chadicus Posted July 11, 2012 Share Posted July 11, 2012 Now, can mercs and operatives DPS tree be brought in line with everyone else please? Tired of struggling to just be viable in rateds while pyrotech and marauders faceroll their way 600k damage done. Link to comment Share on other sites More sharing options...
vimm Posted July 11, 2012 Share Posted July 11, 2012 Concealment is fine. Link to comment Share on other sites More sharing options...
warultima Posted July 11, 2012 Share Posted July 11, 2012 Concealment is fine. Its as fine as sorc dps or merc dps. There are better AC you can put in the dps slots tho assuming you are doing rWZ. Link to comment Share on other sites More sharing options...
DarthRaika Posted July 11, 2012 Share Posted July 11, 2012 look the melee op needs retuning. It is very weak without gear and it is crazy if really max geared. It will be a difficult class to balance. Ungeared ones need a buff but geared ones do not. This is always the case with these type of sin classes. There are ways to balance and change it into a more fun to play type sin it but it would not be as simple as buffing their dmg. Link to comment Share on other sites More sharing options...
Ahhmyface Posted July 11, 2012 Share Posted July 11, 2012 don't forget deception! Link to comment Share on other sites More sharing options...
iphobia Posted July 11, 2012 Share Posted July 11, 2012 Concealment damage is fine. If you give them more burst, you will see more whines of people getting killed in the opener (most of them Sorcs). If they buff something, it should be their defense. They seem to be nearly as squishy as a rooted Sorc. Link to comment Share on other sites More sharing options...
dronepilot Posted July 11, 2012 Share Posted July 11, 2012 There's nothing wrong with their defence either. Link to comment Share on other sites More sharing options...
vimm Posted July 11, 2012 Share Posted July 11, 2012 (edited) Its as fine as sorc dps or merc dps. There are better AC you can put in the dps slots tho assuming you are doing rWZ. No, Operative is beyond that point. The burst damage of Operative is still unmatched, whether or not you are aware - or willing to admit it. Edited July 11, 2012 by vimm Link to comment Share on other sites More sharing options...
XyriusSES Posted July 11, 2012 Share Posted July 11, 2012 No, Operative is beyond that point. The burst damage of Operative is still unmatched, whether or not you are aware - or willing to admit it. This. Not everyone is having the great issues with concealment that people enjoy complaining about. Link to comment Share on other sites More sharing options...
Asmok Posted July 11, 2012 Share Posted July 11, 2012 No, Operative is beyond that point. The burst damage of Operative is still unmatched, whether or not you are aware - or willing to admit it. tis very true Link to comment Share on other sites More sharing options...
FourTwent Posted July 11, 2012 Share Posted July 11, 2012 GZ will be missed in my eyes. sure he was harsh at times. but i like a dev that actually has balls and isn't afraid to support his ideas/beliefs. his stunlocking operatives quote is still the best i've ever heard though Link to comment Share on other sites More sharing options...
Lithy Posted July 11, 2012 Share Posted July 11, 2012 Link pls? ty =^.^= Link to comment Share on other sites More sharing options...
Sookster Posted July 11, 2012 Share Posted July 11, 2012 (edited) Concealment operatives are easy to ignore, just kite them after the initial knockdown or stun them and take off. Only WH-aug operatives (with 20-21K health and 1K power) will dominate in regular WZ's against recruit and non-aug'd BM, but against other WH-aug'd players they're nothing to worry about. My madness assassin is much deadlier than my operative (when spec'd concealment). Edited July 11, 2012 by Sookster Link to comment Share on other sites More sharing options...
Maxkardinal Posted July 11, 2012 Share Posted July 11, 2012 (edited) GZ will be missed in my eyes. sure he was harsh at times. but i like a dev that actually has balls and isn't afraid to support his ideas/beliefs. his stunlocking operatives quote is still the best i've ever heard though You need to have brain not only balls to be sucessful in design. His ideas and support resulted this game to become one of the worst MMO's ever created so far. (PvP wise) If only this wasn't Star Wars this game already would be dead. Edited July 11, 2012 by Maxkardinal Link to comment Share on other sites More sharing options...
FourTwent Posted July 11, 2012 Share Posted July 11, 2012 You need to have brain not only balls to be sucessful in design. His ideas and support resulted this game to become one of the worst MMO's ever created so far. (PvP wise) If only this wasn't Star Wars this game already would be dead. Get a grip Link to comment Share on other sites More sharing options...
arkzehhh Posted July 11, 2012 Share Posted July 11, 2012 Get a grip /Idd. Buff deception Assasin already. Link to comment Share on other sites More sharing options...
dcgregorya Posted July 11, 2012 Share Posted July 11, 2012 (edited) Its as fine as sorc dps or merc dps. There are better AC you can put in the dps slots tho assuming you are doing rWZ. Merc and sorc DPS are way better than concealment. If you get outdamaged and less kills than a conceal op you're doing very wrong. Edited July 11, 2012 by dcgregorya Link to comment Share on other sites More sharing options...
maestruljedi Posted July 11, 2012 Share Posted July 11, 2012 I guess this wasn't the game he was looking for. Good riddance. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted July 11, 2012 Share Posted July 11, 2012 Concealment damage is fine. If you give them more burst, you will see more whines of people getting killed in the opener (most of them Sorcs). We would be at pre 1.1 again Link to comment Share on other sites More sharing options...
Koppster Posted July 11, 2012 Share Posted July 11, 2012 Maybe now we'll get someone who doesn't think their subscribers are idiots and that they know best. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted July 11, 2012 Share Posted July 11, 2012 Maybe now we'll get someone who doesn't think their subscribers are idiots and that they know best. Maybe they even try to balance the classes stepbystep and not in one single nerf. (Like Sorc and Merc Heals in 1.2 or All 3 Tanks in 1.3) Link to comment Share on other sites More sharing options...
Laforet Posted July 11, 2012 Share Posted July 11, 2012 GZ will be missed in my eyes. sure he was harsh at times. but i like a dev that actually has balls and isn't afraid to support his ideas/beliefs. his stunlocking operatives quote is still the best i've ever heard though Yeah? Like his "idea" of saying TTK didnt tank post 1.2? Or his idea of a team of stunlocking operatives actually becoming true but with a team of railshotting Ptechs? Root ravaging marauders? Or his "idea" of nerfing 2 healing ACs to the ground at the same time of destroying healing expertise and saying "expertise is now the most important stat evar" even when we know expertise for healers will never go further than 13% even in WH gear? This kind of ideas basically destroyed the game. SWTOR pre 1.2 was the best PvP MMO in the market IMO. Was it perfect? NO! But it was certainly better than the railshot ravage mindless zerg fest we currently have. Now Bioware caved in with Ilum, i just wish they caved in with 1.2 changes rolling the game back while just keeping the ptech proc changes, some commando healing changes and the healing expertise change. Link to comment Share on other sites More sharing options...
Khoraji Posted July 11, 2012 Share Posted July 11, 2012 Or his "idea" of nerfing 2 healing ACs to the ground at the same time of destroying healing expertise and saying "expertise is now the most important stat evar" even when we know expertise for healers will never go further than 13% even in WH gear? What are you talking about? Healers are the only class that really gets a benefit from expertise at all. The bonus dmg and the dmg mitigation completely cancel each other out while the bonus to healing is a pure bonus. Healers were way OP pre 1.2, except OPS. I am a merc healer and we are doing just fine, and I know plenty of sorc healers that are doing great as well. Link to comment Share on other sites More sharing options...
Never_Hesitate Posted July 11, 2012 Share Posted July 11, 2012 (edited) What are you talking about? Healers are the only class that really gets a benefit from expertise at all. The bonus dmg and the dmg mitigation completely cancel each other out while the bonus to healing is a pure bonus. Healers were way OP pre 1.2, except OPS. I am a merc healer and we are doing just fine, and I know plenty of sorc healers that are doing great as well. But taking away the sorcs burst and their resource management (which never was a problem) was pretty much. For the first step it would have been enough to just fix the double fast DI bug and not nerfing everything at once. At least giving them a def cd would have been nice. As a sorc heal I spend most of the time running or in the spawn. Edited July 11, 2012 by Never_Hesitate Link to comment Share on other sites More sharing options...
Kyntari Posted July 11, 2012 Share Posted July 11, 2012 Zoeller didn't seem to understand basic mechanics of this game, and was a PR disaster. Good riddance, and I hope he never works on anything else I play. Link to comment Share on other sites More sharing options...
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