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Koppster

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  1. What, like sent/mara or commando/merc? Why is it okay for the game to undergo such huge swings in balance and why is it ok to have one classes ability to do damage trump nearly every other classes ability to do the same? In mara fights, I spend more time trying to create space and combat the endless snaring/interrupting than I do casting anything. As such, I am left with dots (lol!) instant casts and talented Thundering Blasts + procs, which simply do not do enough damage to overcome their mitigation before I am out of defensive cd's and have no choice but to take a dirtnap. Maybe the situation improves at 70, I dunno, as it stands, I'm reluctant to bother. Why should I have to play 5 times better to be half as effective as someone else? Where's the incentive? As it is, beyond roleplay and looking at the pretty lights, if you want to play a ranged dps in PvP in this game you're doing yourself a disserve rolling a sage/sorc when there's other classes that do it so much better with 5 buttons. Or just create a melee character and faceroll your way to victory.
  2. I don't think they get it. If a class dies as soon as you sneeze at it, then that class should be able to output a truckton of damage as a trade-off for being so fragile. This is currently not the case for a lot of classes and instead we have lopsided travesties of match-ups were classes with insane damage output (merc/commando, sent/mara for instance) also have insane defences and self-healing. I don't know what the developers are doing exactly when they're tweaking numbers and adding/removing abilities, but it certainly isn't balancing classes for PvP.
  3. I don't understand why some crew of bean counters at Disney aren't all: "Hey guyz, we're riding high on the movies and we've re-kindled the love of Star Wars for generations old and new, what say you we commission a respectable games studio, or create an in-house team and finally launch "THE" WoW killer - a Star Wars MMO based on the current lore? We'd clean up!" "Yeah, but what about that Bioware thing, what's it called, "Star Wars: The Old something or other"? "Nah, not an issue, all that stuff was thrown out with the bathwater when we ditched the Expanded Universe, besides, doesn't that game have like about 5k subscribers?" "Great! Let's take this to the Fat Cats and get a green light. Dibs on being a Jedi!"
  4. Mara/Sent have more tools to stay in your face and stop you hard casting than you have to keep them out of it. Saying it's a, "l2play" issue is disingenuous, considering the devs have seen fit to weight those fights so they're lopsided. In the context of your example, sorcs are garbage, because only bad maras lose to a sorc. Even if we were to take the stance that the current meta is that sages/sorc are back of the line artillery, it's a common fact that they are the 1st to be targetted in any wz, because they're practically free kills and even considering the uncommon incidents were a wz full of enemy players are somehow stupid enough to leave one standing there turreting, the damage is still crap compared to other ranged classes.
  5. From a PvP standpoint at least, it's all glass and no cannon. The damage is sub-par compared to other classes, the mitigation is lacking and there's next to no ways to keep players out of your face that they don't have 27 counters for. I'm confused as to what is even the point? Apart from roleplay elements, "I R TEH JEDEYE!!1111", there's nothing to be achieved playing/rolling a sage/sorc as a ranged dps that can't be done 10x better by a commando/merc, or sniper/slinger. Help me out here.
  6. Recently got myself a 32" G-Sync 4K monitor. I regularly lose the tiny cursor when there's a lot happening on screen, especially in warzones. No, I'm not a clicker per se, most of my stuff is hotkeyed, but I still need the cursor occasionally :/
  7. Just come back to the game after quite some time away and was puzzled as to why stuff like this is seemingly removed. Ran Essele's a couple of times on my boosted new character before I realised stuff wasn't dropping. I'm a big fan of these simple, but elegant robes for my Jedi characters and I was hoping there's an equivalent model in-game still for outfit designer purposes?
  8. Because leaderboards matter in warzones, right? If you want to be No.1 on the boards I think you're playing the wrong game. Warzones are about the objectives and losing them is usually down to too many players pre-occupied with being on top.
  9. I can top the damage meter easily, but we suck in 1 v 1 fights and have no real pressure to bear on healers etc, unless you got 2-3 tele/lightning sages popping their cd's at once on them. We have mediocre burst damage, sub-par survivability beyond Palabubble and middling sustained damage, even with Madness dot spread. I'm just tired of seeing all this "nerf sorcs!" stuff and other players crying about the class when those of us in the trenches are wondering if everyone else is playing the same game as we are.
  10. Tell me how the sages/sorcs are beating your mara then. It would be much more constructive than your post was otherwise.
  11. I'm in full DR gear with mainstat augments and have power and healing numbers a good 200 below both of yours. Where are you getting the extra from?
  12. I'm not seeing the sorc uberness, unless you're talking about healing. Both Madness and Lightning are uber-squishy and regardless of shield, supposedly buffed heals and the occasional palabubble, which only delays the inevitable, sorcs are chewtoys for nearly everyone. Even Lightning, the supposed bust spec, has no real burst to speak of. Meanwhile a marauder for instance can stay on me constantly and kill me in 4 gcd's. Other ranged classes have far superior burst AND sustained damage. What is this domination you speak of?
  13. Burst damage is too high from some classes. You can go from 45k hp to dead in about 4 gcd's, not from focus-fire from multiples, but ONE player. Healing is way, WAY overtuned atm. Pair a jug/guardian or even a sent/mara with a healer and you have a trainwreck going through your team that you can do very little about because of mobility and healer immortality. CC abilities are ridiculous and total lockdown and loss of control of your character is par for the course. Lolslash, Force Choke, Force Push, AOE blinds and mezzes etc, it's too much and Resolve doesn't work. Things are far more fun in the lower brackets. At least you can actually do some PvP without, you know, getting instagibbed most of the time. In this case, gear DOESN'T fix it and in solo regs, you seriously might as well just not bother and zone in with <172 gear and let Bolster pick up the slack. The gear grind is pointless. It does nothing for your character, unless ofc you're playing one of the fotm classes. Fix it, or kiss a lot of subs goodbye. 3.3 was supposed to be the great leveller, easing the pain of gearing to get more players into PvP. What do you think they're going to do when they see this crap going down?
  14. Grind your way to full augmented Dark Reaver and still get 3-4 shotted by other classes, obilterated in on stun by others if your cc break is on cd, lopsided matches where one team has 3 healers and the other side, from the same faction, has none. Your game is a joke Biofail and I don't see what 3.3 was meant to accomplish when end-game PvP is such a poor experience, unless you queue premades to faceroll pugs. Come back Blizzard, all is forgiven.
  15. This online gambling is a con. I bought 24 packs and got next to nothing. The only items I was after were the new trooper armor pieces. Didn't even get one. That's the last time I spent cartel coins on this jumped-up lucky dip bs.
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