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DarthRaika

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Everything posted by DarthRaika

  1. LOL about the dps sorc nerf..... Keith is honestly the worst person we've had in this role. He really acts like he cares and wants to listen but then he just does the opposite of what needs to be done (nerf merc dps but not dcds????). Fake people in positions like his are worse than those who just don't give a **** but are halfway honest about it. Luckily this season burnt me out enough to play Stormblood and I'm having a lot of fun there. They just totally revamped pvp and split pve/pvp abilities etc. They also made it so that level/gear means nothing (just for show). I'm too old to deal with prima donna raiders again but the story part of pve is a fun little aside as well (its not crap like swtor story ). Due to the huge revamp the classes are too simplified now and it honestly is too easy, however the classes work rather differently and being able to play any class you want anytime you want makes it rather fun. Every class feels OP at times and I'm enjoying it. I really like the 8v8 but I'll stay out of ranked 4v4 until more cc/dcds/etc. are added back in. They even have a 24v24v24 mode which is a little too pve oriented for the main zone that pops but I hear they are likely adding a less pve focused zone soon. I also expect them to add back in more cc/dcds/etc. before too long. I'm sure it was a huge challenge to make all new abilities for all classes and balance them and that is probably why they are a little lacking at present. I'll stay subbed to swtor for occasional arena/wz fun but I won't be using the CM for awhile so I can at least make some small statement with my wallet. Hopefully Keith will get enough flak that he gets his **** together and actually starts to listen. I'm not counting on it though.
  2. haha, I said logical response in past tense referring to my previous post. My second post was just for fun I'm just having a laugh at it though. BW would never do what the OP proposes and so I might as well trigger a snowflake or two . Although I do hope BW starts policing yolo at some point. I doubt they ever will but some policing is sorely needed.
  3. LOL, ummm.... You are requesting for a season do over because you couldn't compete and you want everyone to get the same participation trophy. A lot of snowflakes are talking like you are this season and so I responded in a logical manner. I believe it is your panties that are in a knot.
  4. If the flair is just the character outline when someone targets me then I hope we can toggle it off. I don't even want some weird character outline. I hope the weapons and the mount are cool though. Please give the weapons some kind of lighting effect like you have done for a couple of the seasons so far and please give a toggle to the mount (like the trash truck's headlight).
  5. Exactly what Doc said. MM sniper parses low but is the best solo ranked dps spec this season and if granked still existed it would be top tier there as well. There are a few MM snipers that practically ruin the q when they are on because of their strength. They are a far bigger problem than Mercs. In regs MM are a little bit less of an issue but they are still over performing. I really do appreciate the devs being more open with their methods and I don't want to attack them for doing something great but I do hope they will think about more than just dps/hps when balancing. The issue with mercs and snipers are their dcds and not their dps. Also, as someone who has done a lot of kiting this season one idea for fixing MM would be to take away their mobility. A tanky, area denial burst spec is not necessarily a bad thing but well played snipers are actually one of the harder classes to kite (note I said well played as most don't have a clue haha). If snipers were less mobile then their strong defense and burst would not be as much of an issue but as it is now they are actually very mobile as well. I'd rather have 2 good dps ops on me than 2 good dps snipers. One funny example of the high mobility is that my MM sniper is actually a pretty good ball carrier. I often score several goals in hball with him.
  6. This is a terrible idea and something only one of you little snowflakes could come up with. Yes, there was a lot of cheating this season, however a large portion of players played fairly and punishing everyone because BW is too lazy to get the cheaters is stupid. The trolls, frequently globaled mercs, and especially the dvl/opheal/dualstance/etc. exploiters (some are great players) got me to a point where I started raging at them this season. In the past I stayed mostly silence but I had enough this season and decided to get some of my fun out of chat . However, even with this it was still very possible to get to gold without cheating if you were, on average, a rather positive addition to your team. I got 5 chars to what will likely be gold and I have a full time job, small family, and other hobbies. I really doubt there is anyone who would even be willing to throw for me (although some throw against me if on my team ) and everyone who plays a lot of ranked on harb knows that I don't exploit or q at really weird times/etc. I get my ratings as fairly as can be done in a weird setup like SWTOR has. I'm getting older and my reaction times are slightly slower and arenas were never something I really did much before swtor anyway so I'm definitely not the best pvpr in yolo, however I still am, on average, a decently positive addition to my team. This means my rating does go up over time and when I have a bad night where I lose 100 I will normally have it back within a few days. From my experiences I am rather confident that if you are the decently positive addition to your teams then your rating will go up over time and if it isn't then you need to look at what you are doing wrong. You don't play yolo like you play regs and in yolo there are always improvements you can make. I've had chars stuck down at 1200 for awhile and really blaming others for it (I enjoy trash talk so sometimes when I am trash talking I still actually blame myself). I have then taken a step back and looked at how I could improve. I have had multiple cases where I do this and then I start winning and start going up in rating. When I first started my career I had a boss that, after a screw-up from another group that was 100% their fault, told me that I shouldn't blame them. In the future I should think about how I can plan for that occurring and not let it hurt the overall project. Blame doesn't get projects done and you can always be a better planner. He said that is something he has told himself his entire career and it really is a great way to approach projects. If you really care about your ratings in this game then think about what you can do differently to help the win as much as possible. Outwardly have fun and do what you want (this is a videogame and not IRL) but inwardly think how you can positively alter the situation. Now, having said all this there will be the 1 out of 10 that is stuck near 1200 purely out of bad luck and there will be the 1 out of 10 that shoots up to gold even though they are terrible, however this is MOST LIKELY NOT YOU!
  7. Yes, because then people wrongly assume OP. People don't understand that pressure specs should have higher dps than burst specs.
  8. One suggestion I have for a buff would be something like snipers have but better. I would like a cd that buffs all accuracy by 100% and ignores/partially mitigates most defensives (including op roll) for 10-15 seconds or so. This would be a great qol buff. Maras and OP's need these defensives to protect themselves from the huge burst classes but currently mara's and ops can avoid sorc dmg for too long. This would also help sorcs out a lot during the opener before they start kiting .
  9. DPS sorcs, when played well, can do fine in most 4 dps, 3dps/tank, and to a lesser extent tank/healer matches. They are weaker in good tank/healer matches but the average yolo tank/healer match is fine. There are certain setups that are terrible for sorcs but all classes have these (even dps mercs). It is 3dps/healer matches where dps sorcs really suck if the other team knows what to do. Most dps sorcs don't have a clue what strengths dps sorcs bring since you don't need these strengths in regs. So they get in yolo and get destroyed. Of course having said this dps sorcs are still decently below average and can't truly carry like other classes. The current yolo order is (DPS only)... Tier 1: 1. Sniper 2. Merc (although in tank/healer I'd rather have a good mara) 3. Mara Tier 2: 4. OP 5. Sin Tier 3: 6. Jug/Sorc Tier 976533329: 8. Ptech Of course this order depends on the meta of the time. i.e. being a merc when a lot of good maras are q'n sucks or being a mara when a lot of good ops are q'n blows. BTW, as I said above, dps sorcs need buffs but lets not make them over the top or make them into a slow moving tanky class like merc. Let's just up their dmg a bit so that you can't half-ignore them.
  10. DPS sorcs are bad but they aren't as bad as some people think. Lightning doesn't have enough burst and madness doesn't know what it is. Both specs will be weaker in 3dps/healer matches due to their inability to dps while under heavy pressure but this is something we'll just have to live with imo. I love the gameplay of sorc and I don't want to lose pw, kiting, etc. for more survivability. I have other classes for that. Lightning is pretty close to what it needs to be dps wise. It just needs a little more single target burst (they can even take away some aoe if need be). Madness balance is a little more complicated. If madness is supposed to be a pressure spec it needs to have much higher dps than burst specs. However, most mmo players don't understand this and so if madness is doing 30% more dmg than burst classes they will think madness is OP. So if we want to avoid the OP complaints then madness needs to be given more single target dmg instead of more dot pressure. In regs dps sorc can do high numbers still but it is weaker overall than other classes. Fluff dmg doesn't mean very much. So yes, dps sorc does need buffs but also it isn't as bad as some people think.
  11. I'm sorry but your post demonstrates that you don't understand solo ranked enough to deserve a higher rating. I'm not trying to be mean. I was where you are when I started solo ranked. You mention that people will start focusing you first and this will make it much worse. Well assuming you aren't a dps ptech, then the other team focusing you is actually a good thing if you KNOW they are going to focus you. If the other team is putting all their effort into killing you then all you have to do is survive longer than one of their team. This means the win is put in your hands and so YOU can make the difference. When I was q'n my dps sorcs I LOVED it when the other team focused me. This is why I never let on who my 2nd dps sorc was until after I hit gold. What was my dps sorc's favorite team to go up against? 4 mercs. Yes you heard it, 4 mercs. As long as we were not in the 2 arenas that suck for kiting 4 mercs was a great team to be up against. 4 mercs would chase my dps sorc around for the entire round and so all I had to do was live while they were slowly killed. Now there are a couple set ups that sorcs can't kite for more than 1.5 minutes but this is only when good players that focus well (and are usually in vchat) are on the same team. So most of the time it was good to be the focus. If you are not the focus then there isn't much you can do when the other team globals someone on your team. Your cc/etc. can slow it down but only so much. You can still be a positive addition and do what you can but you can only carry so much. However, if you are the focus then the win does largely rest on you (unless your team is absolutely atrocious ). There are a lot of <1200 players that can improve and get a higher rating. Maybe you are one of them. However, to improve you need to understand your weaknesses and learn stuff like what I'm writing here.
  12. lol, thanks Boluda I needed a laugh. I doubt I'll respond to you again but I'll go ahead and do it once. BTW, your story above is rather funny since the only time I have talked to you was to make fun of you and so I really doubt you would ask to join me even if I did have a team . There are a lot of people that don't like me on Harb but even the players that dislike me the most know I don't wintrade. I only even talk to a couple people outside of solo ranked and I don't think there is anyone who would be willing to /stuck for me. Also, wintraders don't just q around the same time most nights regardless of who is q'n and regardless of whether they are winning or losing. Your merc is infamous. You have 1000 games played this season and are still under 1200. You get globaled and then say the other team must be a premade because they all attacked you and only a premade would all attack you. Even my dps sorc has solo killed you in under 15 seconds. You accuse everyone of wintrading and it is rather funny seeing as how you still get globaled as a dps merc. There are a lot of trolls this season and you are one of them. I realize that you try hard to win but you are just that bad. As far as my ratings go, I usually switch chars once I get gold. I used to work my way higher but I really don't like that grind and I'd rather just switch to a new char. Also, as you get to the 2k range then q'n at the right time is very helpful but since I have a professional job I can't q anytime I want and I would rather just q whenever I am online and get fast games. Of course this also means that there are times I get trolls like you for a couple hours and I drop 100 points but I know I'll get the rating back (something you'll never be able to do!). This season I have taken every char I've played in solo ranked to gold. This includes 2 dps sorcs, 2 dps mercs (got on the reroll train for lols), and a dps mara. I had no clue how to play mara in ranked and still got him up. Also, since I don't pve and I'm sick of regs I geared these chars up in ranked. In past seasons no one knew who I was because I didn't call trolls out but this season has been rather annoying and I've had some terrible luck on a couple chars. Take my first dps sorc for example. By the time I hit 1700 I had 36 3v4s and only 5 4v3s. I also had the arena wall hacker on the other team every time I was in the same match as him and I had so many globaled healers. My luck was so bad that on my other dps sorc I hit gold in about 1/4th the games as my first. On top of my poor luck, I even lost faith in some of the better players that I liked because of them taking advantage of the exploits that were available early in this season. A couple of them actually surprised me. So I found it easier to just try to convince the complete trolls (globaled sorc healers, you, etc.) to get out of the q. This is why you hate me so much but whether you mean to be a troll or not you are a troll. You get globaled constantly even by players that can't hit 2k dps. You absolutely hate it but rating does mean a little bit (assuming dps and q'n during normal times). Take my mara for example. I was 208 geared and didn't really have a clue how to play. I was 1200-1350 for the first hundred matches or so but then I asked Sephorous for some tips, started to obtain a little better gear, and improved. From there I've had down nights and up nights but my rating has increased over time. There are maras lower rated than me that are better maras than me. I know this. Rating does not mean a lot. However, it does mean something and as Doc said there are not a lot of <1200 players that are secretly good players. There just aren't. The maras who are better than me but lower rated are not <1200 they are just 100-200 points lower than me and have likely had worse luck than my mara has had. Having said this, there are some major fixes that should occur and would decrease cheating as well as help decrease the luck factor. This post is long enough so I'll just list a big one that is easy to implement. Healers and Tanks separated by more than 500 rating should not be able to face each other. This one fix would stop a lot of questionable behavior and would make ranked less RNG.
  13. I'm sorry Talon Strikes but you were pretty bad when you were q'n solo ranked. I know several people who even thought you were a troll. I'm sure you're fine in regs and I'm not even trying to be mean here but you can't say we are all non-factors when the fact is that if ratings do mean something then you actually should have a low rating (which you do). Of course, you having a low rating doesn't prove anything it is just that you can't use it to support your opinion above on solo ranked.
  14. I think dps ops, jugs, and ptechs need improvements, however I also think that buffing defensives and/or dmg more than a slight amount would just make them OP. These 3 classes really need some reworking tbh. The op roll is just gimicky and jugs/ptechs with too much solo uptime would be insane. I wish I could believe BW would actually sit down with those 3 classes and do some reworking but most likely one or all of them will just become fotm again at some point
  15. I tried to make myself believe this early on when I didn't like arenas. I have always loved huttball and so I was not eager make the switch. However, once I got into ranked I realized that ranked is much more challenging to play at a high level than regs. It isn't that arenas are more challenging. It is that the competition is higher on average. On average Regs are full of ppl that can't break 2k dps even when dps farming and many that have trouble breaking 1k. There is also little focus and poor usage of CC (someone mezzing me while I am being attacked). I watch TV/netflix/hulu/amazon/etc. while playing regs and/or carry on conversations with my lady and I'm still playing objectively while being at or near the top of the scoreboard (except in hball/qball where I always concentrate ) and rarely dying. I can break cc whenever I want just to up my dps in regs and rarely pay for it. This doesn't happen very often in ranked. In ranked the ppl that have trouble breaking 1k are badly ridiculed and usually quit unless they are full on trolls. The competition is just higher. If regs had good matchmaking then your argument might have some validity but as it is regs are just less competitive and less challenging to play rather well in.
  16. Regs have no matchmaking and even a mediocre premade should stomp the average pug group and especially if the premade has a tank and/or a healer. Granked doesn't exist and so solo ranked is the only "real" pvp in swtor. It isn't great but it is all there is. You won't find a player who is legitimately good at ranked who can't play very well in regs when they want to. However, you will find many players who appear good in regs but are terrible in ranked. Now they are different types of play and if we are looking at the absolute top tier then you could have someone better at objective play and worse at ranked play than someone else but I bet this is more the exception than the rule. In regs you can make a lot of mistakes and get away with it. Most likely no one will even notice, however ranked is much less forgiving. Also, there are far more close matches in solo ranked than there are in regs. Almost 9 out of 10 reg matches seem decided within the first minute. In yolo there are the times a lot of trolls are q'n but on average days I would say that 2 or 3 out of 5 matches I'm not confident on who will win. I sincerely wish I could say this for regs.
  17. First of all tank/healer ratings don't mean a thing (unless your rating is really low then it means you were worse than the heals/tanks you q'd against whether they were good or bad). Tank/healer ratings are just way too easy to game if you have the freetime and inclination (which many do). However, when it comes to dps ratings there are a few things to think about. On some servers there are a lot of questionable dps players but lets leave out the cheaters/etc. for now and focus on a server like Harb and only dps chars. A small percentage of players who aren't deserving get really lucky in their first 10-20 matches (I had a char i really sucked on and played terribly on get gold in around 20 matches once) and get gold when they don't deserve it. Also, a small percentage of players get really unlucky and go near 1k (My first gold of this season had 6 3v4s in the first 15 rofl). This is one reason why ratings mean even less when someone has only played 10-50 matches or so. However, having said this, rating for dps does mean a little bit. Over time if you are a moderately positive addition to most of your teams you rating will likely go up. However there will be days where it drops a lot and days where it goes up a lot. Most likely your rating will go up though. It does happen that good players get stuck under 1k but honestly this is the 1 out of 20 skilled players. The vast majority of the time if your rating is still under 1200 after 100 matches it is because you aren't very good on that class in solo ranked. If this happens to you, you should really think about what YOU are doing wrong. It is most likely you. It could be you are q'n on a dps ptech/jug/sorc and aren't the top top tier playing those dps classes. If you play one of those classes you have to be really really good (and on dps ptech even if you are it likely doesn't matter lol!). Or it could be that you just don't play the class the way it needs to be played in solo ranked. There is a difference to how you approach solo ranked than how you approach regs. You need to learn this and act accordingly. Or it could be that you just aren't very good at arenas on that class. If this is the case you can learn and improve but I wouldn't recommend doing this in yolo. If you are legitimately bad in yolo you will be focused (or just completely ignored) and you will never improve. I would suggest dueling top tier players. This is something I wish I did more often but honestly I'm too lazy and if I'm online I want to be in a match. Also, a way i practice is in reg arenas i'll tell my team to hang back and then i'll charge in and try to 1v4 for as long as I can while my team scrambles to join in. Reg arenas are a lot easier and learning to do some dmg and live for a bit as 1v4 will teach you a lot. One other thing, ratings well above 2k don't necessarily mean more than ratings close to 2k. They do in some cases (like the best players that carry almost anyone) but often ratings above 2k can be gamed even by dps that want to game them bad enough. I think this may be one reason they set gold somewhat low. If you are getting around gold and doing pretty well you may be as good as the 2.5k player (although you may not be) but if you can't get near gold then you are most likely worse than them. tldr; Ratings for dps don't mean much but they do have some meaning and if you are stuck around/under 1200 after 100+ matches it is MOST LIKELY YOU and not just your bad luck. You can improve though you just have to understand it is you and then you have to figure out your weaknesses and work on them.
  18. DarthRaika

    Class Balance

    I can tell you aren't very good at pvp. Maybe you play OK in regs but you obviously have no idea about ranked. Also, I stated very clearly that jugs are difficult to balance and we can't just increase their dcds. I find it funny when you say it is bad thinking on my part and then spew that garbage which just assumes I was saying something completely different than what I wrote. I would actually slightly decrease sniper/merc dcd's, leave mara as is, and slightly increase dps sorc single target dmg. Ptech's and Jugs would then need buffs but more thought and a bit of reworking would be required for those two classes. I would also look at the new meta (after sniper/merc/sorc changes) and determine whether dps ops and dps sins needed a slight buff. Also, the problem with people not dying has nothing to do with dps (well except that most dps players are bad). It has everything to do with the lack of matchmaking and healer/tank heavy teams with no cross healing penalties.
  19. I see your point but all we really need is a mount (that will quickly be re-skinned and on the CM anyway) and some armor/weapons with glow effects (which can also be re-skinned and put on the CM). Also, if they made some really nice rewards then more people would do ranked and it wouldn't be such a small %. One other idea I would like to see that wouldn't take any graphics money would be to also give us legacy focus/shields and make ranked a place we can earn them. A lot of ranked players don't pve and so we don't have a chance at these. Would be a great QoL reward.
  20. DarthRaika

    Class Balance

    I don't agree with much the OP said but one aspect I would expand on is that jug is rather hard to balance. Lets look at a few scenarios based on class balance as it is now. Scenario A: Regs and Jug is in a premade (with a healer) Scenario B: Regs and Jug is pugging Scenario C: Solo Ranked when not focused Scenario D: Solo Ranked when focused In Scenario A jug is just a beast and 2nd only to mara for classes I would put on my regs premade. In Scenario B Jug is still very strong if played well and definitely not UP (not OP either of course) In Scenario C Jug is a powerhouse and your dumb team just lost (why didn't you focus the jug you idiots!) In Scenario D the jug gets raped and his team flames him. However, I have seen several jugs this season that can actually make jug work even when focused. Don't ask me how. It is just a hard class to balance. The dmg output is great and I really feel like a beast when I play jug in regs. However, it is weak to extreme focus. In other words Jug is kind of like dps merc last season. If you left the merc alone he was a huge threat to your team but if you focused him hard there was nothing he could do. BW buffed merc to make up for the weak under focus part but all this did was make Mercs over the top OP. The same could easily happen to jug. Jug is pretty much a class that needs a fair amount of rework if you want it to be balanced in both regs and ranked. A straightforward buff is likely not a good idea. This may even by why Jug was not included in the July update and maybe they are thinking about what to do. Of course, being bw it is just as likely that they just forgot to type Jug in their roadmap .
  21. This is probably a sign of an impending apocalypse but I actually agree with J here. I know rating doesn't mean much but getting my 2 dps sorcs gold this season without any dodging/exploiting/switching to heals/etc. is probably the first ranked accomplishment I was actually proud of. I even told my lady who, being much more attractive than I am, doesn't give a **** (although she was nice enough to act like it meant something ). It would suck a little bit if dps sorcs are made OP again and a lot more get gold this season. I think it is common sense that seasons should be shorter and should, in most cases, be contained within one major balance cycle. Now there are cases where a class is made OP or UP and if this was addressed early on in a season it would of course be best, however this has already been a very long season and to wait this long to change up the balance while keeping the season going is not a good idea imo. I think the best thing to do would be to end the season with the balance changes and to bring back preseason for around a month. During the preseason heavily increase the CXP/UC rewards (but require a decent number of medals) and really promote people playing ranked. It is hard to truly learn how to play ranked in regs but it is rude to q ranked multiple times during the actual season if you don't know how to play arenas at all. I also find the randomly matched teams during preseason a little more noob friendly (yolo matchmaking is dumb and will often have higher rated players on same team during the real season!). We need more people q'n ranked and I think a preseason could help with that. Back to the original point though, I wouldn't care too much if they go on as planned since there is no way to prove I didn't heal/etc. and ratings really don't mean that much in any case. However, it is a better idea overall to shorten the ranked seasons, add short preseasons, and try to have seasons contained within a major balance update cycle.
  22. As someone with gold rewards from all seasons (except one where I took a break from the game) I would be fine with allowing people to buy past season gear. If there was less wintrading/exploiting/qsyncing/hacking/dodging/etc. then my opinion would likely be different but as it is ranked is really just more for fun and the challenge of getting multiple golds while playing by the rules and not dodging/etc. However, I do understand some other players take a lot of pride in their past rewards and this is understandable. Due to this I would suggest what others have suggested and just change the name slightly to show the rancor wasn't earned in season 1 for example. This is something I would be fine with even if past ratings were close to 100% skill based (like real life tournaments). People would still get what they want and the players that earned it and really care about earning it would still be able to prove that they earned it before tokens.
  23. This makes no sense. Take madness for example. Madness is a dot spread pressure class. Madness dps should be well above single target burst class dps (10-25%) but as it is now it is actually lower than the dps of burst classes. There is no point in having a pressure based dps class if the classes with single target burst actually do higher dps! Lightning is a hybrid burst/aoe spec that is rather mediocre at both. The pvp community at large doesn't understand that pressure specs need to do more dps than single target burst specs and so I would be happy if BW just increased the single target dmg of both specs. For madness, if the single target dmg was increased then the current dotspread would be adequate since it would just supplement the single target dmg which would still be lower than that of other classes and sorc would still be squishy. For lightning I think a little rework is in order. If BW is too lazy though I would suggest a small buff to all single target attacks or a moderate buff to thundering blast and to the single target portion of chain lightning. Also, to the people posting screenshots of their fluff dmg in regs. Yes all classes can rock the scoreboard in regs. I've had decently over 6k matches on my dps sorc when the stars align. If people are idiots and clump together and there are multiple healer/tanks then sure you can really pump the numbers up there but that doesn't have much to do with what classes are balanced or not. As someone with two gold dps sorcs this season I've made it work and I don't think sorc is complete trash but I would like to have the class fill the role it is supposed to fill (pressure based dps) or at least provide some nice single target dmg. I have enjoyed being the underdog class this season when on my sorc and so I don't want massive buffs to defensives but to really be a good addition to a solo ranked team sorc dps does need to be increased.
  24. lol... Either you are just pulling something out of your *** or you have me confused with someone else. I was mostly playing regs yesterday since there were so many trolls in the ranked q and I only had you once (luckily there were enough higher rated people playing so that I didn't have to face you too often) . Btw, you were on my team and I don't think I even played 10 matches. My rating went up yesterday as well and so your 10 in a row is a little off. There were 10+ people making fun of you for hours. I've seen you a lot before and saw you get globaled the one match I had with you yesterday so I joined in as well. Also, the best healers on harb weren't even q'n yesterday. The healers q'n were mostly low rated and/or new and so I'm thinking that you are just pulling all of this (including your other post) out of your ***. If the other team knows who you are then you are very difficult to carry since 1-2 mediocre dps will kill you in <15 seconds. There are new to ranked mercs and reroll mercs that are terrible for their first 20 matches or so but you have played hundreds of matches this season. You have no excuse.
  25. Solo ranked is dead for this season though. Even on Harb there are more matches with a troll on one team or the other than there are real matches. Its been getting worse and worse over the last few weeks and this last week has been rather crazy. It is almost funny now. I'll never understand trolls. They make no sense to me. Hopefully this season will end soon.
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