KickFrenzy Posted June 8, 2012 Share Posted June 8, 2012 While there has been no indication of any adjustments to the character creation process, I am wondering whether the dev team is thinking, or would think, about turning it into something much more flexible. Is there a chance we could see "slider" physiques and a separation of more details into their own categories, for example? *Crosses fingers hoping an even bakers dozen is the magic number for a question to get answered.* Bacon. Link to comment Share on other sites More sharing options...
oskermayor Posted June 8, 2012 Share Posted June 8, 2012 Are there any plans to implement Arena-style PvP? 4v4, 3v3, and 2v2 are critical, but with the movies having such a huge reliance on duels, could we ever see ranked 1v1? Link to comment Share on other sites More sharing options...
aeterno Posted June 8, 2012 Share Posted June 8, 2012 Are there any plans to make belts and armguards fully modifiable like other gear? As it stand orange belts/armguards are not really used a lot, as it is very hard or impossible to get competitive armoring mods to put in them and make them as good as higher tier purples. Link to comment Share on other sites More sharing options...
Lostair Posted June 8, 2012 Share Posted June 8, 2012 This is a bit off topic and as such i do not expect an answer right away concerning it. It concerns the current light saber system i think on the whole that there should be at least some diversity in the stances one takes when you switch forms as it stands its always the same stance. These visual cues are just for show to the player however everyone around him would instantly know which form he is in. This is also useful for communication no longer having to ask or assume what form someone is using. It also adds depth, especially on the dual wielding type who's stances mostly depend on tree. Also i do not think that the setup of light sabers only being used by certain classes is accurate most force users. (Sith or Jedi) Choose there own style of light saber despite there specialization. I know this is heavy into game mechanics and would take a while to implement. But i would like to know if anything like that at all has ever been discussed thank you. Link to comment Share on other sites More sharing options...
Ramahospitality Posted June 8, 2012 Share Posted June 8, 2012 Will smugglers see the giggle come back, but with a toggle? Also, is Corso getting back his harpoon? Link to comment Share on other sites More sharing options...
theworldends Posted June 8, 2012 Share Posted June 8, 2012 With the implementation of "smart" aoe attacks for tanks, why are there still no smart aoe heals that only target the lowest health group members? On a related note, why no changes for healers at all in 1.3? All 3 heal specs are balanced fairly well and are capable of healing current content, and most healers will agree with that. However, the biggest issue most healers complain about is "usability," which is an area the devs have specifically stated they want to work on. Link to comment Share on other sites More sharing options...
ComeAndSee Posted June 8, 2012 Share Posted June 8, 2012 I want to know why on the PTR did you remove the 30% critical surge bonus for Stock Strike & Explosive Surge. It really hurts our single target burst damage in PvP. Link to comment Share on other sites More sharing options...
Zallo Posted June 8, 2012 Share Posted June 8, 2012 What's the drop rate of Jedi Battlelord gear? I have spent days killing level 48 champions on Corellia, without a singel Battlelord drop. Treasure hunting lockboxes haven't dropt anything either. It looks to me that the only way to get the Battlelord set is by buying it on GTN, where a piece often costs about 300k. Link to comment Share on other sites More sharing options...
Papinka Posted June 8, 2012 Share Posted June 8, 2012 Will biochem be able to make augment kits for implants? Will artifice be able to make augment kits for relics? Or are augment kits not available for these slots? Or will other crafts make the kits? Link to comment Share on other sites More sharing options...
obi-joachim Posted June 8, 2012 Share Posted June 8, 2012 Now meanwhile you level up you get to experiensing a couple of flashpoints normalmode up along from 10 to 49. After that when you hit 50 there is no reasoning to do it. Sadly this leaves the flashpoints to rust, and forgotten. The most of us leveling solo didn't even get the chance to experiencing those flashpoints due lack of LFG-tool. My question to you is if you have any plans for making a hardmode version out of these 'newbie' flashpoints? I know for a fact alot of the people in the community would really appriciating seeing these 'old' flashpoints brought back to life, with new difficulity, gear, animations and new spells. Link to comment Share on other sites More sharing options...
Zoheb Posted June 8, 2012 Share Posted June 8, 2012 It looks like the LFG Tool will limit the FP's we can queue for to those within our level range. This may handicap those who have skipped a large number of FP's and have effectively outlevelled that FP's range. Will they be able to queue for FP's below their level range and if not, why not? Link to comment Share on other sites More sharing options...
birdyjuice Posted June 8, 2012 Share Posted June 8, 2012 A question for fellow completionists, there is currently a good amount of bugged codex entries out there. Could we get some kind of update on when the codex entries/titles from that will be fixed? Speaking of Codex entries, will there be any new datacrons and other codex associated stuff added in later? Maybe a cool title for collecting all the datacrons? Link to comment Share on other sites More sharing options...
Blackardin Posted June 8, 2012 Share Posted June 8, 2012 Regarding Server transfers and names. Including this game, I've had the same game name through 4 games and 15 years of play. I did everything that I could to insure that I was able to maintain that in this game. The guild that I'm currently leading came over from Wow and we all carried our old names. Though the server transfers are a positive has there been any discussion or ideas that would allow us to maintain our names should we have to move? Any options such as hyphens, middle initials (single letter words such as "A", or "I" not withstanding)? For many of us, I am sure, this is a big issue. Link to comment Share on other sites More sharing options...
Beyhonder Posted June 8, 2012 Share Posted June 8, 2012 Why you guys still dont made HM on red reaper , athiss and more flashpoints. Link to comment Share on other sites More sharing options...
ZielAkros Posted June 8, 2012 Share Posted June 8, 2012 I've Seen alot of talk About SGR on the forums lately, (same gender relasionships) and hearing alot of players in my guild actually and server in general holding off leveling alts now for either this reason, or the fact they are waiting for the Cathars to become playable, any uppdate on when either Cathar or SGR will be comming to us?, as for Cathar, late this year towards winter or now to the summer months? Link to comment Share on other sites More sharing options...
Shouku Posted June 8, 2012 Share Posted June 8, 2012 I play all 3 tank classes, specced and geared. I would like to know why there is such a disparity between Jedi Knight / Juggernaut tanks and the other 2 tank classes as far as lack of defenses vs internal / elemental dmg, coupled with lowest health (endurance) of the 3. This leads to this particular tank class spec to not "feel" like a tank in PvP. What is the reasoning behind this design or when can we see this addressed ? Link to comment Share on other sites More sharing options...
Jaavik Posted June 8, 2012 Share Posted June 8, 2012 What plans are in the works for a side-kicking/mentoring system being implemented? I want to bring some friends into the game, but don't want to roll a new character I'm not interested in to play with them. Link to comment Share on other sites More sharing options...
VexedLucifer Posted June 8, 2012 Share Posted June 8, 2012 (edited) How do armor debuffs work? Do they allow for more damage from other players besides the one who put the debuff on the target? If two characters of the same class put an armor debuff on do they both allow for more damage or does only one take effect while calculating damage? For example, would a raid do more damage to a boss if it had 3 unique armor debuffs opposed to no armor debuffs? I'd like an extremely technical detailed response including the armor formula with the debuff factor added and damage claculating formulas. And yes this is an actual issue that people want to know about so I'd really like it to be answered. Pretty please with force mind trick on top. Edited June 8, 2012 by VexedLucifer Link to comment Share on other sites More sharing options...
DarthHoob Posted June 9, 2012 Share Posted June 9, 2012 As much as I love taking part in endgame PVE FPs and Ops, currently I'm finding myself at a loss of what to do a lot of the time. To clarify... I'm in a small, close-knit guild from a previous MMO. Due to boredom/summer/other games we are struggling to do Ops. Guildies are not logging in, opting to do other things. I know it's been discussed before, what this game really needs is something besides dailies, FPs, and alt grinding. We need fun. MINIGAMES! The SW universe has a wealth of ideas for alternate amusement. Races, casino games, etc. Do you have any plans to expand in this direction? Several other MMO's have successfully kept players MORE interested with minigames. As well as a craft-skill to make items for player housing (ships in our case), to give players a sense of individuality that goes beyond just the look of the character they are playing. I'm just asking you to look beyond "that" game for ideas. Check out what EverQuest 2 has done over the past few years for example. Link to comment Share on other sites More sharing options...
Miarrow Posted June 9, 2012 Share Posted June 9, 2012 Are there any plans in the future to have an option to switch off the mandatory midriff on the female character outfits? I've seen them previewed on female characters before (and Ashara's looks great, because hers show up without the midriff like all of the male character models) . It'd be a nice step to balancing some of the unequal gender discrepancies in the game. Not to mention it's a little weird to be rocking a halter top on Hoth. Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted June 9, 2012 Share Posted June 9, 2012 At the guild summit you talked about that you are aware of the static feeling of planets. What are the things you plan to do to improve the immersion on planets? Will Makeb be an improvement over the old planets (e.g. day night cycle, Skyrim type NPCs) and will old planets get improved in the future? Also, will exhaustion zones always be a part of the experience? Link to comment Share on other sites More sharing options...
Glzmo Posted June 9, 2012 Share Posted June 9, 2012 (edited) With the Interface Editor and the Group Finder implemented, the UI team should be ready t finally finish chat bubbles. When can we finally expect the UI team to finish their work on chat bubbles and bring them live? A rough estimate on which patch you are aiming at would be alright. Edited June 9, 2012 by Glzmo Link to comment Share on other sites More sharing options...
OsunTris Posted June 9, 2012 Share Posted June 9, 2012 Again. I am asking you Bioware. Don't ignore us. When will be a MAC OS X Version of SWTOR? Link to comment Share on other sites More sharing options...
SWFTW Posted June 9, 2012 Share Posted June 9, 2012 What are you planning on doing in 1.3 when all GTNs are neutral and the extremely expensive legacy unlock is rendered worthless? Link to comment Share on other sites More sharing options...
Strife Posted June 9, 2012 Share Posted June 9, 2012 Chat Bubbles I know we had them in beta, but that there was a issue with them. When can we expect to see them in game? This is one of the top wants of your RP community. Link to comment Share on other sites More sharing options...
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