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What will be the next class added to the game


jimmyjediknight

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most games even add new classes everyone brings up wow, i can pull that card to they made the deathknight

adding a new classs would not be a bad thing it would give players more options. i have 8 toons maybe some of us want someting new

 

None. We dont need a new class. All the existing classes already do everything. Nothing is missing that we need a new class to fill.
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You're probably not being serious, but in all honesty something like that might help SWTOR socially and give cantinas some life (al la SWG).

 

Be even better if they included a copy and paste of LOTRO's music system. :)

 

haha, I loved LOTRO's music system, it was so awesome :p I got together with some friends and went around playing songs on all the different instruments like some Linkon Park a songs and Nyancat :p

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If I could pick three classes for each side I would say these are the three classes i would do:

 

Republic: What would be cool here is an Republic Agent does special forces work plays similar to imperial agent, the next class i would do is Baran Do this is a force sensitive class they have different abilites they don't use a lightsaber and instead you a staff focus on martial arts fighting and force technics whirlwinds, lightning, force push ect.., the final republic class I would do is the security officer, So this class job is essential to be a officer of the law going after bounty hunters, criminals, spies ect.. I think I would have him play similar to the bounty hunter

 

Empire: First off the empire needs a trooper the exact same similarites with a Republic trooper, The next is the Pirate which is pretty much the same as the smuggler except i would let him have the ability to have a sword as well, and my final class is that of the Nightsister. Night sisters focus more on force powers they dont use lightsabers normally and use force powers making them a compliment to the Baran Do on the republic side

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  • 2 weeks later...
Class Name: Holonet News Caster!

 

AC: Anchorman/Reporter

 

Armor: Medium/Light depending on what AC you choose.

 

Roles: Dps/Healer

 

Story: Your new to the Holonet news world, and are doing your very first big story on the planet Ord Mantell/Nal Hutta. Along the way, you uncover a huge conspiracy about both factions and go on your way to uncovering said conspiracy to show to the public.

 

Weapons: Blaster pistol/shield

 

:p:D

 

And then the best idea not involving the SIS emerges! :D

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Republic SIS agent as a direct mirror to the Imperial Agent, and an Imperial Trooper as a direct mirror to the Republic Trooper.

 

Then, they can break out the Bounty Hunter and Smuggler from their faction-specific roles and make them the faction-independent classes they should be.

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  • 2 weeks later...
Republic SIS agent as a direct mirror to the Imperial Agent, and an Imperial Trooper as a direct mirror to the Republic Trooper.

 

Then, they can break out the Bounty Hunter and Smuggler from their faction-specific roles and make them the faction-independent classes they should be.

 

I like this idea. Really wanted an Imperial trooper.

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Well, what would the new classes be? Completely new class with unique abilities? Or a duplicate of an existing class but with a new story? I think a new unique class would be a better option as it would provide more than a new story. New stories can be added to each existing class more easily than a whole new class (50th level story or extend level cap).

 

I know people have brought up the Republic SIS Agent and Imperial Trooper. I definately like the SIS idea but the Imperial Trooper is highly unlikely. Why? Imperial Troopers are connon fodder. They are viewed, used, trained, and disposed of as such. Therefor an Imperial Trooper is just a bad choice for a character (who is suppose to be "epic", unique, and more than a dicardable commodity). It would also create an additional mirror class of 2 classes that already exist (under current ideas people have provided). My suggestion would be: Imperial Officer. While not in some ways a big leap up from a Trooper, they are more valuable and can attain high ranks like General, Admiral, and Moff. Although even at these ranks their lives can be at risk of a Sith offing them, they gain atleast a minor amount of clout.

 

I would make the SIS Agent and Imperial Officer a unique class, maybe a buff class (can give their group a significant unique buff, while still able to DPS) and/or "pet" class (have an additional 1 or 2 "weak" followers who assist them). This would provide a new unique class, with mirror on each faction. Both could easily be seen as buff classes in assisting those around them (though I know many would rather see the SIS Agent more similar to the Imperial Agent) and both are typically ordering (or manipulating) others to assist them. Seriously it is rare that you actually see a SIS Agent actually doing field work. Typically they seem to use others to get their work done (though of course we only typically interact with SIS NPC quest givers...). The Imperial Officer very easily lends its self to a "pet" class and the SIS Agent (or maybe it should be SIS Officer?) could have agents or independant operatives working for him/her.

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I think adding a new type of class would present problems due to rebalancing issues and game mechanics. I don't think its as simple as adding a new class in one faction and then "balance" it with a mirror class in the other faction. The problem is that - not only do the class roles need to have synergy with each other, but that to make sure they are not overpowered or underpowered compared to other classes. I have no problems with adding a new class but I think it would be more realistic to create another class story with the same class mechanics already available in-game.

 

I like some of the ideas presented here, particularly an SIS agent or even the imperial trooper as this would just be mirrors of the trooper/BH and smuggler/IA class. The only difference is another story layer.

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although incredibly complex, I would think a logical progression would be a pet class. Imp would be the beast master, and control small mix of DPS/Tank pets. They Pub side would be a tech/engineer using droids Ranged DPS/Tank. Skills would include mix of heals, buffs, and ranged/melee attacks with light armor.

 

Another would be your Diplomat/Commander char (Padme in Ep2, Thrawn ) that would maybe do more debuffs (intimidation, fear, reduced damage, etc). I.e I may not have many skills, but you'll be sorry if you kill me, rather than direct damage buffs.

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Personally, I'd like to see a non-force sensitive melee class that wields electrostaffs, Warblades, or Vibroblades. An Imperial Soldier who becomes part of the Dark Honor Guard would make a good melee class for the Empire. I'm not sure what the Republic equivalent would be.

 

For a "beastmaster" class something that uses droids as weapons. Having your own G0-T0 or Remote would be awesome. The SIS agent idea would work perfect for having a droid pet whereas the Empire would use actual beasts (a pirate or crime lord class might make a good Empire equivalent beastmaster).

 

If the Hutts are going to be a neutral side, then having some sort of beastmaster class for them would make perfect sense.

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I'm tempted to keep my awesome idea to myself, but in reality I DO want TOR to succeed.

 

 

Republic Class: Wookiee. Only playable by Wookiees (though it does open up the wookiee species for other classes). The Wookiee starts on Kashyyk Planet and has to defend against an Imperial onslaught to pre-empt the Wookiee's involvement in the war. The extended story lines revolve around getting the Wooks involved in the conflict in greater roles.

 

Spec #1 Melee Wook: Using single vibroblade

AC Tree #1: Tank Wook.

AC Tree #2: Rage Wook. You start a rage and get great damage, but are weaker when you fall out of rage.

 

Spec #2 Blaster Wook: Uses Blaster Rifles

AC Tree #1: Bowcaster Wook. Burst Damage.

AC Tree #2: Technology Wook. Use of technodamage and drones for damage + crowd control.

 

Shared AC Tree: Grenades.

 

 

Imperial Class: Emperor's Guard. Playable by Humans and Cyborgs. These are the Emperor's personal guards. Basically they are non-force users that the Emperor uses when he can't trust his apprentices that are always looking to kill him 24/7/365. The basic plot line is a newly christened Imperial Guard (replete with Red Outfit) works to foil inner empire plots against the Emperor. The Guard goes from Sergeant to Colonel in the service. I am unsure as to which planet to start on. Perhaps a new area of Dromund Kaas? Perhaps entirely aboard a Space Station?

 

Spec #1 Melee: The Guards are given dual bladed vibroblades.

AC Tree #1: Single Target Damage

AC Tree #2: AOE Damage.

 

Spec #2 Ranged: The Guards can pick between blaster rifle or pistol.

AC Tree #1: Ranged AOE Damage.

AC Tree #2: Crowd Control.

 

Shared AC Tree: Great Group healing, poor Single Target healing.

 

 

I'm willing to get hired by Bioware to help develop these new classes.

 

I like this, its viable and would make sense.

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  • 1 month later...

As a force user, i'd like to see a Sith Alchemist/Jedi Beastmaster.

 

Sith Alchemist is a rare breed of Sith who've made themselves an experts in Sith alchemy. One of the advanced classes focuses on creating their own Sithspawn to fight by their side, while the other one focuses on altering their physical form, as well as their enemies's bodies, in order to become perfect killing machines.

 

Jedi Beastmaster is a rare breed of Jedi who've found a strong bond with other living creatures inside themselves. On the analogy with Alchemists, one of the advanced classes focuses on befriending with creatures of the wild and using their aid in battles, while the other one learns the art of empowering themselves with raw power of a wild beast, becoming an unstoppable force of nature.

Edited by Trollokdamus
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So many possibilities for new classes, your imagination is the limit really. I'll try to look at it objectively though.

 

Archetypes

 

So far in TOR, we only have tank, healer and dps. There are no support classes in TOR so that opens the door to some more possibilities, more complex combat etc. The current system wouldn't handle support classes due to stupid enrage timers, but moving forwards they could do it. So, you'd have:

 

1) buffer class

2) debuffer class

3) cc class

 

Think of LOTRO's captain, burglar and loremaster classes.

 

Current DPS Balance

 

Currently, all 8 AC's can spec to be pure DPS. Out of those 8 AC's, 5 of them are melee and only 3 ranged. Given that raids tend to be easier to learn if you have ranged DPS, there is definitely a lot of room to add more ranged DPS classes in to the game.

 

Weapon Types

 

This is where things start getting interesting for me, as personally I find aesthetics of a class to be just as important as mechanics. It is why I just can't bring myself to continue leveling my trooper: I personally find the aesthetics too dull.

 

So, lets consider some weapon types that are potentially missing. I'm going to look at it from republic side.

 

1) Melee Tech weapons - swords, staffs, vibroblades, chainswords

2) Hand to Hand - there is no fist-fighting class (monk / teras kasi etc)

3) Snipers - Agents have them, but we dont have anything similar

4) Grenades - Ok, so trooper has some grenades but they are pretty lack luster.

5) Flame throwers

6) Rocket launchers

7) Ranged Tech - so many cool blasters / rifles / bodged ranged weapons in the films

8) Pets - pets are often used as weapons

 

Lore Stuff

 

Finally, we can consider story lines that we might like to see. I'll admit, I don't really know enough about the lore to come up with much. I love the movies and I've played a lot of SW games, but never really read the books. Anyways, I'll list a few that have been mentioned:

 

1) SIS - focused on solving mysteries, hunting down traitors, stealthy etc

 

2) Enraged Wookie - Imps have invaded their homeworld, so you start by defending it then join the republic in general to help keep the empire away

2a) Extension to enraged wookie is just generic "disgruntled warrior" archetype - imps / republic have invaded their planet, you fight them off and then join the campaign.

 

3) Politician / Ambassador - the padme archetype. Would suit a support class well rather than a full combat class

 

4) Engineer - we have no "tinker" class! With sooo much gadgetry lying around, it would be great to have a class that bodges together weapons, armour, speeders etc. Give this class the flamethrower, grenades, random ranged weapons etc. Perhaps turrets like WAR engineers. For story, kill the engineer's family and make the story about tracking the killers combined with a love of gadgets.

 

5) Tracker - This would be about someone who loves the outdoors and wildlife. Would fit the buffer / sniper style of gameplay, or you can give it pets.

 

 

 

I'm sure you folks can come up with tons more. My personal belief is that they need to dramatically change the combat system in this game. The mechanics of every class are a) too similar and b) too easy. Whilst I love the visual looks for just about every class, I find myself incredibly bored by level 15 because the playstyle is rubbish. I think they really need to make the classes much more distinct (+harder) before adding new ones.

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I can not remember the name of the elite Imperial commandos, that appear in the trooper arc. Instead of cannon fodder Imperial troopers, have the player become a member of that elite commando group. Start off as a normal trooper, do something to get noticed. Storyline could have you fighting against Havoc before the events of the pub trooper arc. Or you could have the Emperor's Elite Imperial Guard, a mirror could be Senatorial Guard class. You could have a weapon similar to a force pike for melee and maybe a blaster for ranged.

 

The pub SIS agent as a mirror to the Imperial Agent sounds good. Hunting down traitors, sabotuers, going up against the various underworld groups, political scheming of various pub senators etc...

 

Sith support class, that uses the dark side of the force combined with sith alchemy. You could have a healing, buff/support and dps/illusions tree. Companions could include Sith wardroids, tainted jedi, dark jedi, acolytes and maybe Massassai Warriors.

 

The Nightsisters are not around in this era, so that 'class' will not be added. They were founded 600 years before the Battle of Yavin, by the failed jedi Allya.

 

But with all the time, money, design, story writting and not forgetting the voice acting. Doubtful to see any new classes added. I would like to see more race choices though, Rodians, Trandoshan, Sullustaans, Duros. Not sure about the cowardly Nemodians, they been around since about 25 000 BBY and are an offshoot of Duros. Trade Federation was only established in 350 BBY.

 

You could have an Officer/Noble, that would use a similar mechanic to how Presence effects companions. But would effect other players as well. Like either a group wide ability or a aoe centred on the officer/noble. Abilities could include a short duration buff to dps, healing, resource regeneration, damage reduction. Maybe techblades/vibroblades and pistol for weapons, with medium armor. A ranged, melee and support/buff tree.

 

Tech Specialist with lots of gizmos and cool toys to play with. Exploding mouse droids.

Edited by Mannam
Added Noble/Officer
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mechanic. Heal/dps class

 

would use probes and minidroids(petsized droids running round and healing or dpssing, maybe some suisidebomber minidriod too. Oilslicks and welding beams. Turrets maybe. Stuff like that.

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