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DegreesOfFreedom

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  1. Thnx for saying this Kayko. I too feel and share the same sentiment that you have here. It's not just yooni who I have seen do this, I have also seen other uncensored people such as blunti, damager, annaka hp pools rocket from about 26-28k hp outside of a wz to about 33-35k inside them. I don't understand it to be honest, its a regular wz and you guys are skilled enough to not stoop to this level. Its funny and ironic because you keep saying to show the health pools in the screenshots. I have been grouped with the larger guilds from the imp side such as unicorn stampede, beer 30, trinity, and chaotic pixels; almost all are still under 30k with the exception of tanks in wz and I have yet to see one of its members use this augment exploit. I have also seen and went against LD50 but have yet to see a member having more than 30k health with the exception of their tanks. I respect people in this game who are skilled and the guilds I mentioned here (uncensored, unicorn stampede, beer 30, trinity, chaotic pixels, ld50) have at least a member who are really skilled at playing their class. What I'm saying here is you don't need to use this augment exploit. Quite frankly, the people from uncensored were the last people I expect to use this exploit. You guys have always been the classiest people on this server, if not the best at one point in time. Willing to help out other people and upon seeing an uncensored guild tag inside a wz, you know they are there for the rest of the game and will not result to namecalling or ridicule of another despite losing. You guys created this standard brick by brick from the start and you are destroying it by using this exploit. Yooni said something here regarding the screenshot of his hp is under 30k in the records but thats not the point. The fact is you guys are using this exploit and it goes against the spirit of competition. You guys probably will not listen to what I'm saying here and probably just ridicule me. I'm also just another one of those unguilded solo pugger. I know I'm not as skilled as some of you in this game but I do recognize skill from other people and will give praise and respect when I see it. But I hope you guys understand. PS. to xanxas - even if they do show the ss of their hp, who's to say they did not remove a piece of gear. The only real way to legitimize the records is to ask the people who were there with them and see if they exploited.
  2. let me get this straight. Assault/pyro essentially got hold the line, a pull, aoe mez, a stun.. and you are complaining that because they nerf their damage they are worthless in pvp. Tell this to players who have been playing commando dps, operative dps, lightning sorc dps for over a year. This class has always been a derp class and has always been easy to get the high damage numbers by pressing 2-4 buttons. I have no sympathy for you. They have been OP for a while and its about time they were balanced.
  3. So... with the upcoming increase in level in the upcoming expansion, does that mean that elite war hero will be obsolete by then? Or will the gear stay the same since its technically level 63?
  4. Anyone here prefer the KOTOR version instead of the SWTOR version instead? Personally, I thought the KOTOR version was way superior and wished somehow it was obtainable in game.
  5. I'm going to have to disagree about merc healers. They are very good healers in pvp and I'd rather have them than sorc (aoe heals,.. I would still take bubble spec as a necessity). Personally, I think merc/commando's are getting a bad rapport because of people playing arsenal/gunnery and playing it like a sniper and standing instead of kiting.
  6. I don't really have an issue with it but I think there is virtue in having a record that also takes into account having a draw (tie) record along with wins and losses. This is especially helpful to in voidstar where no one caps the first door instead of having most kills as the tiebreaker. If you are having an objective type of game, I think both teams deserve some credit in preventing you to score or preventing you to cap as opposed to just slapping you with a loss record (if ranked).
  7. Those who say tanks are worthless in pvp are either clueless or they don't know how to play as a tank. Tanks play an important role in pvp, and it is a necessary requirement to have one especially in rateds.
  8. Ive been saying this for a long time. It wasn't a qq about gear but looking at it from a big picture and realizing that a long gear grind and a large gear disparity (the vertical progression scheme) is bad for the longterm health of pvp. I'm glad they realized and acknowledge this too. Skill should always be a determining factor in pvp, not gear. Im all for gear progression, but in pvp it should be minor at best and should be horizontal progression and sidegrades.
  9. lol at the people trying to downplay smash spec jugs. I play this spec and I'm the first to admit that they are overpowered. And its a fact that they do and can hit 5-7k smashes on fully geared WH players.
  10. Holy crap. Its a freaking game, stop taking it too seriously.
  11. This is one of the wost suggestions I've ever read.
  12. Part of your survivability issues is because you are undergeared right now. Wait till you get more geared and you would see a significant increase in survivability. Another factor that is playing a part in your survivability is your group dynamics and composition. Communication plays a big factor in winning games. Ideally, everyone should be in the same page and know what everyone should do and what their roles are. Regrettably though, this is not always possible, especially if you solo queue alot and no one is communicating which I suspect is happening in your case.
  13. Hey man, thanks for keeping it civil. I see what you are saying here. I actually agree with you. Personally, I fundamentally dislike any gear progression in pvp. In my opinion, they should have kept that in pve. If pvp has to have any progression it has to be in ranking numbers, or titles alone, not gear. However, I have to disagree with the solution you are proposing. Just step back and think about it for one second. You said that implementing this idea of people having the ability to pay for gear will equalize the level playing field, thus, as you say, strengthen the integrity of the pvp game. My problem with this is - why do you have to pay in the first place? If gear equality is what you are after then why not just redesign the game based on that concept? Implementing this idea will make it look like bioware is very underhanded creating a self inflicted gear inequality just for people to pay to equalize it. I hope you understand where I'm getting at.
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