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Erevan_Kindelar

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  • Location
    Stockholm, Sweden and Devon, UK.
  • Interests
    Women, EVE Online, SWTOR, beer and football.
  • Occupation
    IT Maintenance and System Support Consultant
  1. Have you spoken with the quest giver on the Imperial Fleet? T9-M6, iirc.
  2. No, no difference for the content you have not yet started either. However, there is a caveat to that... When you start new Chapters from the expansion mission terminal on your ship, there is at least one where you will get a very specific confirmation box before the mission is actually started, which states that if you start that mission, all chapters and storyline missions prior to that will become inaccessible other than the repeatable quests - heroics, bonus series, and so on, and that your character will have been assumed to have taken default "canon" answers to dialog options and quest choices (i.e. let this character die to save that character, or dark side versus light side choices, decisions about whether to pursue romance with certain characters or not, and so on). Aside from the fact that you then miss out on a number of flirt opportunities that would be needed to progress a romance with a particular character, that may lock you into or out of a particular romance based on the original storyline. It has been a while since I ran through those chapters, so I am nowhere near certain enough to tell you specifically which chapter(s) trigger those choices, but if that sort of thing presents a problem for you then the recommendation is to (a) read everything that comes up in confirmation boxes, before clicking on the "Accept" button, and (b) knowing which order the content is intended to be run in - there are lists somewhere here i nthe New Player forum, or in the General Discussion forum, where some of the old timers have given a detailed breakdown of the chronological order for expansions and story chapters if that is something you might be concerned about. Note though, that while those choices are permanent, they only apply to that specific character. If you make a mistake, then submitting an in-game ticket asking for the decision to be rolled back might (or might not, in all probability) be successful, but in the worst case scenario you would need to run through the content with another character and avoid making the same mistake.
  3. You should not, as far as I can remember, have any problems with your romance with Lana being disrupted if you tag along with your friend through his playthrough of the Fallen Empire elements that you have already gone through. What you should encounter are a series of mission objectives and instances that he can influence but you cannot, and any NPC dialogue interactions while running through his missions in FE will see you tagging along purely as a spectator. Flashpoints and group content have a rather different mechanism, where all participants choose their response to NPC dialogues, and the game randomly picks one of them as the response that is actually used. But the social interactions with companions are not handled in that way, so you will not be affected by his choices, and you will not be able to affect his.
  4. I am assuming that the OP has gone to the mission terminal on his ship, and started the wrong expansion story arc. That has then given him the default options and results for Shadow of Revan, and locked him out of doing that content. He has then gone to the fleet, complained about not having access to the content, and either been trolled or misunderstood the responses, resulting in him believing that the content has been removed.
  5. Posting a bit late, but if you are still looking, I'd suggest checking in the Star Forge forum section and posting there if none of the recruitment adverts from guilds grabs your fancy: https://www.swtor.com/community/forumdisplay.php?f=452
  6. Unfortunately, raising an in-game ticket and blocking the players' legacies are pretty much the only options you have. There are CSRs who engage in some discussions on the forums (mostly around in-game bugs, or patch notes), but even their feedback to this kind of post would be to make a ticket in-game, because that is where it needs to be handled. Edit to add, I know you did not name any names in your post, but frustration at a lack of visible progress can lead to frustration. So even if it is tempting, leave in-game character names and legacy names out of any posts about in-game issues. There are a few grey areas (around including your own name), but for the most part where you are naming others, that is a quick way to get the thread deleted and potentially to get yourself a warning for ToS violations.
  7. Generally speaking, I save them for max level, because the progression through the levels is so fast that you will not get any use out of low- or intermediate-level gear as you go through the story. Some of the rewards are useful during the leveling process though (credit chips, for example, but if you need credits then I would usually suggest running through some heroics with one of the groups that do that on a daily/weekly rotation).
  8. Your best bet would be to post this message on the forum section dedicated to the Satele Shan server, here. Or first take a spin through the recruitment posts in that section, and see if any of the guilds are the droids you are looking for.
  9. In my experience, the learning curve for gsf is indeed very steep, and something the tutorial does next-to-nothing to prepare you for. However, unlike ground-based PvP, if you are bad at the game in your first couple of gsf games and then join the discord, ask questions, learn, understand, improve, and rinse/repeat, the gsf community will generally be very supportive and respond to questions. Yes, there is the occasional toxic jerk, but in PvP I would say it is the other way around - surrounded by toxicity when trying to learn, you might find the occasional player willing and knowledgeable enough to help. It is almost as though the gsf community recognizes that they would benefit from having more engaged and interested players, while the PvP community are trying to scare away potential competition...
  10. For me, the two most notable comparisons to swtor, in terms of how the player base utilize and interact with crafting options and GTN mechanics are EVE Online (aka Spreadsheets in Space), and the old Star Wars Galaxies, from before the release of the New Game Enhancements (there are a few emulator projects out there that recreate the pre-NGE experience, but just to experience the crafting mechanics in a game that has really dated graphics is not something I would recommend). EVE effectively takes the view that everything in the game can be crafted, and that 95% of what NPC vendors sell are skill books, stat implants, and the original schematics used as the baseline for crafting. I am sure plenty of people can correct the statement I am about to make, which is that "everything" you use in-game outside of skill books, implants and those original schematics is player-crafted, and the EVE marketplace is designed to accomodate the vast range of items and trading volumes required to support a crafting community that is focussed on the "mine (or buy) resources" > "craft (or buy) subcomponents" > "craft (or buy) items" > "sell items" flow. SWG had a crafting/gear system that was closer to SWTOR, but the crafted gear had the potential to be much better than the looted gear (the quality of the end product was very much affected by the quality of the sub-components and raw materials used, which varied in ways that they do not in SWTOR, in addition to stat improvements that crafters could gain and the crafter's level in their profession). However, that made crafters and merchants obscenely wealthy, although there was a symbiotic relationship with combat classes which brought in some of the rarer or high-level NPC-looted subcomponents needed for the high-stat gear those same combat classes wanted, and the combat classes selling those components to the crafters in turn made them very wealthy. Spending by the crafters also powered a large mining/resource gathering community which would take the time to go out and mine the specific spawns of high-grade raw materials the crafters required to turn out the best gear with the best stats. As part of the NGE, Sony then decided to try and tinker with the economic balance, and ended up making crafting virtually useless overnight, by introducing loot drops at each level that were much better than anything crafters could produce. The crafters quit, so the miners quit, and that left a lot of combat classes looking for some of the other crafted components that they needed, but could no longer buy, because the vast majority of crafters had quit. Oopsie... The thing in SWTOR is that the income from crafting is not worth the time, effort and cost involved in getting to the top quality of the top tier items. When you get there, you discover that while you can craft items that are theoretically best-in-slot, the marginal improvement over the non-crafted alternatives limits the amout that anyone but the most ardent min-maxer is going to be willing to pay. Gone are the days when completing all content in the game required a full Ops group with BiS gear and a detailed understanding of every boss fight in the Op. I am not saying that a max-level group could complete Master-mode content in their pyjamas, but having BiS equipment in every slot now means that you have more of a margin for error and can run the Op while surviving and overcoming a few mistakes. When it comes to inflation on the GTN, there are not many huge credit sinks in the game, outside of the occasional Nightlife event on Nar Shaddaa, and if my experience with EVE is anything to go by, a game without readily accessible credit sinks will suffer from huge inflation issues, especially when there are no pricing controls.
  11. Looks to me like it is either a NPC set which is not in the game, or someone has mixed and matched pieces from two or more sets (the belt looks like it is from the Calculated Mercenary set, but the rest is definitely not) and then used a black/black dye to give it a unified colour scheme. THere might be a set that gives that specific look when combined with a black/black dye, but I cannot find it in the currently available Armor list in Collections.
  12. I do agree that some of the Light/Dark Side choices in the game are either wrong or morally grey, but that is the thing about the Light and Dark side of the Force, it is not simply a matter of "Light = Good, Dark = Evil". That particular choice you are considering is one where I actually can see arguments for and against the current alignment. The fact that the remaining soldiers will now be in more danger as they are short-handed as a result of those soldiers' actions suggests it should be a Light side choice to return them to duty. However, the soldiers are obviously traumatized and forcing them to return only makes them suffer more, and it would be a relatively trivial thing for the Republic to drop in another battalion and withdraw the currently stationed troops for rest and rehabilitation. So from that perspective, showing compassion to the individuals who have given as much as they can is also potentially a light-side choice. As a wise old man will one day say to a young idealist, “Luke, you're going to find that many of the truths we cling to depend greatly on our own point of view.” Out of interest, my personal biggest objection to the Light/Dark choice selection comes at the end of the Imperial-aligned Esseles flashpoint, where the Dark Side decision is to execute an Imperial traitor on the spot, while the Light Side decision is to take him prisoner and have him returned to Dromund Kaas for torture and later execution. Light Side decisions that lead to torture do not seem very light to me
  13. Just to reiterate ad expand a little on what Mike says above... The character that wants to start a guild and 3 other characters who are not currently in a guild form a normal 4-person group. The character that wants to start a guild then goes to the guild registrar on the fleet, goes through the NPC conversation, picks a guild name (possibly several times if the chosen guild name is already taken), and at the completion of that process the guild is created with the character that has the conversation with the registrar being the guild leader, and the other 3 group members now becoming guild members. Once the guild has been created, up to 3 of the players can leave the guild without any issue. As long as at least 1 person is left in the guild, it will be fine (although inviting your alts will not be possible if you are the only member, unless you have 2 accounts).
  14. Hmm, fluffy pink cuffs, leather-wrapped variants (probably too kinky for Disney/Bioware), a full set of wrist and ankle chained manacles... the possibilities are broad. As long as they only work on willing characters, of couse. Bondage is no fun for those involved if the person being bound is not a willing participant.
  15. Actually, the fastest way for your companion to grow is by giving them gifts, which you can buy from a vendor on your faction's fleet. Each companion has several types of gift that they will not give a reaction for, and one type that they love and will give the maximum influence gain. Other gift classes will give influence gains, but not as much as the gift type that the companion loves. Also, some companions will love to receive gifts from the "Courting" category after you have flirted with them enough that you have opened their romance arc. Dulfy has an excellent and far more detailed guide to companion gifts, here. I would encourage you to check it out!
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