celldoom Posted May 12, 2012 Share Posted May 12, 2012 Actually i used Paint.NET: http://twitpic.com/9k48p0/full That is how it should look, and trim down on alot of recipies in the list for a better navigation. Mouseovering one of the icons in the table would give the tooltip, leftcliking would change the top section to the clicked item to include the rare mats when applicable (notice how the mats for prototype and artifact quality are greyed out in the premium quality schematic). What do you think? Link to comment Share on other sites More sharing options...
RichyYoung Posted May 12, 2012 Share Posted May 12, 2012 I think its already been said but seeing it just goes to show how much that is needed, ive been saying it over and over and over... the crafting system needs a massive overhual / revamp! Link to comment Share on other sites More sharing options...
Kalebratha Posted May 12, 2012 Share Posted May 12, 2012 Great idea. Something a little more organized and clear . I like your example. Link to comment Share on other sites More sharing options...
Aphraell Posted May 12, 2012 Share Posted May 12, 2012 I'm a big crafter, and Celldoom that looks awesome. Great effort. Bioware take notice~ Link to comment Share on other sites More sharing options...
Ethaine Posted May 12, 2012 Share Posted May 12, 2012 Very nice concept, it makes sense and would seem to be very easy to use. Link to comment Share on other sites More sharing options...
Swijr Posted May 12, 2012 Share Posted May 12, 2012 2 Thumbs up! EXCELLENT design! Swijr Link to comment Share on other sites More sharing options...
Kellour Posted May 12, 2012 Share Posted May 12, 2012 (edited) You should post this in the Suggestions forum part of the General Forums. Great idea!! Edited May 12, 2012 by Kellour clarity Link to comment Share on other sites More sharing options...
Hobothesis Posted May 12, 2012 Share Posted May 12, 2012 That looks great. I'm always irritated going back through trying to find what needs to RE'd to learn something, and 'greying' out ones you don't know yet helps to see just how much you have learned on 'x' schematic' Bump for justice Link to comment Share on other sites More sharing options...
venomlash Posted May 13, 2012 Share Posted May 13, 2012 Would be nice to have an interface like that. I approve of this post. Link to comment Share on other sites More sharing options...
Paranitis Posted May 13, 2012 Share Posted May 13, 2012 100% approve of this post. Can you draw something as well for when looking at the GTN, either changing the text color for schematics you already know, or even greying out the boxes of things you already know? I absolutely HATE clicking the GTN, hitting search, finding something I am not 100% I have or not, clicking crew skills, my crafting skill, going through my list, finding out I already have it, then having to click back onto GTN and hitting search again since it is impossible to have both the GTN and your list of craftables up at the same time. Link to comment Share on other sites More sharing options...
Blattan Posted May 13, 2012 Share Posted May 13, 2012 I am not fond of your suggestion. Please note two things: 1) It is dramatically superior to what we have now, and 2) That doesn't, in any way, suggest your suggestion is wrong/bad. For me, it doesn't show what I want to see easily. Personally, I am more interested in the artifact/purple schematics more, and would rather see them highlighted (on the list, and in the chart on the right) more than the base item. However, I can not think of a way to get that within your system. At least not in any way that won't send everyone else running and screaming from the UI. So, consider this post support for the suggested UI, but with hope of something a bit more in line for what I want to see personally. :-) Link to comment Share on other sites More sharing options...
Zocat Posted May 13, 2012 Share Posted May 13, 2012 (edited) Filter via search field (name) Most of the time I know the name of the thing which I want to craft. Edited May 13, 2012 by Zocat Link to comment Share on other sites More sharing options...
Blattan Posted May 13, 2012 Share Posted May 13, 2012 Filter via search field (name) Most of the time I know the name of the thing which I want to craft. It wasn't that I was looking for a specific schematic, but that I look for what needs to be worked on. I'd like that to be easy to see "at-a-glance," rather than click on each item to see how far I have researched up that tree. Link to comment Share on other sites More sharing options...
celldoom Posted May 13, 2012 Author Share Posted May 13, 2012 100% approve of this post. Can you draw something as well for when looking at the GTN, either changing the text color for schematics you already know, or even greying out the boxes of things you already know? I absolutely HATE clicking the GTN, hitting search, finding something I am not 100% I have or not, clicking crew skills, my crafting skill, going through my list, finding out I already have it, then having to click back onto GTN and hitting search again since it is impossible to have both the GTN and your list of craftables up at the same time.In the interface customisation window check "enable movable secondary window" and you can have all windows open at the same time. Link to comment Share on other sites More sharing options...
ForsakenKing Posted May 13, 2012 Share Posted May 13, 2012 just another bump because i like this. Link to comment Share on other sites More sharing options...
Oggthebase Posted May 13, 2012 Share Posted May 13, 2012 for the people who like this, you can also RATE the thread, at the bottom of the page, you'll see a dropdown list, vote the thread up and the dev will see it! Link to comment Share on other sites More sharing options...
Crankyhobo Posted May 13, 2012 Share Posted May 13, 2012 Yup, this would be an improvement, mostly because it collapses the list so its shorter, the primary list becomes a type rather than a specific item. In the lastest QA they seemed to be saying the lag issues with crafters having too many schematics was a limitation stopping them from introducing more schematics - and this would help with that. Link to comment Share on other sites More sharing options...
OrionsBelt Posted May 14, 2012 Share Posted May 14, 2012 /signed Bioware, wanna know the best way to make money?? Get rid of the stubborn people who don't want to change what they already created and take suggestions from the forums Link to comment Share on other sites More sharing options...
unqray Posted May 14, 2012 Share Posted May 14, 2012 good idea, looks great ! Link to comment Share on other sites More sharing options...
DesAnvos Posted May 14, 2012 Share Posted May 14, 2012 That actually seems like a good idea to improve the system. Link to comment Share on other sites More sharing options...
williambr Posted May 14, 2012 Share Posted May 14, 2012 Nice job. I agree/sign Link to comment Share on other sites More sharing options...
Ironcleaver Posted May 14, 2012 Share Posted May 14, 2012 Much cleaner and easier to manage large number of schematics. Well Done Sir. Link to comment Share on other sites More sharing options...
wolfmith Posted May 14, 2012 Share Posted May 14, 2012 voted go go community ! Link to comment Share on other sites More sharing options...
LongGui Posted May 14, 2012 Share Posted May 14, 2012 (edited) Its continuiing with his design example, (because its nice and clean) and expanded to handle orange schematics and style options. For the visual people heres the link. I've been thinking along similar lines for a while, and his post prompted me to put ideas to virtual paper. I'll try not to be to wordy. Edit: Reading over it and I was to wordy, Also its been several months since the thread was started and I don't think anything like this will ever happen There are a few posts from devs stating they would like to give crafters the ability to craft orange versions of anything but are runnning into limits with technology and useability. Its no surprise given that every piece has 21 schematics given the current RE process, add in orange and then style/colour options and I can see how that can become unmanagable. Not just UI There is one schematic, you unlock various options via R.E. Backend wise this would mean replacing 21 schematics with one schematic and a state on whats unlocked. Given there is one schematic, this works with the currently available schematics. Just a mapping onto whats unlocked. For the schematics that dont have a green version atm (some blue and the orange) I would also unlock the green, I will explain why later. With some planning the backend changes could be made before any UI changes occur. (If its already setup this way and scaling is a problem then there is no hope.) The prefixes(Overkill, Leaders etc) now just become a modifier on the base (green) stats and ingredients, adding another prefix or changing a prefixes behaviour/stats can now be done independant of the hoard of schematics. Appearance We know there are lots of colouring options for the armour pieces in the game, this gives us all those without increaing schematic complexity and even rewards discovering all schematics. My image has style buttons at the bottom, my idea is as you unlock differnet schematics you unlock more style options. The example has a bit less than half unlocked so only two of the four style options are available, to get all the styles would require unlocking all the schematics. I think its a cool idea but I'm a completionist. Also I have the "appearance tab" on the end, this is not a paste error but a way to visualise what your style options look like before crafting. This I think is essential, considering the types of armour to be crafted the piece on its own (something ala skyrim) would be better, this would finally give a way to preview weapons. Not for this year Im a developer, this is not a small change, this is epic. If I see anything like this before 2.x comes out I will eat my hat. Besides data migration there would be hooking in the style information and perhaps some content work (textures) to normalize the number of styles available However if one day (3.x maybe) SWTOR had this capability I would be a very happy crafter. To all the developers keep up the good work. I hope you get the leeway to do the fundamental changes required rather than just change the UI. Edited November 30, 2012 by LongGui Link to comment Share on other sites More sharing options...
wolfmith Posted May 14, 2012 Share Posted May 14, 2012 Thanks op for giving me the motivation, I swear I have been thinking of exactly the same thing for a while now. I have expanded on your idea, and use your example as base in my post here. Also good, but why create another topic with the same thing ? just post it here and delete the other since there's already a topic to discuss it Link to comment Share on other sites More sharing options...
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