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Kellour

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  1. I'm frankly disappointed that it took this long to get a fire lit, and it's one of the main reasons why I've decided to play less, or none at all. To me it has honestly felt all along like the Developers looked down their noses at their playerbase. I attended PAX East and the Meet n Greet and listened the the Devs condescend to entire rooms of their players, and when I had the chance to actually ask them my own personal question (with regard to PVP Healing just before 1.2 came out) the answer I got was a more democratic version of "Too bad, so sad." You can't give your players the middle finger and then expect to engender a positive, healthy relationship with those players. You can't make promises and then never deliver. Well, you can, but you can't expect players to stick around - and clearly, whether you love the idea of F2P or hate it, the game is suffering from dwindling subscriptions/players. It just all feels to me like "too little, too late" and while I think it's great that there are players who can get past it all and will continue to play well into F2P and beyond, I'm just not one of those people. I don't wish the game any ill-will, but I DO wish the game hit more "high notes" for me personally. I wish I didn't get angry when I hear words like "Soon" and "Metrics." Most of all, I wish I were still having fun with the game.. but between a whole barrel full of "Soons" and a serious lack of actual information, I'm just not. I'd love to have confidence in the game, but tell me this, if you couldn't manage to accomplish all the things you're promising here in this thread in the first 8 months of the game's release, why should I be confident you'll be able to do so now that the company has been gutted of so many employees and have shifted the focus to F2P? How many months do you expect your customers to wait before they bail?
  2. It does kind of seem like Bioware cares more about the people who haven't started playing yet, and not so much about their current subscribers. I mean, if they had fixed many of the glaring problems the game shipped with (Ilum, I'm looking at you amongst many others..) they might not have lost the number of subscribers that they did to begin with. Now it seems like, between the layoffs and F2P the few people left employed at Bioware are spending all their time not trying to stop the subscriptions from bleeding out by fixing/tweaking/adding content, but by trying to fill the holes left by paying subscribers, with F2P players. Wouldn't it behoove you to make the game better so you can actually hold onto those F2P members you hope you're going to get in the fall? I mean, a piece of coal is still a piece of coal even if you paint it gold.
  3. Two Words that have been said already: Trauma. Debuff. /thread.
  4. So basically you want to be able to go 1 v 3 and expect to win? You against at LEAST 2 healers (to achieve cross healing) and a tank. Yes, that seems perfectly reasonable to me, 1 person should be AT LEAST as good as THREE....
  5. I think the piece you're referring to is called "Balmorra, The Forge", but I'm not on at the moment to confirm.
  6. Because regular Biochem crafted Medpacks still work in PVP, whereas they made it so the regular Biochem Adrenals do not.
  7. The inherent flaw in your argument is that it assumes you have the correct classes to even TRY to work together. It has been said MANY times, and clearly you miss the point repeatedly - A DPS can solo queue for a Warzone and still attempt to play effectively, a healer cannot because they rely on a class they have no garauntee will even be in the Warzone. If Bioware intended for PVP to be balanced around classes working together, then they would implement some sort of matchmaking even for Solo, Non-Ranked WZs that ensures at least 1 healer and 1 tank, if not more. They don't do this. Their logic is flawed, and so is yours.
  8. Spec: Seer (Healer, w/ Salvation) PVE 1. Capable healer with great AoE Healing, though with the least desirable Force Management mechanics for the HMFP/Ops environment (Health for Force = Liability) 2. SLOW. Also, Force Management can become an issue when you don't have the luxury of spending Health for Force on AoE heavy fights, or when you don't have the luxury of standing in your own Salvation on Movement heavy fights, making me sometimes feel like a detriment to my fellow Ops members. PVP 1. Weak, Squishy and a Free Kill. Not as desirable for Rated teams compared to other Healer classes, though with minor utility in Huttball with Rescue. 2. WEAK and SLOW... Aren't I a Jedi?? I honestly feel Powerless in PvP - I can still heal yes, but I don't feel like a Jedi. I feel like a walking Target in Warzones, having to spend much time Kiting/Self Healing/LOS'ing rather than actually contributing to the Warzone, partly because I'm honestly as weak as I feel. Sometimes it is more practical to Suicide than to bother with our Force Recovery Mechanic, Noble Sacrifice, even with the set bonus. It's like asking to be killed anyway. PS - Wish a Sage's Lightsaber was not a stat-stick.
  9. Or you could just get rid of Expertise... Honestly? How many new players can this game hope to attract to PVP when even the new players or the "bads" get so frustrated they cancel their subscriptions? We're losing newer (to the game) players in my guild due solely to the gear gap...
  10. Perhaps if there was a bit more transparency with regard to the "process" people wouldnt be left wondering why their destination server is lighter than their origin server. Secrecy is great and all.. for covert ops.. but all you guys are doing is opening your "process" up to speculation and conjecture.
  11. It's not a known issue, nor really an issue at all. It isn't your Armormech that is returning Synthweaving Schematics, it's your Underworld Trading. Mission Skills and Crafting Skills aren't the same thing, and in a handful of the Crafting skills' cases, they share a Mission Skill. Both Armormech and Synthweaving utilize the same Mission Skill, Underworld Trading, to obtain Metals (and Fabrics) to create their armor, and those Missions can also return Schematics - namely, Armormech and Synthweaving Schematics. What you are experiencing is not a bug, it's just simply bad luck from the RNG (Random Number Generator) in that you're on a streak of Synthweaving schematics rather than Armormech. If it makes you feel any better, I'm a Heavy-Armor wearing Synthweaver, and I'm constantly getting Armormech schematics OR Synthweaving schematics for Light or Medium gear. It's all just luck of the draw really. But it's helpful to remember that each Skill, be it Crafting, Gathering or Mission are all separate. Just because they work well with one another doesn't necessarily make them exclusive to that Craft.
  12. Nothing. Augment kits will be made by the same crew skills that make Augments: Armstech, Armormech and Synthweaving.
  13. I guess what I just cannot get my head around is the idea that there is no more information on this they can share. On many servers the "community" is near non-existant, & it seems like all either Community Management or the Devs have to say is "Thank you for your patience.." Clearly many people have already lost their patience, & if thats the only kind of PR they can do when the communities are in free-fall I would have to imagine many more will lose theirs..I realize sometimes theres nothing concrete to say, but that doesn't mean staying silent is the right or best option. You cant thank people for patience when all the patience is gone.
  14. Project has been like that since Launch and there have been copious threads in regards to it. While I think the OP took the tweet he based this thread off of far too literally, you can't expect to engender a sense of fairness and balance when it takes you half a year to address it.
  15. It is unfortunate that there is so much vitriol in this thread, & I hope it doesn't seem like I'm adding to it, but I can't help but feel like some of the respectful anger/complaints are nothing but warranted. On many servers it feels like the game is in complete free-fall with nary a safety net in sight. While I think it is great that we are all of a sudden getting some Community Management it would appear to me that much of that vitriol is stemming from the idea/feeling that if you cannot get the Server Merges off the ground lile..two weeks ago.. that you won't have much of a community left to manage, & you can't honestly say that is not a valid concern.
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