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LongGui

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Everything posted by LongGui

  1. Necro, but you can't kill a good idea just because it will never be prioritized high enough for it to happen.
  2. This pretty much, I think paying for charcter slots and inventory and other usefull bits will be less than a sub for me.
  3. Crafting is secondary to doing operations/flashpoints, and pretty much anyhting else. My wild guess is that since armstech only has one use for the alloy, make sure they have do as many operations as the other crafting skills so its "fair". I can't think of any other logic for it. With the upcoming focus on more operations and flashpoints, I dont think anything will be changin with crafting any time soon. Going of to play KOTOR to use some nice lightsaber crystals
  4. In this game, crafting mods\enhancements is just an addon and provides no real benefit end game. Craftings only purpose is to make orange gear to put mods from operations in. You have to play the flashpoints/operations if you want the best gear. Its meant to be a carrot but i think its more like stick to beat solo players with. You will play operations and you will enjoy them, whack whack.
  5. Thankyou Joveth, looks like things are finally heading in the right direction, as you yourself stated actions speak for them selves, this action is a good start and the other posts/activity I have seen recently is encourageing. Keep it up.
  6. Its a lions den because its largely ignored and not managed. At the very least what goes on the offical twitter or fb sites should be linked in the dev tracker or somewhere central here. Diffuse communication is diffuse, even this site has information spread all over the place. I think Bioware has realised this and are working on presenting a clearer message.(I hope)
  7. I agree it would be nice to filter by stat (aim cunning etc) however the rest can be done by filtering by level (alll items of the same level have the same stats right?) and slot, this can narrow it down to at most a handful of schematics straight away, and thats including adding schematics for the the rest of the models in the game. You can tell at a glance what you have unlocked and can either work to unlock the one you want or go down the now short list until you find one you have unlocked. This is the trade off in UI design, have options in the interface or enumerating every option individually. Going from one click crafting to choosing options means the system is much more scalable and can add a lot more options but requires a bit more input from us to use well.
  8. As a smuggler you get the best criticals from your companions from armstech, saying that my smuggler is a healer and does biochem. Really its what you want to use, whatever you dont do now you can do on your next character. There is no must have skill they all have there benefits while leveling.
  9. Not sure of the best place for this So I will just link to the post I made in crew skills forum. Reduce schematics and increase options. I have a example graphic and some explanation towards the ultimate goal of enabling true appearance customization within the existing crafting framework.
  10. Its continuiing with his design example, (because its nice and clean) and expanded to handle orange schematics and style options. For the visual people heres the link. I've been thinking along similar lines for a while, and his post prompted me to put ideas to virtual paper. I'll try not to be to wordy. Edit: Reading over it and I was to wordy, Also its been several months since the thread was started and I don't think anything like this will ever happen
  11. This post was inspired by celldooms post on improving the crafting UI found here. Its continuiing with his design example, (because its nice and clean) and expanded to handle orange schematics and style options. For the visual people heres the link. I've been thinking along similar lines for a while, and his post prompted me to put ideas to virtual paper. I'll try not to be to wordy. There are a few posts from devs stating they would like to give crafters the ability to craft orange versions of anything but are runnning into limits with technology and useability. Its no surprise given that every piece has 21 schematics given the current RE process, add in orange and then style/colour options and I can see how that can become unmanagable. Not just UI There is one schematic, you unlock various options via R.E. Backend wise this would mean replacing 21 schematics with one schematic and a state on whats unlocked. Given there is one schematic, this works with the currently available schematics. Just a mapping onto whats unlocked. For the schematics that dont have a green version atm (some blue and the orange) I would also unlock the green, I will explain why later. With some planning the backend changes could be made before any UI changes occur. (If its already setup this way and scaling is a problem then there is no hope.) The prefixes(Overkill, Leaders etc) now just become a modifier on the base (green) stats and ingredients, adding another prefix or changing a prefixes behaviour/stats can now be done independant of the hoard of schematics. Appearance We know there are lots of colouring options for the armour pieces in the game, this gives us all those without increaing schematic complexity and even rewards discovering all schematics. My image has style buttons at the bottom, my idea is as you unlock differnet schematics you unlock more style options. The example has a bit less than half unlocked so only two of the four style options are available, to get all the styles would require unlocking all the schematics. I think its a cool idea but I'm a completionist. Also I have the "appearance tab" on the end, this is not a paste error but a way to visualise what your style options look like before crafting. This I think is essential, considering the types of armour to be crafted the piece on its own (something ala skyrim) would be better, this would finally give a way to preview weapons. Not for this year Im a developer, this is not a small change, this is epic. If I see anything like this before 2.x comes out I will eat my hat. Besides data migration there would be hooking in the style information and perhaps some content work (textures) to normalize the number of styles available However if one day (3.x maybe) SWTOR had this capability I would be a very happy crafter. To all the developers keep up the good work. I hope you get the leeway to do the fundamental changes required rather than just change the UI.
  12. Find green armour I like the look of and use my crafting mojo to turn it into orange schematics
  13. Thats not the issue, its that right now we have no idea on what they are planning and what the long term goals with crafting are. I have some ideas on what could be done, there is plenty being thrown arround here but not even a rough long term plan is coming from bioware. I did have faith that biowares ideas and mine fairly well intersected but now I am not so sure. They could do but I dont know
  14. There seem to be a lot of customization questions, Do you plan to allow craters the chance to RE normal (green) loot they like the look of for a chance of a green schematic of that armour? Continuing that, are their plans for crafters be able to make orange versions of any armour/weapon they have the schematic for by RE purple crafted armour for a chance at an Orange schematic in the future?
  15. Agree with the post above me
  16. I feel the same, I have saved up a bunch of green items I really like the look of I was hoping to RE into schematics and from there to orange. But apparently I misunderstood what direction bioware is heading. If there was a few posts of "we want to do this" in the future in terms of crafting it would be nice, but it seems to be more "yeah we want to do more, stuff, soon, keep posted to the sporadic devtracker entries that never talk about crafting and some of what gets promoted for 1.3 will make it in. maybe. If it doesn't make it in its either been delayed or cancelled, but we wont tell you which." To be fair its more likely a technology issue or some other fundamental design problem. But its deemed poor form by the powers that be to be honest and talk about issues preventing things the developers would like to do.
  17. That attitude turns me off the game. please respect that not everyone plays for the same reasons as you. I agree with OP changes to crafting have made it only usefull to people who mostly do operations and flashpoints. For me the content ends at what I can solo at 50, then I roll a new charachter.
  18. I bet there are some developers that think "my life is a dilbert comic" I know I do. Well said OP, have run into simialr issue with our development teams.
  19. I disagree with that best gear should be from content a group of people can farm. I think a nice hard dungeon with a weekly lockout should provide similar rewards. I would more likely spend 5 hours working through that over a week than doing an operation for an hour.
  20. Same issue, nothing to select, Source Server : Vrook Lamar Destination: Gav Daragon Characters: Lemar, Vedonna, Orelias
  21. Excellent, agree totally. I think your comment on working out its core audience is essential. People whining about dps meters and end game content are not the same people playing for story and roleplaying. Trying to please everyone just ends up pleasing no one.
  22. Bring back the laugh, There seems to be little in the way of community consultation for changes given the outcry to revert them. Bring back the giggle. (and the harpoon for corso and the party bomb while your at it please.)
  23. This was me first time I logged in after the patch, Was sitting in fleet doing some shopping on the GTN, and I swear someone was doing test firings of jet engines in the cantina. Had to turn off ambient, I think the constant low freq engine whine was giving me a headache. Realism is nice but I am sure the only sound I should hear at the GTN is NPC chatter and maybe background music Edit: I have a decent sound set up on my computer, maybe bioware tuned the audio with headphones or onboard audio and cheap speakers. The audio itself is excellent quality, but the levels they are played at is a bit wierd.
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