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Crankyhobo

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  1. Yup, this would be an improvement, mostly because it collapses the list so its shorter, the primary list becomes a type rather than a specific item. In the lastest QA they seemed to be saying the lag issues with crafters having too many schematics was a limitation stopping them from introducing more schematics - and this would help with that.
  2. Exactly, and there is a ramp up time before any new hire or transfer can be productive. There are core concepts at the heart of the game which are flawed and they are quite frankly too risky and time consuming to address at this point, much longer than adding another flashpoint or operation.
  3. There is nothing i want on the GTN as a 50, even if i could navigate it using the horrible interface from 1993... and there is no need to buy anything on the GTN <50. What is it for? i look for 25 armoring (since its slot locked) and that's about it. Now if they had introduced the ability to turn any item into an orange for the look, then introduced some rare looks there would be a secondary market of rare appearances - even people with the best gear would want to buy the right look.
  4. Except that dragon age 3 was a HORRIBLE game.
  5. I would suggest you stop referring to 'endgame' so people don't get confused. Rakata was 'endgame' until very recently and many still think of it as so (many also consider columi and battle-master 'endgame' ). But you cant get orange gear from that stuff. Since its such a small list, just tell us exactly which sets of gear are impacted by a change, so that people don't go around destroying items for no reason. Its especially important where previous developer comments have set expectations which differ from what is being released.
  6. Yeah i agree, its a bit weird, tech and explosives i can understand since we are agents and have access to the newest innovations of the empire. Poison is kind of lame.
  7. Overall graphics quality is poor, that is a huge problem for me, on maxed settings/resolution look at any piece of leg armor for example - no shape, just a blurry horrible pixelated texture about as good as you would find in GLQuake 15 years ago. Some of the effects are quite well done, along with a few of the vehicles and some of the environments aren't that bad. But its at least a few years behind the current gen of console games and they have been are locked in on hardware restrictions for 5+ years.
  8. How do you randomly break cover when you haven't announced any changes that are even remotely related. I mean how is that physically possible, someone checked in code that broke this, i don't even. And how did this get past QA, do you even have someone test sniper? it would be pretty obvious.
  9. It wasn't hurting anything or anyone to have players exit area, some of the healers and dps might get out alive - they might avoid repair costs, some time is saved, who cares? Its not like people will try harder to win when the fight is already lost - the game is designed with tight conditions including the enrage timers which force an attempt to be executed perfectly to win. So now people will just have to stand around and wait to die. How does this change make the world a better place? it doesn't. I just don't understand why they would make a change that has zero positive impact but annoys and frustrates your players. I mean are they just sitting around struggling to come up with useful improvements? To me this is just like if you randomly removed the ability to use your speeder on the fleet. Poor judgement.
  10. No, working as intended. The diminishing returns on energy enables burst damage/healing. This is designed specifically to let you choose to do more for a short period of time - with consequences. If it was regenerating at a fixed rate they would have to nurf the regeneration rate or nurf all abilities to compensate.
  11. I love this chest piece, where did you get it, is it an orange?
  12. Yeah I have reported this problem to the suggestion box (although i fully expect it to have been a waste of time) it seems silly to have to not use an optimal tactic because you're worried about the dummy falling out of combat. An orbital strike (even on 2s) + cast time of the next ability is enough to split your log into a multiple fights.
  13. I wonder if this is related to the new setting which reduces the number of players shown at once. I could see it also applying to effects mistakenly, the soa balls for instance are npc companions.
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