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Hobothesis

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Everything posted by Hobothesis

  1. You kind of have to play one past level 10...
  2. easiest rotation? Just spam disturbance, tele throw, and project. Each tree has its own rotations. There isn't a catch-all rotation that works in every situation. You can always go telekinetics, open up on a group with telekinetic wave and go from there. Personally I'd go with balance. It's extremely mobile(which is a must in pvp), helps on the heals, and you can lock down 3 mobs at the same time instantly with talented improvements to force lift.
  3. He's such a great guy and yet you kill him =( And on another note, I'd gladly swap him out for lord scourge as a companion. Scourge's voice just does not fit well to me.
  4. Yea I think I was at 10k affection before I was actually able to sit down and talk over n over n over (about 10 convos back to back) Think once you finish act 2 is when they open up, it sucks the game makes you wait. I was hoping to be able to romance her early so she could do crew skills more efficiently, but now that shes at 10k its kind of pointless(at least I think, not sure if there is a hidden bonus to marriage) So yea man, you just have to wait then it opens up. Turns out affection level does not really trigger convos, but your place in the storyline triggers most of them.
  5. I've been leveling since level 10 as vigil, and don't get me wrong its fun as hell but now that I find myself in belsavis with fairly decent gear(im cybertech so I'm pretty much always up-to-date and spend comms on hilts, etc) I find I'd like to change to either defense, or maybe focus. I never really wanted to be a tank per se, just figured a guardian would be more 'jedi-esque' to the lore and whatnot and the survivability is always a plus. 977 strength / 815 endurance 19% critchance 10k hp, 96% accuracy(106% specials) and 31% dmg reduction. Been using doc since I got him. He does keep me up fairly well, but some wrong mistakes I'll leave a fight at 70% hp as I try and keep aggro on everything(if he doesn't take damage, thats more heals going to me) I figure maybe being tank spec I'd be able to swap him out for kira(used her till I got doc, things died very fast w/little downtime) and still have little downtime with faster killing. Personally I hate plasma brand, uses too much focus and IMO is only worthwhile in pvp/bosses as everything else dies too fast for its dot to even matter. How is defense spec using shii-cho vs soresu? Do the talents help with surviability since you lose out on the armor bonus/shield chance for not being in soresu? Shield or focus? Keep my dps mods or swap out to more defensive ones like defense/shield/absorb? Just trying to get to 50 reasonably fast. I don't even bother grouping unless i'm in the immediate area as waiting for others is a waste of time when I could be killing/questing elsewhere. Focus seems to have insane burst, but notably only on force sweep making it more of a pvp build but I don't know Should I just stick with vigil all the way, or give defense a shot?
  6. You gain valor as you play in WZ matches. You use commendations to purchase gear, lvl 20/40/50 gear. Expertise is a stat added onto 50 pvp gear that increases the damage you do/less damage taken/more heals given to other players in warzones. Sure they cap at 2k but there is plenty to spend them on. If you already have 2k, go ahead and buy some of your 50 pvp gear early. And word of advice, DO NOT enter a lvl 50 warzone w/o at least full recruit gear. It's not that expensive and if you go in with full pve gear, players will drop out and you'll be blacklisted by some of the players.
  7. That looks great. I'm always irritated going back through trying to find what needs to RE'd to learn something, and 'greying' out ones you don't know yet helps to see just how much you have learned on 'x' schematic' Bump for justice
  8. I leveled as vigil since lvl 10 and never had any issues. I am a cybertech and make my own mods, and just spent comms on a new hilt if i couldnt find one on the GTN. Used kira too once I got her in 'guest' mode early on in coruscant, never ever had to pull out t7 for anything either. I'm currently lvl 41 and I leveled my guard after 1.2 if it even matters. Maybe its your mods and/or gear? Or maybe your rotation. As I leveled my typical rotation was leap immediately followed by force sweep to make sure I get the small 'stun' on everyone. Usually after that I'd sunder armor to get some focus and just go from there. Leap+master strike on a strong is great, I fell in love with master strike the moment I got it. With good gear it hits like a truck, especially when it crits. Make sure you use force stasis, especially on elites/chams as it will interrupt them which is crucial(and of course if your own interrupt is on cd you want to interupt every move you can.) It builds focus every second you hold it and it actually does nice damage. Force push is another interrupt move and resets your cd on force leap. But yea like I said I have never had any issues leveling as full vigil even before I got doc. Make sure you keep at least your 'main' companion geared as it helps tremendously. Your force sweep followed by kiras aoe move is a great combo and geared she can hold her own very well. Now that I'm 41 and have had Doc for a little while now I freaking love that ******** (voiced by a comedian so what do you expect.) I'm still not really sure what secondary stat I should be focusing on. I try and grab accuracy when I can and WAS getting crit+surge but figured power would be better as vigil (and leave the crit for focus) as our class buff boosts our bonus damage by 5%. Took me 40 levels to actually read it and read BONUS instead of +5% normal damage. I might respec and go defense just to see how it is and bring 'new life' into my character. But if you stay geared up, and doc too later on he can actually hold his own lol. Great rotation once your done with leap and blah blah, is to force sweep then pommel strike someone. Then you can use freezing force followed by opportune strike. Freezing not only opens up opp. strike, but it also slows down guys if they decided to rush doc. Once he starts taking damage he will want to heal himself and not you, which of course could make things go bad. Stasis and force push are awesome in so many ways, and dont forget the first few seconds of blade turning grant 100% ranged and melee defense so if you can't interrupt a huge hitting move, pop it and laugh.
  9. This is awesome, maybe we will see some 'perks' of the other games make their way into swtor. More on board=faster bug fixes and balances. Who knows, swtor might pick up speed and get the players who left back and make this a contender =)
  10. 1 time, i was actually i think 2 levels lower than what the quest level was. Wanted to get it done so i can get doc a lot quicker. He was easy as hell. Just force stasis when he's going to lightning that you just cant interrupt due to cd's not being up, then later force push on yet another cd thats not up yet. Used kira, kept 5 stacks of sunder armor on him at all times, master strike at all times. Was vigilance spec.
  11. Decided to come pub side and make a guard. Was wondering if I should focus purely on strength as I'm leveling as vigil, or should I stack endurance? I don't want to feel like I'm made of paper but I'd like to help kill things a lil faster while I level up and swap to defense later on.
  12. Well I just rolled a guard, but have a 36 assassin. Assassin/shadow are great aoe tanks, and i hear like powertechs are awesome single target. I havn't heard much about guards/juggs other than they are 'broken right now' as far as tanking but nobody ever really gave insight into why this is. Each tanking class has different ways to negate damage outright, or reduce the dmg they take. Assassins depending on spec can take 15% less dmg from DoTs or 30% less dmg from aoe effects, but these are not in the tanking tree and are fairly deep into it. Those specs are viable for some tanking, but a true tank goes into their tank tree. Guards can get a fairly large permanent dmg reduction at all times (4% commanding awe and 15% more if they use commanding presence, but once again this isn't even in their tank tree) It really just boils down to how much of a tank you want to be, and for what reason. Do you want to tank flash points/HMS/ops? Do you just want to tank in solo questing while your companion kills everything? Be a tank in pvp? Like I said earlier each class does things differently and has different ways of reducing damage, debuffing, etc. Certain boss fights will call for a certain class to tank, some classes can be better offtanks, etc. So regardless of which class you choose, you'll have a tanking job.
  13. Be nice to know really, once 1.2 hit I was on my assassin(only lvl 36 mind you, so no Jaessa yet) and I made the lvl 11 dark acolyte robes. I made 7 of them, and 5 had augments. Kept one for my sorc alt and sold the rest. Played on my sorc who is 22 and biochem. Made about 35 of the very first implants you can make, resolve ones. On my 36th RE, i learned a blue schem. On my 37th I learned another. I personally just think the RNG is fail and its not entirely random
  14. Slicing will be labeled with every other craft in the game. Reason being is you can now get mats for the augments you can learn to make. So just take armor, its gathering skill, and the blue material skill. Slicing I guess got nerfed hard and seems the only way to make good money with it is selling augment mats. Not sure how level 6 lockboxes in the world fare though. Sadly IMO with synth/armor and possibly weps, is once you can make orange gear for each slot, for each armor type its over. The heavy gear you can make as armor, a jedi guard can wear(as long as it doesn't have like trooper only on it.) But the ability to make you companions gear and custom gear, and keep your bracers/belt updated til later when you can get orange(pvp i think) is nice. Crit crafting an orange now results in an augment slot, which you can sell for good money. But yea, just stick with its respective gathering skill and the one to get the blue mats(forgot what you said, but like synth has UT, bio has diplomacy, etc) I have a 36 assassin with like 300 synth, its a credit sink but all my companions and future comps already have gear made lol. EDIT: K just saw, yea take armor/scav/underworld, scav gets you the mats to make the gear, UT will give you the mats to use when you RE your gear(so you learn its blue pattern) and when you RE that you'll get the purp pattern(UT crit missions give you mats for that) Also any UT materials you dont need/use, sell. Those mats can be expensive depending on which one it is.
  15. i just started playing pub side, have a 14 guard now but I've watched tons of pvp vids on the diff builds both pre and post 1.2. The tank builds seem more of the 'im not doing much to you, but i'm doing a lot for my team' aspect. Leap in, aoe taunt, piss people off and keep them focused on you. I played tank classes in a few other mmos and loved just being a tank in pvp, full tank gear and spec to go with it. Treated the players as 'super hard pve mobs' (even though some actual pve mobs are smarter than some of the players out there) But what I love about this game's taunts in pvp, is they actually do something. Lower the dmg the target does to anyone other than you? Thats just gravy. Also helps getting a medal =)
  16. as someone mentioned earlier about TTK(time to kill, not 'death' but whatev) is more along the lines of 'theres my target bam bam its dead and being melee you don't have the time to dump out some skills. Also as a guard, thats your job in the wz. Guard. Guard an objective, guard a healer, jump into the crowd and taunt everyone. Be the first one in, do 1v8's constantly. You can take a beating others cannot, buy them time to get an objective. Guardians/jugs are one of the more versatile classes in pvp that are jack of all trades, master of none. Just learn to play on and off these and you'll just dominate the wz's constantly. Watch some vids on some of the better guards/jugs and you'll see just how they do in certain situations and why they didn't just go do x to y person. But don't get me wrong, guards/jugs and dish out some dps if they have the time, and they are fun to dps with.
  17. well if you listened to khem, he tells you straight up he's not as strong as he once was. Time in stasis does that.
  18. much the same could be said about force lightning but thats not periodic either. Anything thats 'set it n forget it' that does damage over a period of time is a periodic effect.
  19. Since 1.2 had some changes that honestly I don't know about (just made a sorc, I hear heals gotten 'bad' or whatnot) but whats a good leveling spec between lightning or madness(or combo) that I can use? If it matters I have a 36 assassin thats a synthweaver and going to make this sorc bio since the stims look nice to help 'give an extra piece of gear' so they say. I'll be pvping from time to time just for hahas so I don't need any 'pvp only' talents. Still havn't chosen a profession yet so if you think something other than bio is better just let me know, I'm still newb =)
  20. I've been messing around on my lvl 12 op in pvp for a few games (been getting 5 fps in warzones, but finally was able to get a steady 30+ now after some tweaking) and decided to try it on my main, being a 36 madness assassin. Needless to say I'm used to other games pvp, as I dive right into mid in a 1v6 fight and if anyone follows me i'll mass mind control (even though everyone is already targetting me it still helps when someone decides to go elsewehre) What tips, if any, can be given to help me improve? If it matters I played wow for about 6 years straight, starting 6months after release and loved the honor system before it was removed. Being able to take, say my rogue, into a fight in greens and actually have skill>gear. I know how to play the assassin in pve, whats different as far as pvp? I was able to get 5 medals in one match, and I barely make the 3 needed(even though a patch shortly will make it so you need 1 medal (this might only be for ones who enter late in the game)) and I usually cheat for my 3rd medal staying at a generator or something on defense. I know everyone gets buffed up to like lvl 49 and are 'supposed' to be balanced, but how come some players of the same class/spec have totally different hp values? Does your gear actually factor into the 'balancing?' I've watched tons of videos, of course they were all pre 1.2, and I noticed fights lasted a while regardless of 1v1 or 3v1. Playing pvp now (remember I just started pvping) it seems the fights last a few seconds at most. I still love the pve aspect, but disappointed I waited so long to get into pvp. Is leveling through pvp even worthwhile? What should I use my commendations on? And as an assassin when I'm 50, what battlemaster gear set should I get since there is like a ton of different sets per class out there.
  21. just an update on my pvp situation, tried it on my lvl 12 op alt, all low settings, still getting 9 fps =( ever since 1.2 i swear, id be able to run everything maxed out and be fine. Fix the hero-engine BW please
  22. I'm a 36 assassin myself, and havn't even touched pvp yet but I kind of want to, just a lil worried id make a fool of myself being 'late in the game' and dying nonstop. I loved my sub rogue from wow too (but sadly an op is more of a 'rogue' than an assassin is, they are more kin to a DK IMO) If you are going 31 in deception there is many routes you can take though. You can go 8 into madness for chain shock so you vol/vol/shock and hope its a double. 2 more points in madness and you get a lower cd on electrocute which comes in handy. Going 8 into darkness will give surging charge 9% armor penetration, 6% more dmg on vol/thrash/lacerate, and 9% more dmg on your charges. 2 more points into lightning recovery for more utility, or go into madness for those last 2 points for 2/3 exploitive strikes or 2/2 defiance. Unlike wow there is a lot of different ways you can build your character, pre 1.2 there was a hybrid I saw floating around but not sure if its viable anymore. sithspecs.com i think it is has some builds for different uses. The specs are currently being updated for 1.2. 2/31/8 seems like a good build they have over there. Madness looks great in pvp too. Best of luck and hope this was helpful, just remember I havn't pvp'd so take this with a grain of salt =)
  23. Any evidence of this? Making augmented oranges seems to sell well. I have noticed with a crafting skill for armor, and even weapons, that once you can make orange gear its pointless to go any further. I'm in all orange gear minus bracers and belt at lvl 36 (I could get the pilot belt if I wanted) and the only other means of me keeping synth alive is making gear for my companions. The custom orange heavy/medium armors I can make, can also be used by say a bounty hunter is there is no class requirement, and the stats get filled in by mods. I might as well just make gear for my future companions, then ditch synth or something. It's a credit sink at best for me when I'm trying to save money =(
  24. He didn't mean that YOU would abuse it, its just easily abused in general. Getting pub side items on the GTN (schematics and the like) for dirt cheap, then sending them over to the pub side to resell for absurd amounts is just one of the ways. It's not even viable so it's a waste of time, but stuff like that nobody really wants to wait till 30 to go and do it. And technically, you'll be around 35ish before you finish Act 1 depending on how many of the quests you do in each previous world. I just finished act 1 on my assassin at lvl 36, and only did maybe 15 quests on Alderaan and decided to go get it over with then come back, so I'd really be around 38-39 before it was 'time' There is no rush to get through it, just enjoy the story and sadly you can't send items to the other side. With 1.2 and the 'legacy items' are the only things you'd be able to send over to another side, as its 'bound by legacy' so any character on your legacy family tree will be able to use it.
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