Kasukua Posted April 4, 2012 Share Posted April 4, 2012 (edited) you should not be able to force charge, or be friendly pulled, etc... There should only be one way to move the ball over a large distance w/out running, and that is passing. EDIT: as well as force sprint, I'm not biased! Edited April 4, 2012 by Kasukua Link to comment Share on other sites More sharing options...
Kasukua Posted April 4, 2012 Author Share Posted April 4, 2012 (edited) it would be a lot more skill intensive, and less class dependent, if all you could do was pass and run, considering ally placement would account for a lot more than it already does Edited April 6, 2012 by Trineda removed quote Link to comment Share on other sites More sharing options...
Orangerascal Posted April 4, 2012 Share Posted April 4, 2012 (edited) let's remove heavy armor too. ... and healing ... and knockbacks Edited April 4, 2012 by Orangerascal Link to comment Share on other sites More sharing options...
Kasukua Posted April 4, 2012 Author Share Posted April 4, 2012 you guys are *********** bad trolls. Did I say make it easier? no it makes it harder. Like challenges much? Or being the best on your dead server? Link to comment Share on other sites More sharing options...
MasterMaL Posted April 4, 2012 Share Posted April 4, 2012 that would be completly wrong, we would simply get 4 tanks assassins with their offensive pulls burn carriers in the fire and run the ball with 4 healers. They can sprint/cloak shield wall with the ball and are tanky as hell. Every class have their weakness/strong points just learn to use them well and huttball is the best warzone when played in organised teams. If you don't know how to counter sorc pulls or warriors/powertech charges, you are doing it wrong. Don't let sorcerers get in position for pulls just kock them down the pit or kill those squishy cloth wearer. If the carrier is a charger class, 'LoS them so you don't get charged or if you do, place yourself at a good spot giving you the advantage. Link to comment Share on other sites More sharing options...
Dharnyle Posted April 4, 2012 Share Posted April 4, 2012 If you set up 3 people to pass the ball to, lets say 1 at the beginning of the catwalks just past the acid pit, another halfway across the 'pit' and the third standing on the ground floor 5 feet from the goal line... /pass /pass /pass... SCORE! How is that any different then those same 3 people being Sorcs and using Force Pull? Link to comment Share on other sites More sharing options...
Bnol Posted April 4, 2012 Share Posted April 4, 2012 Because this hasn't been brought up 1768 times before. Link to comment Share on other sites More sharing options...
Dirge_of_Destiny Posted April 4, 2012 Share Posted April 4, 2012 Only snipers should be able to score in huttball.. and they should be forced to do a touchdown dance after scoring. Link to comment Share on other sites More sharing options...
Inspecter Posted April 4, 2012 Share Posted April 4, 2012 If you set up 3 people to pass the ball to, lets say 1 at the beginning of the catwalks just past the acid pit, another halfway across the 'pit' and the third standing on the ground floor 5 feet from the goal line... /pass /pass /pass... SCORE! How is that any different then those same 3 people being Sorcs and using Force Pull? I'd prefer a pass there, actually, if i was on offense in that situation. Passing forces the defenders to switch targets. Granted, it's not much of an issue, but it is one more thing that has to be done. I've (on my sent) been carrying the ball, getting beat on, and gone to pass to the sage on the catwalk, at almost the same time they pulled me. I get pulled, the sith's beating on me force leapt to follow me as i was pulled, and finished me off as i landed. Had I not gotten the pass off, they would have had the ball. Pull has it's uses, but when defending as a sent and I'm already on the ball carrier, ( or on my commando when there's a couple of other targets near the puller) it's easier to deal with than a pass Link to comment Share on other sites More sharing options...
KonstantinT Posted April 4, 2012 Share Posted April 4, 2012 (edited) Yes, please remove all variety and options from the game. My tiny brain is in danger of overheating and shutting down attempting to figure out how to fight against someone who has a jump, pull, run speed boost, knockback, knockdown, stun, mezz, stealth, and others. Please take pity on me, I'm used to playing games where you only have one offensive ability and you just click it constantly without having to move at all. Thank you. Edited April 4, 2012 by KonstantinT Link to comment Share on other sites More sharing options...
Zellata Posted April 4, 2012 Share Posted April 4, 2012 it would be a lot more skill intensive, and less class dependent, if all you could do was pass and run, considering ally placement would account for a lot more than it already does No, it won't - it will be more class dependent. A perfect team would consist of a tank (in all defense spec), 2 healers, and 5 classes with hostile grapple ability. The opposing team will lose automatically unless they have the same class makeup. Link to comment Share on other sites More sharing options...
Achromatis Posted April 4, 2012 Share Posted April 4, 2012 you should not be able to force charge, or be friendly pulled, etc... There should only be one way to move the ball over a large distance w/out running, and that is passing. EDIT: as well as force sprint, I'm not biased! Then pass the ball to somebody with one of those skills, be a team player. Link to comment Share on other sites More sharing options...
fungihoujo Posted April 4, 2012 Share Posted April 4, 2012 Sure- if no knockbacks, stuns, roots or enemy pull/grapples work too. Link to comment Share on other sites More sharing options...
willyshoot Posted April 4, 2012 Share Posted April 4, 2012 You can keep your force skills as long as I can carry the ball in stealth. Link to comment Share on other sites More sharing options...
Pekish Posted April 4, 2012 Share Posted April 4, 2012 (edited) i can't belive people this is hutball and those are the rule if there will ever be a kasukaball u can make ur own rule i think soccer would be way more skillfull if people can only use right feet and left never touch ground fine but it's not soccer anymore you learn to deal with the rule and not change the rule so the game deal with you. Rule are the same for you as for the other team so they are never unfair Edited April 4, 2012 by Pekish Link to comment Share on other sites More sharing options...
Arlanon Posted April 4, 2012 Share Posted April 4, 2012 you should pass it to someone who is able to force charge, or be friendly pulled, etc... Fixed that for you. Link to comment Share on other sites More sharing options...
Orangerascal Posted April 5, 2012 Share Posted April 5, 2012 you guys are *********** bad trolls. Did I say make it easier? no it makes it harder. Like challenges much? Or being the best on your dead server? said the player playing the best ball runner in huttball Link to comment Share on other sites More sharing options...
MelodicSixNine Posted April 5, 2012 Share Posted April 5, 2012 you should not be able to force charge, or be friendly pulled, etc... There should only be one way to move the ball over a large distance w/out running, and that is passing. No, no and no. It makes games interesting. Sorcs are ideal ball handlers. Deal with it and play your role in huttball. I'm playing merc bodyguard atm and I don't have a problem with people who know how to use their characters even if they are on winning side. Link to comment Share on other sites More sharing options...
Battilea Posted April 5, 2012 Share Posted April 5, 2012 (edited) If you set up 3 people to pass the ball to, lets say 1 at the beginning of the catwalks just past the acid pit, another halfway across the 'pit' and the third standing on the ground floor 5 feet from the goal line... /pass /pass /pass... SCORE! How is that any different then those same 3 people being Sorcs and using Force Pull? Different in quite a few ways, actually. When passing the ball, it is possible for it to get intercepted. It would most likely mean the ball gets transferred to some squishier people along the way, rather than being kept in the hands of a tank. It requires the ball carrier to be able to pass, so if he holds off too long, a well timed stun can spell his doom, a knockback can mess it up. And you have 2 people up there, one of whom has heals, rather than just one. Also, one other thing to consider: the classes with those abilities would still be amongst the best choices for Huttball. Force speed would let non-ball carriers get into position for passes faster, as well as get past the fire or across the acid pit easily. PT tanks and Assassin tanks, would still be prime defensive classes with their pulls. Charge or intercede can get you back up top to help move the ball or defend after a knockback. Force speed/Charge + AoE CC would still be great for snagging the ball on respawn. I think that is pretty telling, as to just how much of an impact those mobility powers have on Huttball. Anyway, I'd love to see max movement speed with the ball capped and either friendly pulls/jumps not allowed on the ball carrier or all pulls/jumps only go half the distance they normally would, if you have the ball. The latter would still allow those type of things to be used for getting out of the fire, for example, but would make it harder to leap up to ledges and such. But then, I believe the game should be more about passing the ball than the ball carrier. That said, good teams will still destroy bad ones, whether they pass the ball or the ball carrier. Edited April 5, 2012 by Battilea Link to comment Share on other sites More sharing options...
KekoSplit Posted April 5, 2012 Share Posted April 5, 2012 As a solo queuer, who only plays in pugs (vs premades most of the time), I agree with OP. As someone who has less then 3 weeks playtime left, I couldn't care less. Link to comment Share on other sites More sharing options...
HelinCarnate Posted April 5, 2012 Share Posted April 5, 2012 Only snipers should be able to score in huttball.. and they should be forced to do a touchdown dance after scoring. Totally agree. If they are killed before the dance is finished, the score goes to the other team. Link to comment Share on other sites More sharing options...
LenrocNewDawn Posted April 5, 2012 Share Posted April 5, 2012 If you set up 3 people to pass the ball to, lets say 1 at the beginning of the catwalks just past the acid pit, another halfway across the 'pit' and the third standing on the ground floor 5 feet from the goal line... /pass /pass /pass... SCORE! How is that any different then those same 3 people being Sorcs and using Force Pull? Hmm, anybody can pass not everybody can pull. Is this the difference you are looking for? Link to comment Share on other sites More sharing options...
Nhaok Posted April 5, 2012 Share Posted April 5, 2012 If you get rid of friendly pulls leaps you also have to get rid of enemy pulls leaps. Some of those pulls leaps also stun so get rid of all stuns/knockbacks. Also they are defensive/protective abilities so also get rid of all defensive and protective cds. Wait.. nm... keep it the way it is. Maybe people should stay away from the edge of the pits so ball carrying leapers will not jump up to score. Link to comment Share on other sites More sharing options...
Britneyfears Posted April 5, 2012 Share Posted April 5, 2012 Sure, let's make PvP in SWTOR an even more brainless event then it allready is. Maybe learn to anticipate what is going to happen in a game when you see what kind of team you are facing. Maybe learn to position yourself better, so you might intercept the ball(carrier), sorc pullers, force speed users. Maybe learn to have more situational awareness of what's going on on all sides of your char, even the things not in your plain sight. Maybe learn to play as a team more instead of trying to be a solo hero. It amazes me everytime in MMO's, that there are always people who are unwilling to max out their own skills, capabilities, positioning, awareness, teamplay, class/ability knowledge, coördination, communication etc. Work around the things you find difficult, work with it, find solutions in your gameplay to counter it. THAT will make YOU a better and independant (team)player, instead of coming on the forums demanding nerfs/changes/dumbing down the game. Link to comment Share on other sites More sharing options...
Zunayson Posted April 5, 2012 Share Posted April 5, 2012 If you set up 3 people to pass the ball to, lets say 1 at the beginning of the catwalks just past the acid pit, another halfway across the 'pit' and the third standing on the ground floor 5 feet from the goal line... /pass /pass /pass... SCORE! How is that any different then those same 3 people being Sorcs and using Force Pull? Cause in your example, all three (or four?) of the people have to be situationally aware, but with sorcs pulling, only one has to be situationally aware (Even though only the first sorc isn't situationally aware, as the next one after him AND after him AND another after that last one use a pull). So you're right there is no difference, but this one kid posted to try to say otherwise I wanted to let everyone know that I'm an operative before anyone even THINKS of rebutting this post, so no I'm not biased, in fact, I should/would be biased for the OP. Link to comment Share on other sites More sharing options...
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