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KonstantinT

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  1. Ranked WZ are completely gear based. Skill and coordination can give you an edge, but it pales in comparison to gear. Worse yet facing coordinated and max geared teams non-stop. It's discouraging. Some guilds can put up a full team of full WH full augments. My guild can field maybe 3-4 people like that at a time, rest in mostly BM. We win maybe 1/3 of the games, and it's against really poorly geared pug teams. Once in a blue moon vs another guild like ourselves who can't field full WH + augment. In contrast look at who ques for rateds non-stop, it's guilds with max gear. To sum up it's either max gear or **** system, and it goes against everything that guilds stand for. Helping each other and so on. I refuse to tell a guildie "sorry you aren't max gear we can't take you" even if we had a large enough pool to choose from. Also it's very rare in rateds to have some sort of turn around in a game. You pretty much know the outcome in the first 30sec to a minute.
  2. 1. Powertechs can't be pyro and guard. Guard requires ion gas cylinder to be active, pyro tree benefits A LOT from combustible gas cylinder. Can't have both. Can still taunt, so that part is totally true. 2. I wouldn't say they do 2X more damage. More, yes true. Far from 2X though. Operative damage depends largely on being able go out of combat for brief intervals between attacks, then unload and disengage again and so on. Some wz maps allow for this, others not so much (especially voidstar, there's just hardly any place to hide). 3. Sniper nerfs will happen, worry not. That's directed at the rather rude reply above by some random sniper who had nothing constructive to say other than "nerf healing for operative so they are stuck between 2 bad specs" (paraphrazed).
  3. I don't get the unfairness. They get a chance to stun you for 4 seconds first, because they use stealth. Then you stun them for 4 seconds in combat. Where's this unfair advantage? As a vanguard you have powerful long range attacks, my stealther doesn't. Nerf them maybe? How about you have a knockback, I don't, nerf that? You wear heavy armor, my stealther wears medium. Unfair remove please. How about just make every class exactly the same, my human reflexes can only handle choosing between 8 different skills at any given time while yours can somehow handle 15, nerf every class down to 8 skills. Better yet just spam one button same same for everyone, preferably mouse button, eliminate WASD controls for movement let characters auto move on rails too just use left mouse button at the right times. This game is too complex, lets all just play pong. It's perfectly balanced. (well sometimes you get the ball first.... so let it spawn in the middle somehow).
  4. Pyrotechs seem to be fine. One isolated my Operative healer the other day in a corner where healthkit spawns by their spawn. Fought him for at least a minute 1v1, in the end he ended up winning, but could have gone either way. If a healer can survive a dps class constantly beating on them for a whole minute the class is not overpowered. I can tell you Marauder would have killed me much faster. This is pretty unusual, I had plenty of opportunities to stun and use terrain to get away or even stealth, I stuck around because wanted to see how classes measure up 1v1. That's the thing about pyrotechs, you leave them alive they will kill you eventually. The trick is not to. They are pretty squishy vs another dps. Vs healer anyone will live for a long time with plenty of opportunities of their own to get away. Please don't think they retain their tanking abilities if they spec pyrotech, there's no 31/31/31/ spec. I actually see a few guildies nowadays spec for advanced prototype because they believe it fits better their play style. Don't be jealous because powertechs have 3 viable specs, and your class possibly only 2.
  5. I didn't win, so please nerf all the classes I went up against. Great logic.
  6. First off people keep saying that guarding turret by yourself should never be done. They are dead wrong. Stand away from the turret so that it takes a second or 2 of running to it to start capping when defending solo. If you get sleep darted they have to walk to the turret, that gives you the few seconds you need to attack them and stop cap. (NO THEY CAN'T FLASH BANG YOU WITHOUT STOPPING THE CAP, silliest thing I ever heard). Don't be the fool standing right next to the cap giving them time to sleep dart and get to other side of turret breaking your LOS and making it impossible to spam an attack button while you are darted. Also, please stop complaining about operatives. Other classes can do it too. This exact same thread pops up every 2 weeks or so, great majority answers with L2P every time. I couldn't agree more. Plz L2P. Thanks.
  7. KonstantinT

    Razer Naga

    I personally use 2 hands to play, both left and right.... So would you also need a left handed keyboard to go with it? Is there such a thing? Just curious.
  8. GW2 won't have a divide between competitive and casual. All gear/skills are same in pvp. Only skill matters. No need to get used to it if you don't want to. I wish SWTOR took the same approach, alas they want to keep you subscribed longer by dangling a carrot in front of you as opposed to allowing you to have fun. That's the difference.
  9. Good points bangkokbetty. Pretty clearly stated how human memory for locations and directions works. I was in the military for a bit over 7 years, you can imagine we often looked at maps and used North/South/East/West as well as azimuth's in degrees to communicate directions. Even after using it for years I still feel it's a second or so slower for me to orient by east/west as opposed to grass snow, or even left right. Sure I can do both, but it's slightly faster than east/west. When a new player does not know what grass/snow means they probably don't know that they need to be reinforced either, I doubt new players even read chat during warzones. After a game or 2 everyone gets a pretty clear concept of grass/snow. Also wanted to mention that my guild uses grass/snow for alderaan, left right from spawn for voidstar. Never had any problems with people understanding us.
  10. So much misinformation. You can cast a billion probes from a billion operatives on the same person, only 2 probes will be active and heal at one time. 4 will show animation.
  11. You know that statement used to make sense before Kolto Cloud got buffed. Very useful to throw on yourself and jump in middle of allies if u're getting hit. Could make the difference for ball carrier who is getting focused too.
  12. Looks like original poster thinks PvP next to server name is something similar to RP, or in other words means absolutely nothing except of defining a totally voluntary inclination of people on the server to RP or PVP. On the contrary PvP is a flag that allows you to attack any enemy regardless of level or location, unlike RP which just means "hey there's no mechanic to enforce this, but please try to stay in character, thanks". To recap, PvP or PvE is a game mechanic that allows you to get attacked or not get attacked in open world by default. It is hard-coded. You choose what rule to play by, but you may elect to do no pvp whatsoever on a pvp server. Nor is there a pre-requisite to being good at pvp. Pretty fail though, post that complains about other people lacks understanding of what's going on. Lol.
  13. I use it around acid pools to cut corners shortening the distance without taking damage (as well as accross acid can take minimal damage 1 jump), jumping up small obstacles like ramps to jump on from the side. Also it's a good signal for somebody to pass the ball to you (jumping in place) showing that you're ready to catch kinda like saying "hey over here pass to me". Jump off cliffs/walls in various warzones will carry you slightly further than running straight and dropping down, at least it seems that way. To sum up it's useful in many situations, you may not see why someone is jumping and assume they're just doing it for the hell of it, but there's often a good reason. I don't notice many people jumping around on a flat spot, nor do I do it myself. Edit: Oh forgot, most important reason to jump is to get line of sight on people above you to use an instant ability. Picture standing in the pit in hutt ball, someone else is in the endzone above you, either enemy or friendly. You may not have line of sight on them and can not cast anything on them. If you jump up it often makes enough difference to get line of sight briefly and cast an instant healing probe or shoot them or to charge them. I imagine that looks like they're jumping for no reason, it's not at all.
  14. What BW feels, isn't always right. Same goes for myself and anyone else of course. What I personally feel however is that it is a big nerf to the only viable spec left to us. Lethality is a joke and is designed for sniper not operative, concealment has been nerfed time and again (including this time). I also feel that I make progress with gear only to be thrown back each time by class changes to where I started. Right to feel that way or wrong we may never know, because the concept of right or wrong itself is a matter of opinion. As in years from now looking back at this even if there isn't a single change to the game between now and then it still will not be clear nor will we both agree on same thing.
  15. Healing operatives rarely stealth. Because after you come out of stealth you can not be healed for a certain amount of time (eternity actually in pvp terms). To be able to get heals in stealth you have to spec deep into concealment tree. Just wanted to clear that up, you seem to think we're running 31/31/31 specs. Right now operative healing or (concealment for that matter) can hardly as you put it, pwn anyone. Healers heal, they don't dps. They survive long enough to deny objectives, they allow others to survive when not in danger themselves. Healing self comes first, like I said in previous post dead healers don't heal. Only exception is sacrificing to get an objective like healing ball carrier the last few steps they need to cross into endzone or to pass while letting yourself die for example. You're comparing balance to 1v1 situations. Try it out. Equally geared operative healer can be killed in 1v1 by any class. Might take some doing but it's a 50/50 situation with equal gear and skill right now. (Keep in mind if you're tank spec trying to kill a healer and you do minimal dps or if you're another healer who also does minimal dps the fight may take literally forever with ample opportunities for both to get away from each other) -6% self healing is more along the lines of 47/53 odds in favor of the attacker.
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