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Zellata

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  1. Oh my, I really hope you are trolling and are not really that bad...good marauders don't use leap as their opener and good sorcs keep bubble on at all times (if it's not on cd). Marauders do not follow their leap with ravage, they either go for leap+push+leap combo or follow leap with a slow. Sorc's knockback is countered by either leap or mez. Sorcs only have ONE stun (guess it counts as "loaded with stuns" for some folks), which mara can simply wait out (sorc won't do any damage to speak of during that stun). If sorc tries to use force speed and run away, it's countered by either mez, or choke, or leap. On a side note, I agree that we should nerf operatives just to keep the tradition alive.
  2. Zellata

    OP Classes...

    You make two wrong assumptions: 1. That classes currently fit into rock-paper-scissors scheme, which is not the case. For example mercs and sorcs can't beat any other class and can be beaten by any other class. 2. That the game was designed with rock-paper-scissors scheme in mind, which is also not the case. See here: http://torwars.com/2011/09/01/torwars-interview-swtors-georg-zoeller/
  3. The only way you can get kicked is if you don't click on the "you are being kicked, click cancel" pop-up (assuming you are not in combat). In other words, if kick was successful then you were AFK. On a side note if you don't know that civil war bug in question can be "fixed" by running away from turret, then coming back, you don't play it enough.
  4. Fixed it some more, still not very coherent though:
  5. Here's what BW needs to do IMHO (in order of importance): 1. Either merge servers or allow free transfers. 2. Allow full 8-player teams to queue for WZ. 3. Balance the classes, preferably without "rollercoaster" type of balancing this time. 4. Fix WZ bug that allows stelath cap in VoidStar. 5. Fix WZ bug that respawns people on the wrong side of the doors in VoidStar. 6. Fix WZ bug that causes people not to show up in ops frame 7. Fix WZ bug that causes people to respawn while still being "dead". 8. Fix the design issue with WZ queue that allows for uneven teams at the start of the match. 9. Fix the design issue with WZ queue that disbands original group after WZ.
  6. Zellata

    Frustrating...

    Because it's much more fun to "reroll" in a different game instead? Just a guess...
  7. You see, the problem is not that someone picked the wrong class - it shouldn't be a lottery where you can pick the "wrong" ticket. Problem is that BW made certain classes useless in 1.2, well after people made their choices.
  8. Nice idea in theory, but the game engine currently turns into a slideshow on a 50v50 fight, gathering a lot of level 50s in a single open PvP zone is probably not technically feasible at this point.
  9. Really? How do you avoid grapple? How do you avoid force leap+force push+force leap combo? If you want somebody on the catwalk, you are better off placing a sniper there - can't be leaped to, can't be grappled off, has their own root/slow/knockback. Or put an assassin there - can sit in stealth and pop force shroud if needed. Even a mara would be a better choice - you knock them off and they leap right back to you. If you avoid stuff by running away, you are not in a position to pull and serve no purpose. Once again, what exactly do sorcs bring to the table that can't be done better by a different class?
  10. As opposed to how many times you got dislodged from the catwalk before you could pull? Your abilities as a player remain the same regardless of what class you play. So, why would people want you on a sorc instead of a mara, aside from a possibility that you don't know how to play a mara?
  11. Indeed, let's see... Hutball: pull is exactly as useful as friendly leap and classes that have that leap are much less squishy and have other niceties (like guard) to bring to the table. Bubble is basically a heal, and just like all other heals, an operative is much better suited for a job. Slow/root/cc - a lot of other classes have those, in some cases much better versions. Cleanse - we can only cleanse force effects and which of those do you really want cleansed? DoTs - don't do enough damage to be of any significance, DD skills and DoTs other classes have are much better. All other WZs: We used to fill the role of AoE suppression pre-1.2 and could keep enemy healers busy, but that's gone now. If you just need AoE to stop the cap, any other AOE will do the trick (i.e. sniper's one). DoT another team - for what purpose other than padding your scoreboard numbers? You are not going to kill anybody with that. Peel somebody off the healer - how? You have no burst to speak of, you have the same stun most other classes have, you can't grapple, you can't guard/taunt, and your knockback is very short range. In other words, virtually any other class will either have better means to peel someone off the healer or better burst to simply take that someone down. You say you "slow and root them constantly", snipers can do that and kill their target in the process...marauders can do that and kill their target in the process...why would anybody take a sorc/sage instead of one of those classes?
  12. Hint: Being able to kite doesn't make you very useful unless you can contribute something to your team. Another hint: replacing sorc healer with op healer benefits the team, replacing dps sorc with pyro/mara/sniper also benefits the team. As a matter of fact, replacing any sorc with any other class except for a mercenary would benefit the team.
  13. What's their role in a team? Pyro or Mara will be a better choice for dps, operative will be a better healer. Friendly pull is only useful in huttball and friendly/hostile jump will do the same trick most of the time. Mez? Opertaives have a mez too, besides they have it coupled with stealth, which is much better for cc cap. What do sorcs bring to the table? Or did you mean that they are slightly more useful than mercs now and therefore are not totally in the gutter?
  14. I like how you worded that, although "sorcs/sages are now useless" would be much shorter.
  15. That's not a good idea - it will cause a snowball effect of people leaving the WZ. As soon as one person leaves, the rest will think "if we leave too, this WZ will end much quicker" and bail.
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