Dafroog Posted February 11, 2012 Share Posted February 11, 2012 For me... working on this is LOST OF TIME (fix victory in warzone that doesn't count to quest) now the 'global cooldown haters' are happy? pffff You do realise how silly that statement is, especially in light of the fact thet the WZ quest bug fix is already on the pts and these changes arent Link to comment Share on other sites More sharing options...
Shonuff Posted February 11, 2012 Share Posted February 11, 2012 And you guys said that they don't listen. Link to comment Share on other sites More sharing options...
vfrost Posted February 11, 2012 Share Posted February 11, 2012 Awesome! GJ Link to comment Share on other sites More sharing options...
Cartholic Posted February 11, 2012 Share Posted February 11, 2012 thanks bioware :] Link to comment Share on other sites More sharing options...
Medimatze Posted February 11, 2012 Share Posted February 11, 2012 (edited) A good start but I have some suggestions I wanted to add: Can you make the skills that are only usable under certain curcumstances to be HIGHLIGHTED WHEN USABLE? For excample railshot (trooper) or spinning strike (shadow). At the moment it is like going from a dark button to a not so much dark button - hard to see any difference at all. I would love to see these skills going from dark (for not usable atm) to bright (ready to go). Please George and Stephen, make this happen! Another improvement could be a dark to bright button change when the target is in range. But that's another story - it is your decision wether it should be a matter of training/kinda skill to learn to estimate the range of different abilities or to make ability ranges easy to recognize even for new players to prevent a disadvantage. I hope at least one of you developers will throw a glimpse on these lines. (Posting at the end of a multi-pages thread always makes it feel beeing unnoticed...) THX A LOT PS: I know this isn't directly about GCD but I thought since you are working on the button interface right now it would be easier to implement such features parallel and spare you quite some time. Edited February 11, 2012 by Medimatze Link to comment Share on other sites More sharing options...
LordStark Posted February 11, 2012 Share Posted February 11, 2012 Yes this is a really good change. Nice Work Link to comment Share on other sites More sharing options...
DarthDemens Posted February 11, 2012 Share Posted February 11, 2012 (edited) Edit: removed, since I apparently can't read properly. Edited February 11, 2012 by DarthDemens Link to comment Share on other sites More sharing options...
Marcus_Cade Posted February 11, 2012 Share Posted February 11, 2012 That please or look towards WoW, Rift,... There's too much bright flashing that's distracting the eyes. Wow, Rift, LotRo, even AoC does this better. Thing is when we push a button the whole abilities are flashing. It doesn't work. Allow players to remove the flashing from all skills that can be queued. We don't need to see them flashing as we can immediately resend them once activated or once we activated any other skill. This way you have 70% or the useless flashing removed. Have you read the page this thread is for? Link to comment Share on other sites More sharing options...
Yatabaza Posted February 11, 2012 Share Posted February 11, 2012 For me... working on this is LOST OF TIME (...) now the 'global cooldown haters' are happy? For me... it's a TIME WELL SPENT. And yes, as one among many, I am happy! Link to comment Share on other sites More sharing options...
Mrs_Murder Posted February 11, 2012 Share Posted February 11, 2012 (edited) Oh my god... you actually added a cooldown counter and the option to customize the UI... you listened to the community and made changes this quickly... I love you? I think I do. Edited February 11, 2012 by Mrs_Murder Link to comment Share on other sites More sharing options...
Phexa Posted February 11, 2012 Share Posted February 11, 2012 I love this new change. Not only you're making everyone happy by providing the option to customise, you're also adding numbers! This is a great improvement. Link to comment Share on other sites More sharing options...
DarthBoubis Posted February 11, 2012 Share Posted February 11, 2012 it looks great and adding the cooldown in seconds is really very helpfull. thank you peeps, i think you got the point of it (people wanna have options) and you re in the right path. Great, great !!! Link to comment Share on other sites More sharing options...
Venruki Posted February 11, 2012 Share Posted February 11, 2012 Yay! OmniCC ! Thanks for the countdown on abilities BioWare! Looking forward to next patch in March !! Link to comment Share on other sites More sharing options...
jamesxfftwo Posted February 11, 2012 Share Posted February 11, 2012 Thanks Bioware.. I guess i'll be back in game after the patch goes live, when hopefully those changes will make it so I can play without getting ill again. Link to comment Share on other sites More sharing options...
bioleon Posted February 11, 2012 Share Posted February 11, 2012 (edited) BW you listening it's really great see that. look forward to see the new ui changes. Edited February 11, 2012 by bioleon Link to comment Share on other sites More sharing options...
docfirestein Posted February 11, 2012 Share Posted February 11, 2012 I like! More preference options FTW! http://torwars.com/wp-content/uploads/2012/02/cad-Cooldowns.png Link to comment Share on other sites More sharing options...
MissMelisande Posted February 11, 2012 Share Posted February 11, 2012 It's nice and all that we're getting so many options to change, but can the abilities on cooldown not differentiate between what will still be unusable once they come off cooldown (because of distance/wrong sort of target/not enough force/etc) and the things that we will be able to use immediately after the cooldown has finished? Link to comment Share on other sites More sharing options...
Vhaegrant Posted February 11, 2012 Share Posted February 11, 2012 Customisable GCD timer animations and the removal of the flashing GCD. Thankyou Can't wait till the 20th when I should be able to get my side bars back up Link to comment Share on other sites More sharing options...
Super-Nova Posted February 11, 2012 Share Posted February 11, 2012 our first choice is something as trivial as gcd... nice Link to comment Share on other sites More sharing options...
Psofus Posted February 11, 2012 Share Posted February 11, 2012 Yes, a very positive development. Can't wait to have it implemented. Please also consider further configurability for the UI. Link to comment Share on other sites More sharing options...
SmugLR Posted February 11, 2012 Share Posted February 11, 2012 Can you just give us a an actual timer with the actual time on it. 10 would countdown to 0 then get the flash when it's ready. That's more easily discernible than I feel the solutions you've tried to implement. I don't need to see a hourglass type effect and you don't need to darken the hotkey just give me a timer. In the video it showed countdown timers with the time. Link to comment Share on other sites More sharing options...
fahima Posted February 11, 2012 Share Posted February 11, 2012 I hope the cascading lines are going to be adjustable instead of that white blue line. Link to comment Share on other sites More sharing options...
Bodewell Posted February 11, 2012 Share Posted February 11, 2012 "Show Cooldown Text: This option, when selected, will show the time remaining on a cooldown as an overlay on the ability icon." Thank you, thank you, thank you. Link to comment Share on other sites More sharing options...
Thoffs Posted February 11, 2012 Share Posted February 11, 2012 (edited) Thank you Bioware, this looks really good. Having countdown numbers on the icons is great! Edited February 11, 2012 by Thoffs Link to comment Share on other sites More sharing options...
nodq Posted February 11, 2012 Share Posted February 11, 2012 looks very good. thank you. Link to comment Share on other sites More sharing options...
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