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Vhaegrant

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Everything posted by Vhaegrant

  1. It's funny how such a small quality of life, sorry user experience, feature made me so happy I won't get a chance to go on PTS but hopefully it will be as simple as opening the delete box from the inventory, right clicking to fill it, and then hit a delete all button. I have spent sooooo, much time dragging individual items out of my inventory to get rid of them. Those pesky Odessen crates really fill up the inventory with armour sets once you've collected and unlocked them all.
  2. A little bit worried about the restriction of Force Based Advanced Classes to force alignment. Surely best to leave it to player preference rather than imposing a limitation. I mean look how Saber Crystals worked out Not to mention it would be really easy to detect any Light side aligned Sith Warriors in the Empires ranks when the can't Force Choke or Smash
  3. Signed +1 I don't expect any further acknowledgement of the issue from Bioware. Previous experience has shown when there is a significant issue the standard response is no response. Not the best in customer relations but at least it doesn't feed the fire, in the end the flames die out. A full download of the game is an inconvenience to me, and I don't get to do what I had planned to do. So, I'll go and do something else. Hopefully it won't draw my attention too much, cause my sub's up for renewal at the beginning of July
  4. I'm glad to see i'm not the only one nostalgic for Ilum missions to be returned. It's nice to see the Heroic is still there but i miss the associated missions, and the planet has one of the best skyboxes in the game.
  5. Does the inclusion of SWTOR on the Lacasfilm Games sizzle reel mean it's full canon now? I know there have been a few subtle references to Revan (not MY Revan, but then it's not MY Revan in SWTOR either 😏) but as far as i remember bSWTOR was on the canned EU pile. Edit: forgot to include a link to the Sizzle reel 😕
  6. Not a fan of the new social bar. My main issues are not so much it starts in open format and has one of the three panels advertising cartel stuff. After all I already have the nice glowy gold button for cartel on the menu bar. While it can be dragged across the screen, I cannot alter it with the Interface Editor. This means: I cannot resize it. I cannot place it flush at the top of the screen. I cannot alter its alpha transparency. It's sits there glowing brighter blue than the rest of my GUI and with a slightly different style (curved edges rather than angles as the menu bar is). It is awful. I was asked to post in the suggestion box after customer feedback. The social bar needs to be: 1) the same style as the rest of the GUI. 2) editable in the Interface Editor. Or, if this is a work in progress and looking to make a GUI that has less impact on the game then a bit of open communication on where you are going with future GUI improvements would be nice to see.
  7. Not a fan of the new social bar. My main issues are not so much it starts in open format and has one of the three panels advertising cartel stuff. After all I already have the nice glowy gold button for cartel on the menu bar. While it can be dragged across the screen, I cannot alter it with the Interface Editor. This means: I cannot resize it. I cannot place it flush at the top of the screen. I cannot alter its alpha transparency. It's sits there glowing brighter blue than the rest of my GUI and with a slightly different style (curved edges rather than angles as the menu bar is). It is awful.
  8. Not a fan of the new social bar. My main issues are not so much it starts in open format and has one of the three panels advertising cartel stuff. After all I already have the nice glowy gold button for cartel on the menu bar. While it can be dragged across the screen, I cannot alter it with the Interface Editor. This means: I cannot resize it. I cannot place it flush at the top of the screen. I cannot alter its alpha transparency. It's sits there glowing brighter blue than the rest of my GUI and with a slightly different style (curved edges rather than angles as the menu bar is). It is awful.
  9. Not a fan of the new social bar. My main issues are not so much it starts in open format and has one of the three panels advertising cartel stuff. After all I already have the nice glowy gold button for cartel on the menu bar. While it can be dragged across the screen, I cannot alter it with the Interface Editor. This means: I cannot resize it. I cannot place it flush at the top of the screen. I cannot alter its alpha transparency. It's sits there glowing brighter blue than the rest of my GUI and with a slightly different style (curved edges rather than angles as the menu bar is). It is awful.
  10. What's the issue? If you're after the look for a character you can stamp the pieces in outfit designer. If you are using it for levelling you over level so quickly it's pointless trying to keep its mods up to date. I've levelled numerous characters now with just the orange shell no mods fitted. Just leave it in legacy vault so characters can access it easily.
  11. It's a shame that the light/dark options have to be linked to Imperial/Republic choice given that so much has been made of a players ability to be light within the Empire, or a bad apple in the Republic. Is there no way of using the 'Light/Dark' selector characters currently have, or even a checklist for the player to complete before jumping into Ossus?
  12. I'm surprised the OP made it to Taris before this thought occurred to them
  13. +1 I have a lot of alts centered around my own head-canon, the connecting threads are the companions and it would be nice to finally have a way to get all of them available, even if it is just a click box on a terminal. Let's be honest, as much as I like the story, it can't be the sole excuse for not releasing companions across the classes when I am running the same daily heroic for the hundredth time
  14. Glad someone knows the definition of P2W, shame it wasn't the OP. For the majority of players this isn't an issue. I can level up a character naked with just a main hand weapon thanks to bolster. For those that really need that high tier, isn't that what guild participation is for? Organising the crafters, sorting the runs for materials to craft, prioritising supply to guild members first and then open market. It may not be the biggest boost for solo crafters and players, but given the incoming attention to guilds I think it may inject a bit of life back into guild activity.
  15. My thoughts exactly. At this point I'm not that bothered by the story BW churn out, I'll probably play it on my main. However I do appreciate the toybox they've given me to make my own stories and being able to select from all companions goes a long way on this front.
  16. Vhaegrant

    Solo

    Agreed. I find it strange that with the recent cinematic revival of the Star Wars franchise it's been the non-jedi focused content I've enjoyed the most. As a mature fan I grew up with the original trilogy. Han Solo, Chewbacca and the Millenium Falcon formed the foundation of Star War's appeal to me. The prequels never quite hit the mark for me, at the time I put it down to over reliance on cgi, poor scriptwriting, bad directing, wooden actors, bloated films, and knowing what's going to happen in the end. Then I saw The Force Awakens and realised just how much I'd missed Han, Chewie and the Falcon. Rogue One just made me realise how much more the Star Wars universe has to offer, yet another film that you know the ending to, but handled with such a flourish that the last 5 minutes of the film make it more a Darth Vader film than any of the prequels. Solo is a solid entry in the Star Wars franchise, with some of the best acting and characters I've seen in a Star Wars film.
  17. It seems you're not even allowed to ask any people that have won for a code on the official NVIDIA forums https://forums.geforce.com/default/topic/1031496/geforce-experience/swtor-giveaway-which-is-only-a-chance-zero-transparency/2/ Have to say this has been a very poorly organised promotion from both parties. Vaguely worded. Catering more to pushing GEforce Experience on people. For a digital gift pack that could have easily been given to everyone that qualified. If NVidia had really wanted to push the boat out and get some respect they would have given it to everyone. There is no restriction to digital content other than the artificial exclusivity they want to create.
  18. Why is SWTOR not as addictive as it could be? Because the story is limited in scope to a linear interactive movie format. You get to play the story Bioware wants to tell and not create your own pathway. It's a shame as many of the systems now in place are pale imitations of a far better way. I feel the mistake was to create set stories and tie them to specific classes. To compound this error the companions you could gain were forced upon you. And then to finish it off there was no replayability of this content on an existing character. All of this is a result of a design team that couldn't see the richness of what a persistent shared environment could offer and instead fell back into the tried and tested single player linear story telling they were used to. It's as if they'd never bothered to explore the player created realms of their own Neverwinter Nights game.
  19. You have to purchase one for use in your stronghold or ship.
  20. It's interesting to see some of the replies to this thread. Just because MMOs have switched out the lights in the past is no reason to think this will remain the business model. I'm sure there are profit concerns in there but businesses also know the value of loss leaders to garner good will within their community and keep people coming back. SWTOR remains asset rich having gone for a aesthetic that has stood the test of time rather well. I would be surprised if these are not reused in some form or another. It will be interesting to see how it goes with the end of the license. Will SWTOR see the same fate as SWG. Or, is there the potential for Disney to see it as a goodwill gesture to keep it alive in some format, even as non-canon as it's Star Wars tie in is.
  21. I've generally found it best to not optimise games. The optimized version of Fallout 4 it gave me was like a flick book. I think there are some preferences where you can choose to optimise between performance and quality but overall I find it better to work within the game settings.
  22. This looks like an NVidia driven promotion not a Bioware one. In much the same way there was a specific colour crystal for players that used Razer products.
  23. I must be getting dim in my old age or the wording on the sites is a little vague. I've been subbed to SWTOR since launch and played for the last six years on NVIDIA cards. Despite having numerous issues with the Geforce experience client during driver updates I've stuck with it and it seems to finally be a stable way of updating. My NVIDIA Geforce Experience account is set to notify me by email of any upcoming deals but I've had nothing from NVIDIA about this. I only stumbled across it because of the facebook link. I know marketing like to throw shinies at people to try and lure them in but I'm starting to get a little weary of the lack of interest in rewarding loyalty and support over the lean years. I hope there's an official clarification at some point before the cut off date.
  24. The game has it's faults but it's kept me playing since launch. I can't say that about any other MMO, and it's not just the Star Wars license that keeps me coming back. About the only thing I could hope for is an announcement that Disney will commit to a legacy server in the future once EAs licence ends.
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