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Shonuff

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Everything posted by Shonuff

  1. Was looking for a reason to cancel my subscription. I hardley play SWTOR and this will free up my money. I've been playing LoL for awhile anyways and been having a blast. Free 2 Play is the best way to go for a theme park MMO, I only hope that the "locked content" is not pay-to-win items. I also hope locked content does'nt effect the legacy stuff either.
  2. Well this is how I see it. I would say that watching the cutscenes is the responsibility of the anxious viewer. If he/she wants to see it, it is his/her responsibility to tell the group way ahead of time that they want to view the story. From then on you will get two answers. yes or no. If the answer is no then you can simply leave and find another willing group who wants to see the cutscenes. I say this because the group is at the mercy of the person who wants to watch it. While everyone skips the cutscene they are forced to wait till anyone who did'nt skip finishes. This is not fair to the group who may have already seen the story and just want to get through the FP. I feel the OP is just butt hurt because he got flamed for not hitting spacebar. But the way I see it is if you seen the story you should be skipping it regardless and even if you have not, you should consider the group who is with you and value their time. Two wrongs don't make a right. Treat others the way you want to be treated. This is a community oriented game.
  3. Umm, if im not mistaken an inquisitors cloak is Light Armor, unless you can convert it to medium your armor rating is gonna suck since you depend on Medium armor. Unless your doing this for Role Play.
  4. I see people are taking the opportunity to bash bioware by over simplifying the process of nerfing/buffing characters. Metrics yes, but it is much deeper than that. First of all if the majority of players complain about a class, nine times out of ten there is a problem (when there is smoke there is fire). people just cry that they are catering to crybabies when in reality they are addressing a common problem. Just because you don't agree does'nt mean the problem does'nt exist. That is the problem with the community in MMO's, they think the world revolves around them. I don't always agree with the majority always, but if my character gets nerfed/buffed, I have to deal with it. You also have to take into consideration that PvP is different from PvE. The roles are the same but the combat is more dynamic, so balance is harder with PvP, PvE is simpler because the computer will always do the same thing and is controlled and predictable. A scrubby Marauder and a Pro Marauder will not always do the same thing and the results are significant. Balancing is hard, give credit where credit is due. People complain about the crybabies; i ask those same people to give consistant feedback that argues againts the opposing position so that it would benifit the developers and help them make the right choices. Simply saying "L2P" does'nt help anyone. All it does is boast your ego.
  5. Well to me they just sound like spoiled brats. They remind me of a toddler that jumps up and down, stomps his feet till he gets what he wants, as soon as he gets it he shuts up, then repeats the process again when he wants something else. its the same thing here. "Fix this or I quit!" And rather than just leave peacfully, they whine like a baby and it is so obnoxious. The problem is the developers take a very long time to get these things out and fix problems, its not liike they can just snap their fingers and make it happen. Developers should always take off about 25% of their actual subscriber base because that is about the same percent of people who will leave in a few months after release. I have complained too but it was mostly about the Servers ( I was miserable) Moving to a bigger server was so awsome. yeah its crowded, people ninja your objectives, but it is a lot faster than when I had to solo Heroics by myself. That was a pain. Comic Con is here, we are gonna get some big announcments soon, people just need to chill and look forward to the good stuff. And one last thing, these guys need to stop crying each time a major member of the team leaves Bioware or something, that is just life, it happens. It does'nt mean anything, the game will go on without him/her.
  6. I've never seen so many impatient children in my life. Its just a few more days. GO OUTSIDE!!!!
  7. Be patient. And don't forget that they are gonna expand on the server limits soon via shards which should solve the waiting periods.
  8. It's coming back. It was very popular. The only question is when. Most likley they have other events in mind so they are probably gonna do this again during holloween (Only time I can think when it would make sense.)
  9. Just go to the server you have your eyes on and create a character with the name you want to use. If it excepts (Meaning it has not been used). Delete the character and then transfer your character when prompted. Do this on the day you want to transfer. Because you can do this you can create a character with that name then delete when your ready to transfer your real character. All and all, they SHOULD put a name check before you hit play to save time. Same with Legacy. I do agree with some of those options from DCUO as some people may never return for a long time thus should not get to keep the name.
  10. Not defending EA but understand that EA has no absolute say so in the creative approach in game design unless it is from a financial perspective. It is up to the company to produce games that will generate a profit. That is the nature of buisness. Cost and time are two precious things that decides what games will live or die. If a company does'nt have enough of either, then it does'nt matter how good the game is pitched or demo'd, it will fall below expectations. So when these things are limited usually the features and content is limited. This leads to the alternative....expensive DLC to balance out things. Im only saying this because people tend to bash EA for the wrong reasons. EA only impacts creativity financially not objectivley. So even if EA wasn't in the picture you might have a developer with plenty of time but not enough money. No body works for free in the video game buisness. It is an expensive reality even us gamers must come to realize. Money makes the world go round. Ever beat those games and watch the credits at the end with the developers pictures and some of them standing by their wives and children thanking them for 3+ years for being patient? Real people trying to please a bunch of spoiled brats and they harbor no ill will againts them. Careful who your mad at guys, not everyone at EA/Bioware are as evil as you make them.
  11. The thing is the trailer said new content is coming in July and this looks like a huge update like 1.2. As I said in my last post. Development is always months ahead of the last bit of content and altered as it goes to meet consumer demand. This was probably in development since 1.1.
  12. Game developers don't have ADD. They can balance several projects at once. A programmer fixing bugs may also be coding the next content yet to be announced, almost always a member of the development staff is wearing more than one hat at a time. In other words, just because you see new content announced does'nt mean that they put current projects on hold. We ding Bioware alot on things but multitasking is a common job trait in all areas of work, I doubt they lack the basic essentials of that job. You just need to have some patience and look forward to the new content.
  13. I find it rather challanging. Yeah it does get annoying if they seem to be in your everyday path to your dailies but I like the challange when taking on dungeons. Especially when doing dailies. I can solo Heroics +2 on almost all Dailies except Poisonous Stratagies on Ilum. And of course the Heroic +4 Daily on Corellia. It actually has me trying out different companions to see the best approach. It pushes me to DPS as fast as possible before my Companion is dead and all eyes on me. Nothing like taking on 2 strong and 1 elite Jedis at once with just you and your Companion. im having a ball.
  14. I always felt in this generation that they need to get rid of the leveling process in an MMO and keep everything else. The idea behind leveling was to simulate the idea of getting stronger in a role playing enviorment; it was how people knew how strong you were againts others, however, MMO's have moved into an entirly different realm a long way from table top Role Playing Games. It is all about the raiding, the gear, the pvp, and the bragging rights. I know it's hard to picture but I really think an MMO can be made without actually leveling up or at least get rid of the traditional method of 1 through xx number and focus on building on skills and attributes. more time for content and community building. Im mostly responding to the majority here that get tired of grinding through the same content just to get to the "fun stuff."
  15. I try, but most of the quest are the same. If you stay with the class quest then fine but you miss all the good loot and leveling is more difficult because your almost always the same level as the difficulty. Story for side quest is the same with slightly different dialogue and it tends to drag. Also the story while told well is just not engaging. It's just chatter about things you could care less about. After awhile you just want to skip through and get the mission done. Add really slow and bogged down methods of transportation and you jus get tired. You spend more time getting from A to B than leveling. Even with a game with a heavy focus on story it's still just a theam park mmo with fetch quest. I asked a friend who is playing D3 now if he wanted a friend code for SWTOR, he said I played it, got bored. I could'nt even argue with him. The highest I have is a level 24 Jedi Guardian as an Alt and is the only character I am commited to only because it's the Republic side. But after I max him to 50 Im pretty sure it will be hard to pick up the other classes. IF a lot of the legacy perks they are offering in 1.3 came sooner I might have been more willing. I do appreciate Bioware trying to make my life easier but..... They are just sooooooooooooo slow in providing content. And while my wallet gets smaller I am getting antsey and about ready to jump ships to other games.
  16. Even Nintendo makes bad games. And im talking about their AAA titles not just the side kiddy games. They made bad Zelda games, Mario Games and even Bad Metroid Games. It happens. I would'nt even catagorize SWTOR as a bad game but a badly organized game. Bioware is an awsome company. I trust them because they make quality games but anyone in the industry will tell you that MMO game design is NOT a walk in the park. All the talant in the world could never prepare a company for the complexity that is an MMO. Some just ride the bull longer than others before they are bucked off. No company can have a perfect track record all the time. Now if you want a company you "Can't trust" take Capcom (Im a fighting game nut on the side) their buisness practices are so shady I don't know what to think of them anymore. That is a classic example of not trusting a video game company. The question you should really be asking is, will Bioware fix this in time? Trust is a moot point because I don't feel cheated: I seen the product, I liked the cover, I bought it, now im bored, I DO feel my time has been vastly wasted waiting for the game to grow. I think that is a much more of a fair argument. Just because the game is not doing as we expect does'nt mean we can't trust Bioware. it is a learning experience. I'd rather they learn from this and do better next time than try to be slick.
  17. So simple coding of complex ideas is a bad thing? I don't know but your whole post seems to miss the point about the update (Not just patch). EDIT: Jeez, I mean this guy. Even IM a noob learning programmer and even I know such a system is not completed in one line of code. Even "Hello World" is'nt one line of code.
  18. I think you hit an important note here. MMO's are not true MMO these days. Most of the questing, story, and content is single player. Your Class quest contributes to the majority of your leveling up. It use to not be that way. Back in the day if you wanted to tackle harder quest you had to go out in the woods and grind some mobs and upgrade your gear. That was the old fashion way. Now everything is handed to you; complete single player quest and they give you gear to get to the next quest. You almost don't even have to buy any new gear really. All the Multiplayer quest and content is at the end, only PvP really has purpose for playing early since Warzone Commendations are universally used from day one. Thats why more people do PvP than doing quest. You can even level up from 1 to 50 with PvP alone. As a Console gamer, most of the multiplayer content is no different than what you see on home console games. A good example is Mass Effect 3. Very small Multiplayer content but the progression to get better gear and weapons is exactly the same. In a way it's eerily similar to SWTORS Gear Progression give or take. MMO's are designed for Casual games now, just like every other game out their, you can thank Nintendo for that.
  19. I think people are over simplifying the Hard Mode Flashpoints a bit too much. You can't make claims like that if you don't take into the account a proper team formation for the job. Hard mode is not so hard that you need to single out specific classes to make it easier. But It's also not so easy that you can just use any class to beat it. It all comes down to balance. You do need Heal, DPS, and Tank always, but as long as they know what they are doing, you can use any class approtiately equipped and prepared. The other half is teamwork; the ability to trust each one will do their job, not hope they will. All these things accompnay a successful raid.
  20. It's a money sink. It's designed to keep you from being too rich. Pulling mods is not required but it's there for convenience. Just plan ahead so you can customize your gear correctly.
  21. For the love of the Force would ya stop making "Will Bioware survive?" post? Jeez. This is like the 10th one today.
  22. Well most people I know want to transfer to a more populated server. I don't see any way a person can gain anything on a less populated server. If your already on a crowded server, chances are you will stay there. Transfer option is the best choice. IF you move to a less populated server after you get your free transfer ticket, it's on you, at least you can pay for another transfer. Problem solved.
  23. The Imperial Agents actually have some orange gear with Hoods too that don't look to bad. They wear medium so we can wear it too. Im currently trying to get a Rakata Chest Piece for Agent and move the pieces to it. It will cost a bit of money to switch mods but the black and grey design is pretty sweet.
  24. The biggest draw for me in this game was the voice acting. As mainly a console gamer I got tired of readnig through endless scrolls of black text if I wanted to learn the lore of the game. Mass Effect and KOTOR was a big turning point with me with voice overs and story telling. It was one of the reasons I can't get into WoW. I bet half the fans who play the game don't even know what or why the Horde and Alliance are fighting. In other words, SWTOR holds my attention where other MMO's fail to do so. Some MMO's are going that route but not intensivly. Here is where I think the Voice Over work fails. The idea of voice work revolved around your choices. It worked in Mass Effect and KOTOR as well as other games but it falls right on it's rear in SWTOR because if it's not your class quest, any decision you make is pointless and only serves to give you plus or minus Affection/Dark and Lightside points which really don't make a difference. This is probably why most folks here say they don't skip the Class Quest. I don't feel the resources towards voice work hurts development though. Some people like the voice over sidequest. The only people it bothers really are the hardcores that need to get done with a quest in like 2 minutes and point 9 seconds. Even still, people can just mash spacebar and its a done deal. The voice work and story is a seperate team anyways. Content like patches and expansions come from a different team so even if you don't think it's worth it, getting rid of it would'nt make a difference nor would it be consistant with their promis of a fully engating story.
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