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Posts
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jinxwozza started following Marcus_Cade
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Marcus_Cade started following BrimstoneUK
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Tech can only do tech & force can only do force, according to the live stream. There's a really good breakdown by Swtorista on YouTube.
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Taken from How to access the Jedi Guardian on PTS
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Initial thought (I will edit & add as I go) - It is not going to be easy to compare this to "normal" with such a small selection of abilities (I fully understand why we only have these at start). I think this first selection will be better served at later dates, when comparing what has become available then. ps - Running is currently faster than using a speeder. My face hurts from laughing at how long a lap of the station just took. (Thanks 😁)
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There are only a small set of abilities/pre-builds on first test-run. Everything will slowly unlock as we go.
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We only have set abilities in the first run, the others/all will open up in later testing. 😉
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This is not set. See main threads:
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We don't have to even wait to get in game, to be shown *NO* thought has been given to the Nautolan's tentacles, as they are either sticking through the front of armours or (in the case of Bounty Hunters) seemingly feeding the rocket back-pack. This shows an incredible amount of zero thought (& laziness). If you don't care about the look of a character on the start-up screen: How bad could things look in-game. (edit) Hell, there are tentacles that are going through/overlapping other tentacles - How was this signed off as ok?!
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Since the new story was brought in, mail is costing C100 instead of C10.
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Agreed. When filing things, it is done Year > Month > Date - Hence the reason pretty much the rest of the world use DD/MM/YYYY.
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I'm sure this has been asked & answered many times, but - As the game is world-wide: Why is UTC not used, to give such times?
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Instant hit. No inturruption/pushback. FUN AS HELL! The only time I use rotations is *If* I have to, on a FP/Story Boss - Nothing else survives long enough. ** WARNING: INCOMING RANT ** Rotations: I want to play my character my way, not have it pre-defined for me. Unfortunately, more & more MMO's seem to think that the best way to give you "more options" & "greater diversity" is to give you even less choices & a more set ability usage. Instead of caving in to all the sheep, that want things mindlessly easy: Give greater choice. Make them think & learn. ** END RANT **
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I take it you mean "End Game" gear, as everything until then is still the same: Do H2's, on all planets up until the planet you are on, gear should last you a week. Hell, I did up to Tatooine in starter H2 gear from 1st 2 planets & starter items.
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Yet another ability slot stolen from Powertechs.
Marcus_Cade replied to OptimusPrinceps's topic in Vanguard / Powertech
We can also no longer Jet Charge in, until lvl59.. Yeah, you read that right: 59! PT Tanking was crazy enough, when we couldn't leap in until 30, but 59!?! Bounty Hunters as a whole have been completely ruined for me, & I have loved them since Beta. -
I am a PvE'er. It is annoying enough when things are tweaked for PvP'ers, with no thought to PvE'ers, but ultimately the changes do make sense (most of the time). However, I fail to see how removing the two melee range abilities (for those targets that have gotten a little too close) of Flamethrower & Rocket Punch, helps the "Survivability" of PvE'ers or PvP'ers. It is, in my eyes, a truly terrible decision. What do the rest of you think? ps - The Bounty Hunter icon is (now) for an ability that no longer exists.