Metaspark Posted February 9, 2012 Share Posted February 9, 2012 I can't even use Force Kick on an Imperial Agent that's under cover? seriously? I've been calling the jedi knight "good but difficult" everywhere, but ffs that's something thats a priority fix! Link to comment Share on other sites More sharing options...
Tenetke Posted February 9, 2012 Share Posted February 9, 2012 Can't check now, but if that's been added it's pretty silly. I hope it was maybe an isolated bug, or some mechanic of their class making a skill unable to be interrupted. Link to comment Share on other sites More sharing options...
Jatne Posted February 9, 2012 Share Posted February 9, 2012 Sniper/Gunslinger have a 15-20sec CD that makes their casts uninterruptable. Knowledge is power. Link to comment Share on other sites More sharing options...
Metaspark Posted February 9, 2012 Author Share Posted February 9, 2012 Sniper/Gunslinger have a 15-20sec CD that makes their casts uninterruptable. Knowledge is power. and just what is the cooldown on this ability? apparently every time I ran up to this particular sniper I couldn't interrupt anything they did Link to comment Share on other sites More sharing options...
Zazyl Posted February 9, 2012 Share Posted February 9, 2012 and just what is the cooldown on this ability? apparently every time I ran up to this particular sniper I couldn't interrupt anything they did http://www.torhead.com/ability/4cr4OBw/entrench Link to comment Share on other sites More sharing options...
SarinX Posted February 9, 2012 Share Posted February 9, 2012 and just what is the cooldown on this ability? apparently every time I ran up to this particular sniper I couldn't interrupt anything they did There is no cooldown ... if they are in cover ( If you see their little shield up in front of them) They have increased defense of 20% and can't be interrupted. Link to comment Share on other sites More sharing options...
LordBladewind Posted February 9, 2012 Share Posted February 9, 2012 Well, all gunslinger/sniper has a passive buff that prevents interrupt when behind shield. Hold Position While in cover, ranged defense is increased by 20% and you are immune to interrupts and ability activation pushback. What you do is force stasis/awe them out of the cover. However, this would not work in their entrench is up because they get CC immunity from it. Link to comment Share on other sites More sharing options...
SteveGarbage Posted February 9, 2012 Share Posted February 9, 2012 From what I've read, Snipers are a counter to Guardians/Sentinels and should be avoided in PvP content. Link to comment Share on other sites More sharing options...
Lomerell Posted February 9, 2012 Share Posted February 9, 2012 From what I've read, Snipers are a counter to Guardians/Sentinels and should be avoided in PvP content. Anyone with range or pushback is a counter to Guardians/Sentinels. Link to comment Share on other sites More sharing options...
Cerion Posted February 9, 2012 Share Posted February 9, 2012 Glad I don't PvP here, lol. Rarely do I ever feel the need to ragepost from PvE. Link to comment Share on other sites More sharing options...
Metaspark Posted February 9, 2012 Author Share Posted February 9, 2012 and yet it comes as no surprise...Imperial Agents are the Frost Mages of ToR, and Sentinels are the Vanilla Retribution Paladins... Link to comment Share on other sites More sharing options...
telephonebox Posted February 9, 2012 Share Posted February 9, 2012 People always whining that sentinels are **** at pvp etc, just roll a different class if you cant handle it? You can still use force camo to get near them or stasis to get them out of cover. Quit your ************. Plus snipers are the most immobile class there is so just LoS them. Link to comment Share on other sites More sharing options...
cutthroatfoxdie Posted February 9, 2012 Share Posted February 9, 2012 i dont have many problems with snipers Link to comment Share on other sites More sharing options...
pure_laced Posted February 9, 2012 Share Posted February 9, 2012 I fear a Sorc more than any other class as a Guardian Tank. Can never get close enough even with Leap, because of the knockback, root in place, force sprint, lightning slow, etc etc etc. Link to comment Share on other sites More sharing options...
Metaspark Posted February 9, 2012 Author Share Posted February 9, 2012 People always whining that sentinels are **** at pvp etc, just roll a different class if you cant handle it? You can still use force camo to get near them or stasis to get them out of cover. Quit your ************. Plus snipers are the most immobile class there is so just LoS them. lol? I made a statement that it's ******** I can't interrupt IAs, and someone answered me about an ability I was unaware of. I still think its ********, but now I know why I can't interrupt them and will drop the subject. you really think you're any better by just charging into my topic complaining about me not liking something? and I don't have camo or stasis. not high enough level for them. yes, I'm doing warzones under level 30. problem? Link to comment Share on other sites More sharing options...
Cerion Posted February 9, 2012 Share Posted February 9, 2012 and yet it comes as no surprise...Imperial Agents are the Frost Mages of ToR, and Sentinels are the Vanilla Retribution Paladins... lemmeguess, those are WoW references? Never played it...and glad of that fact. Link to comment Share on other sites More sharing options...
Metaspark Posted February 9, 2012 Author Share Posted February 9, 2012 lemmeguess, those are WoW references? Never played it...and glad of that fact. yes. with Cataclysm, the most recent expansion, the Frost tree for mages got pretty much every ability that made individual classes viable in pvp, even better tanking talents and abilities, and despite the obvious need for a nerf all blizzard would do was, at the most, nerf a completely unnecessary ability, or just outright buff the class even more vanilla retribution paladins...long story short, they were basically laughed out of any possible group for pretty much anything Link to comment Share on other sites More sharing options...
VoidJustice Posted February 9, 2012 Share Posted February 9, 2012 (edited) Just curiously, which classes do you feel strong against? lulz... I like classes at half health... Im really good against them! Also that class that has my team focused on them! My least favorite class... is that school of Sith Assasins that think I cant see them that are circling and waitting for me to leap on to that healer. schools of Sith Assasin ... never a good thing to have pop out of nowhere... I also enjoy councelors that Deee Peeee Ssssss and don't heal and a companion that constantly taunts me for smoochies even thou I am celebate... Ah the life of a Jedi... Edited February 9, 2012 by VoidJustice Link to comment Share on other sites More sharing options...
Jujopo Posted February 9, 2012 Share Posted February 9, 2012 Force Stasis is a level 24 ability...and Entrench has a 60s CD which leaves 40s of them vulnerable. Link to comment Share on other sites More sharing options...
Metaspark Posted February 9, 2012 Author Share Posted February 9, 2012 Force Stasis is a level 24 ability...and Entrench has a 60s CD which leaves 40s of them vulnerable. is Stasis that stun that's practically useless because it incapacitates me as well, so I never have a viable reason to use it and so have not remember the name of it? if so, it's useless because it incapacitates me as well Link to comment Share on other sites More sharing options...
Jujopo Posted February 9, 2012 Share Posted February 9, 2012 Stasis can be used against targets immune to stun effects and gets them out of cover. Also, there's 40 seconds where they aren't under entrench. That's 5 uses of force kick before they become immune to at least that. And by that point your stasis will probably be off CD. Link to comment Share on other sites More sharing options...
LordBladewind Posted February 10, 2012 Share Posted February 10, 2012 /facepalm Charging a sniper 1v1 is bad strategy. The whole point of Force Stasis is to drag them out of cover, where half of their abilities are not usable until they get back in it. Also, certain spec reduces damage taken while in cover, which you have just negated with Force Stasis. You want to use your force stasis after building 3 stack of OS and popping zen. If they are silly enough to try and run away instead of getting back into cover, it also let you force leap on them as they are out of cover. Link to comment Share on other sites More sharing options...
Metaspark Posted February 10, 2012 Author Share Posted February 10, 2012 /facepalm Charging a sniper 1v1 is bad strategy. The whole point of Force Stasis is to drag them out of cover, where half of their abilities are not usable until they get back in it. Also, certain spec reduces damage taken while in cover, which you have just negated with Force Stasis. You want to use your force stasis after building 3 stack of OS and popping zen. If they are silly enough to try and run away instead of getting back into cover, it also let you force leap on them as they are out of cover. yeah, I get the whole stasis thing now but I wasn't charging the sniper alone...well, I was, but that's because no one else was going after him, and instead opted to deal with the much less threatening classes when left alone Link to comment Share on other sites More sharing options...
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