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Jujopo

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  1. Personally it doesn't really bother me. I have enough stuff that I CAN use that losing two abilities (only one of which I actually use on a regular basis) doesn't have much effect. We still get backhand (if you spec'd immortal) which works on literally anything, force choke, and force push (that work unless resisted). Still would be cool to be able to use them slightly more often but eh, what are ya gonna do lol
  2. You should still be on Tattooine at your level. Or just the very very beginning of Alderaan...all the way during Act 1. Getting PL'd through your content isn't going to be worth it if you can't do anything by yourself, friend.
  3. Trees take time to grow and show their true strength, you can't judge a tree based on having 4 points put into it.
  4. I agree 100% on this. Companions are only about 1/3 as effective as you are at any given role. Tanking is already one of (if not the) most gear reliant roles in the game, doubly so for companion tanks. Giving Khem really good gear will help tremendously in the long run.
  5. Juyo form by far. Watchman builds on it and it'll help increase your dot's crit chance (tier 2 watchman skill "Juyo Mastery" gets up to 3% per stack of juyo, making for 15% at 5 stacks) as well as the damage inflicted by them and your regular attacks.
  6. I'm a migrating veteran mmo player, and coming from a game where the damn chat log basically tells you "Big *** aoe damage in 3 seconds" and people don't run out, I totally understand the necessity. If you die from something channeled that you can avoid, you deserve it. I just finished Belsavis, and pretty much up to now the fights have basically been what you described. Saber throw, charge, smash, etc etc. Good to know that I'll have to put on my "oh sh*t" shoes for Voss.
  7. I just hit 41 and finished Belsavis, and I've had Quinn with me pretty much since I got him. If you keep his gear upgraded (as well as your own) then you can keep him on Officer's Instinct and perform just fine. I should mention I'm immortal spec Jugg, so my dps suffers and as a result I tend to keep Quinn in his blaster stance to compensate slightly for dps loss. The only thing of his that I have turned off is that completely pointless carbonized stream, since it's an 8 sec channel that takes priority over healing for some reason.
  8. Basically I believe Baras tells you that Nomen Karr (Jaesa's former master) has "been a thorn in his side" due to his ability to stop Baras whenever Karr has been involved.
  9. ^ This. Granted there's no more options for fem troopers but still, the fact that there's actually interspecies relations isn't a new concept. Look at Mass Effect.
  10. So THAT'S why Jedi wear robes? So the dark side has cookies (allegedly) and light side has skin bling...tough call.
  11. Stasis can be used against targets immune to stun effects and gets them out of cover. Also, there's 40 seconds where they aren't under entrench. That's 5 uses of force kick before they become immune to at least that. And by that point your stasis will probably be off CD.
  12. Force Stasis is a level 24 ability...and Entrench has a 60s CD which leaves 40s of them vulnerable.
  13. He's talking about the fact that over 100% acc begins to reduce the chance of attacks being blocked/parried/dodged/etc. 100% just means you won't miss. 100% doesn't mean you can't be blocked or parried.
  14. I have a biochem alt, which is very useful as I'm taking up Jugg and finding the baseline medpacs and stims better than ones you can buy from a vendor. I feel like the crafting skills are more to benefit characters that are still in the leveling process, not 50. At 50, your able to do endgame stuff which has always been the source for top tier gear. It would be nice to have something to look forward to, though, instead of just being able to make gear for lower leveled alts.
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