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Lomerell

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Everything posted by Lomerell

  1. Found this thread researching 20 Oct 13. First, the crash to desktop would net me mission rewards at my destination upon login. Later, the crash returned me to the flashpoint, just before the console dialog, forcing my character into an endless loop of choose a destination, crash. What finally worked was the suggestion to MINIMIZE. In my case, that meant going from fullscreen mode to windowed. I suspect that had more to do with it, whereas minimizing might be superstitious ritual, but I did it, and it worked. In my case, as SOON as I'd pressed 1, I minimized the window, listened for awhile, and when I reopened the game, Dromund Kaas was loading. I arrived with mission rewards, no crash. I'm running Windows 7 with an ATI 5850 and two identical Dell monitors on DVI ports. I update drivers often and research other ways to improve performance. Prior to the working fix described above, I'd tried various fixes in the thread, such as: Never touch the spacebar -> Didn't work Alt-tab during the scene -> Didn't work Try it grouped -> Didn't work Try it solo -> Didn't work Try selecting "Dromund Kaas" -> Didn't work Try selecting "Imperial Fleet" -> Didn't work Try it with companion on errand -> Didn't work Try it with companion present -> Didn't work Additional details: I've experienced the bug on at least two characters. Most tests conducted with a level 15 Imperial Operative with Kaliyo, conversation choices elsewhere both darkside and frequently earning Kaliyo affection. What bothers me is that this thread has been active since 02.17.2013 , 08:13 AM | #1 ...and it took me about 15 minutes to give you more information in more detail than Bioware. I'm a paying customer, current subscriber, with a variety of cartel purchases, who makes a living writing. Exactly the kind of customer (I'd think) a gaming giant would prefer to keep. If Bioware doesn't have staff as analytic and detailed as its customer base, I suggest they hire real talent. Else is smacks of apathy. Some of us have been with you since Beta.
  2. Same After subscribing. Doesn't BW realize that these silly limitations even wear down fanboys?
  3. Wrong. My consular has a spell identical to Kick in every way except the CD is maybe 2 seconds longer and (this is the important part for PvP) it has a 30-yard range. Which class do you think is getting more interrupts? It isn't hard. Hell, my Consular gets more interrupts in PvE too because I can sit back and stop whichever mob is casting the worst spell instead of JUST the ones in melee range.
  4. Anyone with range or pushback is a counter to Guardians/Sentinels.
  5. If the interface can tell if I'm wearing a helmet or not, and have that checked/unchecked at will, and the coding allows the helmet to appear/disappear, how CAN this be HARD to code? There are ALREADY hood-down models in the game. Take the hood from ANY of those for the "hood down" graphic and apply the helmet toggle code to hood up/down. Can some programmer explain why THAT won't work but the helmet toggle is standard in MMOs?
  6. Let me put it to you plainly. On my team are 5 sentinels. On the enemy position are 2 Sorcerors. Since Leap is our focus opener, standard procedure is to LEAP into the fray, to close the distance because, hey, while we're RUNNING to the target, we're useless. 100% useless. (Meanwhile, the sorcs can pound us at range.) But suppose we don't. Suppose we take YOUR advice and use Leap as a "reverse push", meaning, let's save it for AFTER we get pushed. AOE pushes us off. One spell incapacitates ALL FIVE of us sentinels. But that's okay, we remember your immortal wisdom: We all leap back, close the gap 100%...assuming we can each resolve Line-of-Sight in 0 seconds (unlikely). The other Soc then burns his aoe knockback. We're all knocked off again. Two pushbacks versus 5 closers. Who wins? Meanwhile, both of them are ranged. All of us are melee. Who wins? Outnumbering the enemy by > 200% our closer is STILL worthless. Savvy? No, of course you don't.
  7. That'd be much easier if the forum mechanic allowed you to view the thread during your reply.
  8. I addressed...in the rest of my post and the next post. I guess it's easy to misrepresent someone by cutting off half of their argument (like the conclusion) or taking things out of context.
  9. At face value, it doesn't help. If their knockback is on CD and mine isn't, or I time it better, it DOES help. Knocking them off means they can't knock me off, savvy? It's competition instead of victimhood. Which would you prefer? But your second option is pretty good. Melee in every MMO have been underbalanced in PvP because Devs seem to think that = damage is good, ignoring the fact that a 30-yard range means SIGNIFICANT uptime and a 4-yard range is significant downtime. If I only get to whack my target once every several seconds of chase, that hit had better count. Meanwhile, sorcerers/sages/troopers/gunslingers(etc) are having their way with me. They don't have to make their hits count, they get a full rotation. Snares and stuns are breakable. Being knocked off isn't "breakable". The reason Sentinels are asking for them is that the knockoff game is one we simply can't play.
  10. How to play Huttball as a Sentinel: 1. Leap to target. 2. Be knocked off. IS LEAP UP? 3A. No: Chase target until leap is back up. 3B. Yes: Leap to target. 4. Goto #2. How does Force camo help when everyone us is just CC'ing me even without their CC abilities? How does anything help? The reason Sentinels are asking for knockbacks is because they feel RIDICULOUSLY effective in certain circumstances, ergo not having them feels gimped. For those who are saying "L2P", let me offer you some insight: 1. My rotation does not help if I've been knocked off. 2. My gear does not help if I've been knocked off. 3. My DPS does not help if I've been knocked off. 4. My focus management does not help if I've been knocked off. 5. Force Camo does not help if I've been knocked off. 6. My interrupts do not help if I've been knocked off. Your cries of "learn to play" in answer to a complaint about knockbacks are unconstructive at best, insulting at worst. Just because other classes can immediately disable me -- without burning their ACTUAL CC -- doesn't mean I can't play my class. All the skill in the world doesn't let me interact with targets once they have knocked me off. Period.
  11. Companions do not have classes. They cannot wear class-specific gear (i.e. of the gear says "Trooper" or "Knight" as a restriction) and will possess abilities resembling more than one class.
  12. You still won't get EVERY Kira quest right away. You need to KEEP advancing the story AND keep gaining affection throughout the game. There is no point at which you suddenly get all the quests at once. "Ground Rules" was unlocked when she joined your ship (and you got your ship). The next mission or two will unlock at the next meaningful point in the plot. And so on. So at ANY point, you could post, "Kira hasn't talked since X" and it would be true, still not bugged.
  13. Has not been acknowledged by BW despite both this thread and an ingame ticket with a direct link to the video proof.
  14. I started an in-depth thread with statistical analysis on this very subject. To answer the OP's question, I die with anybody but Doc/Kira, and have geared ALL my companions in pre-tier level 49/50. With Kira, I must rest between every fights, so I use Doc. Universally. 21% of the Knights who mostly use Kira still switch to Doc for hard fights. You can find that (and more) stats here: http://www.swtor.com/community/showthread.php?t=163278
  15. This is almost, but not quite true. Kira does have a single dialog mission when she first joins your ship. It's called "Ground Rules". To unlock "Ground Rules", you must first advance your class plot to the point where you own a ship. To unlock all future dialogs, you must first advance your class plot beyond the point where they become relevant. This is the case in the above spoiler. It also also the case for future dialogs. Some simply will not happen if your plotline is not sufficiently advanced. This is not unique to Kira, it applies to all of your companions. There are two gating factors to unlocking companion dialog: Class plot progression Companion's affection Either one being insufficient may block additional companion quests. If your companion has a "let's talk" icon on their portrait but does not say "let's talk" when you click on him/her, the companion has no dialog for you. The bug is graphical in nature and is not related to companion progression. It is in no way related to Kira's original bug. It can happen with any companion. Many players believe that it is evidence your affection is high enough for another dialog, but your plot progression is not. I am posting this to answer hundreds of posts resembling these complaints: I have 10k affection on Taris and Kira won't talk to me! She is still bugged! I have beaten the game and Kira won't talk to me! She is still bugged! After I did MISSION X for Kira, she hasn't talked to me again! Companion missions are designed to appear gradually. If you just left Coruscant and are expecting Kira to abruptly offer ALL of her dialogs, you'll be disappointed. Likewise for ANY companion. It doesn't mean you're bugged. I do not have a master list of combined plot/affection requirements for Kira (or any companion), which would be spoiler heavy besides. Suffice to say that you should not panic until you have completely advanced the storyline AND maxed your affection. There is another important fact to realize: Kira does not have endless dialogs. At some point, you're finished, just as with the class quests. It doesn't mean you're bugged. I have seen this question frequently asked also.
  16. Haha, that's great to hear so quickly. It's odd that they would help with an error like that and not a drastic one like a player being unable to advance his plot, but I don't necessarily want this to degenerate into a discussion of WHICH tickets BW chooses to help. It may be that some, they simply don't have answers for yet. You've already proven that there ARE CSRs out there, they've just been rare spawns for some of us. Great to know.
  17. Disclaimers: I love this game. This is not an "or I'll quit" thread or anything similar. Many MANY things have already been fixed, including awful/major bugs. This release is overall VERY smooth. In all known instances where tickets were submitted, Bioware's response has been automated email. The ultimate message might say: This will be addressed in a future patch. Your ticket was sent to another department. However, the problem itself is not fixed/addressed and no further assistance occurs. In all of my tickets, friends tickets, guild's tickets, and forum posts, this has been the case. This has been true even if: The player's class quest became bugged and he could no longer advance the plot for his character - at all. The player got stuck in someone else's class quest instance and couldn't leave until Fleet Beacon became available, rendering that character unplayable for up to 18 hours Players, please tell me that some of you HAVE been helped by Bioware. Rather than blame them for my own misperception, I'd rather stay optimistic: People are being helped, I just haven't seen it yet. It is entirely possible that the stories we hear are the ones that upset people, and not the ones where things went well, thus our perception is skewed. This is your chance to set the frustrated ones straight.
  18. I take Doc over Kira because (like 70% of the players I polled in a different thread): If I take Kira, I have to rest between every fight. If I take Doc, I don't have to rest between fights, or rarely have to. Sure, the fights take longer, but if my options are: Longer Fights Staring at myself meditate ...then I find #1 preferable to watching my character sit still and stare at nothing between every fight. Even if the fights take longer, at least I'm DOING SOMETHING. And as far as which one wastes more time, I'd have to see a side-by-side video comparison to be convinced that anyone knew what the hell they were talking about.
  19. Here is a link to the quest. http://www.torhead.com/mission/8Qvw0S2/the-merciful-one Took me awhile to find the name. Once you have spoken to Darshyn (with Kira), that's the end of the quest. It didn't "disappear" any more than any quest you've ever completed "disappeared" with patch 1.1. Unless you never went to Nar Shadaa.
  20. You go talk to her friend. That's it. If you've done that, the quest didn't "disappear", you completed it, just like any other companion quest. It's done and gone. There is nothing else to do until you unlock more dialog. If you talked to her friend, there is nothing else to do. Why are you assuming there is?
  21. That is not what I said. Progressing your plot gradually unlocks additional quests from her. Gaining more affection gradually unlocks additional quests from her. Progressing your plot without gaining more affection will not unlock additional quests. Advancing your affection without progressing your class plot will not unlock additional quests. Having minimum affection for QUEST X but not being far enough in your plot means QUEST X will never happen. Likewise if you have advanced sufficiently but have insufficient affection. Thus, the only way to know you're missing quests for sure is to 1. Complete all of your class quests 2. Max your affection You clearly have room for improvement in both categories. If you advance them both, you will continually unlock new quests for her. You will know when you are done when both are maxed and there are no more quests. Until then, what sense is there in worrying?
  22. You may not want to do it, but that is the only we OR devs can figure out what all you have/haven't tried. Should you have to do it? No. Would doing it possibly reveal the one NPC you forgot to talk to in some godforsaken corner? Maybe. If you don't like that maybe, reroll. Otherwise, test -- thoroughly -- and post. A bulleted list. I've done this, that, x, y, z, talked to Joe, he says "X" when you right click, no cutscene. Talked to Bob, he doesn't even respond when you right click. Went to Mark, but the phased instance is red and says you must be a Jedi Knight on the right phase to complete this mission. That is the only way we -- or the Devs -- will ever know how this occurred or where you can pick up your quest again. If you have no class quests, as a prior poster suggests, you are clearly broken, but I'm still convinced SOMEONE has your class quest and you either dropped it or never started the next step, etc. You, as yet, have not posted a list of places you've tried both your holoterminal AND your intercom nor any of the other steps. All we can offer (til you do so) are vague guesses. The same is true for any Devs you hope look into the issue. How do you expect them to fix something they know nothing about? Barring that, your only option (which should be done in tandem) is constantly submitting bug tickets that are polite and fair stating: "I have no class quests. This character is unplayable and impossible to advance until this is fixed. Please advise how I can continue to play this character." Not one person in the forum can solve this, though we have all tried.
  23. For 9 ZILLIONTH time DIFFERENT @#*($@*$@#$ BUG that is ONLY GRAPHICAL and has NOTHING to do with Kira/Kira bug/actual dialog/missions/plot progression
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