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LordBladewind

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  1. It really depends on how they are scoring the kills. A Pike is going to do a lot less damage than a Starguard or a Quarrel, for example. Proton Torp bypasses both shield and damage reduction. EMP Missile + Proton Torp combo can usually score a kill on most ships.
  2. At the end of the day, it all boils down to math. You ain't gonna do much if you have a few people after you. Bad match making/fodder team mates makes it worst,.. while they are busy being dead, there are more people shooting at you for lack of fishes in the pond. That's why a lot of matches are so one sided. Then there are lots of bad habits, like idiots that keeps flying into a crowd of enemies, or those angry birds that keep trying to go after you for shooting them down... all they are doing is just feeding. Dude, do I look like a bird feeder? Shoo. Folks keep finding more ways to lose a match than win them these days.
  3. Current PvP Issue - Some smart ass never-played-the-game BW employee decided to create a PvP gear track. For whatever reason, the iLvl is severely under level capped relative to modded/Ops gear for the sake of. Everyone comes in with i336+ gear or you are fodder for focus fire. Then you have folks who just step into arena with i320 or less gear and wondered what happened. Long time GSF issues... when was the last time we got new maps/planes/crew/BW showing the slightest love or concern for GSF? Emphasis on the #lol_we_added_GSF_to_PvP_season, it will end up with nothing more than 2 new entries of season tracks: win X games, something or other xxx matches, some achievements for PvP season #, and whatever rewards they want to add for the pvp season. Ain't got nothing about giving proper tutorial on GSF, or dealing with AFKers, etc. that so many people already mentioned.
  4. GSF never left the dark corner to begin with. BW just want to lol_we_added_GSF_to_PvP_weekly. But TLDR it is a fail design that only attracts more fodders to fill the queue, instead of addressing fundamental problems with PvP/GSF.
  5. It's easy to say remove season/cosmetic rewards, but I don't see BW doing it ☠️ We can pretty much throw gear boosting out the window thanks to Ops gear. Dumb and simple fix is to give everyone default max tier pvp gear when they go into pvp. This should also make it easier for BW to balance the classes since they will be dealing with fixed stats. P.S. They can just outright eliminate the PvP gear track... because it is now "cosmetic purple gear"... the "geared folks" just come in with the i336 modded gear or R4 gear anyway. Just give us TF or lol credits💦 instead of crates (e.g. user can choose the reward) 😛 P.S.2 Per above, it doesn't feel like current dev actually play the game. 🥶
  6. It would be nice if GSF can reduce some arena grinding... but why is it a sub only objective? If BW is not going to do anything meaningful, then don't touch it. The last thing we need is to force players to grind more stuff, so they just come in to GSF and mimic ignoring the huttball.
  7. I do not know if it is just me, but I noticed that the missile lock is breaking for no reason after the move to 64-bit.
  8. I noticed the 2V-R8 Customization - Target Dummy is not on 50% off collection unlock, but I believe the C2-N2 version is. Isn't all CC bought collection item supposed to be 50% off?
  9. With regards to decos, the current pricing for it (e.g. Manaan, Ruknuk) is just about right. Credit sinks does not have to be expensive. Rather, making it affordable both sub & f2p players is ideal. Giving players a reason to get multiple copies (such as with the use of achievement) would do the trick. Alternatively, they can create a new collection system for decos, and if you assemble a set, you can unlock a new deco as reward. Same idea can be applied to pets, mounts, even armor set... Item collection is a very powerful credit sink (hardly a new concept if you look back at stamp, coins, sticker collection, etc). The key is to make it not too difficult to achieve so more folks can hop on the bandwagon. (On that note, our achievement can really use a search function). BW is trying to use travel cost as a credit sink. I am merely redirecting them to use quality of life stuff like decos, or appearance changes as @Irnini suggested to soak them credits. We don't want to impede new players and frustrates them, GSF queue has been getting slower and we need more GSF scraps to feed the Jawas 😛
  10. Just to clarify, I meant to add the sensor blip so they can show up like the Sats A B C, so it is easier to find your heading and fly towards them.
  11. Quick Travel now has a credit cost associated, with a minimum cost of 100 credits and a maximum cost of 5000. The cost to travel is dependent on the distance traveled. Priority Transport Terminal now costs the original planet travel costs to transfer between daily areas. Travel to Strongholds now costs the original planet travel costs to transfer between planets. These measures hurts new players/people grinding credits for augs. Doesn't do much for people with 50b+ credits in their legacy bank. Dev really doesn't play the game. Suggestion: Lower Maximum credit limit per legacy. Existing legacy don't lose them right away. They will just be overlimit or be in some sort of escrow. This make it less meaningful to hoard credits. Allow players to use the credits meaningfully/as part of gameplay, like converting credits to CQ, companion level (like with the Season companion), decos, etc. (Please do it in a way that requires less clicking, sick of loot bag mechanics). Essentially, adding more purchasable credit sinks that would be attractive to established existing players... e.g. an achievement for buying a new deco set specific to the theme of each SH. For the newer, less established players: Allow players to purchase BoL version of cartel items via a combination of CC & credit (e.g. 50% CC + a large chuck of credit). Face it, BW makes their money off CC... Allow use of credit to unlock collection. Need more ways to burn them credits, right? Raise character credit limit on F2P players so they can go help spend it. Reduce demand for overpriced items on GTN A lot of credit is converted form CC goods such as hypercrates, black/white dyes, weapon tuning, etc. via GTN But if players can craft some of these dyes/crystals, weapon tuning themselves... or via tokens earned from gameplay, then this will shift supply and demand. Rework gearing to be more effort based and less on resource... specifically I am referring to the augs. Simply make it less costly and allow players to more easily make it themselves to reduce GTN demand (read farm credits for it). Making credits less useful for gear, and people would prioritize whatever else helps get them best gear.
  12. Would be nice if Dev can add a sensor blip for your team's repair drones, so they are easier to find. Better yet, make it toggleable. Not that I expect much, since current dev doesn't play the game... I was going to say they never touch GSF... but they did recently by killing the medals...
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