boobaffet Posted January 23, 2012 Share Posted January 23, 2012 I dont get why they changed that. It is annoying. Link to comment Share on other sites More sharing options...
Chiricahua Posted January 23, 2012 Share Posted January 23, 2012 I've seen 10 times more game bugs post patch 1.1 than prior. Biggest bug is ability delays. Link to comment Share on other sites More sharing options...
face_hindu Posted January 23, 2012 Share Posted January 23, 2012 I've seen 10 times more game bugs post patch 1.1 than prior. Biggest bug is ability delays. This was no bug. Cake is a lie; there is only pie. Link to comment Share on other sites More sharing options...
Kyomih Posted January 23, 2012 Share Posted January 23, 2012 Just change it back the way it was - I do not understand why this needed changing anyway. I normally have no issues with adjusting to changes in a game but this actually had me killed quite a few times in pvp, since specially for long cooldowns you can NOT tell if the CD is met completely or not. Link to comment Share on other sites More sharing options...
Pherenice Posted January 23, 2012 Share Posted January 23, 2012 I notice some more stuff also when i want to maximize my global cooldowns. Take cover Ambush Xplosion probe Laze target Snipe Grenade when i want to dish out this combo more then 1 skill will not go off. Specialy the casted stuff...... Its very anoying to say the least... Link to comment Share on other sites More sharing options...
siegedeluxe Posted January 23, 2012 Share Posted January 23, 2012 What they should do is add a count down on the abilities... Link to comment Share on other sites More sharing options...
Boxan Posted January 23, 2012 Share Posted January 23, 2012 Just signing in to agree completely with OP. Link to comment Share on other sites More sharing options...
TorqueoMilitaris Posted January 23, 2012 Share Posted January 23, 2012 I do not understand why this needed changing anyway. Because they doesn't knows, how should they makes the game playable. Because they are just making it, not playing it. I dont understand, why they doesn't accepts player-made addons (least for UI customizatons, UI looks, CD timers, etc). Without that it will cost 100 more patches, until they will makes a usable UI Link to comment Share on other sites More sharing options...
vandana_ Posted January 23, 2012 Share Posted January 23, 2012 (edited) I was directed here from PTR forum for questions, so here I go There is still no change/fix to cooldown display in 1.1.1 on PTR - no option in Preferences to revert the 1.1 change either. The patch notes say nothing about this particular issue (abilities on cooldown not "greyed out") and patch notes for 1.1 which introduced the change were very precise: Quote: The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met. My conclusion is the fix is not being implemented. Could you please clarify if we are getting cooldown display fix this patch (1.1.1)? Edited January 23, 2012 by vandana_ Link to comment Share on other sites More sharing options...
Redsuns_ Posted January 23, 2012 Share Posted January 23, 2012 I was directed here from PTR forum for questions, so here I go There is still no change/fix to cooldown display in 1.1.1 on PTR - no option in Preferences to revert the 1.1 change either. The patch notes are unclear about this particular issue (abilities on cooldown not "greyed out") and patch notes for 1.1 which introduced the change were very precise so my conclusion is the fix is not being implemented. Are we getting cooldown display fix this patch (1.1.1)? at least one week if bioware actually care or maybe never. Link to comment Share on other sites More sharing options...
PlagaNerezza Posted January 23, 2012 Share Posted January 23, 2012 I was directed here from PTR forum for questions, so here I go There is still no change/fix to cooldown display in 1.1.1 on PTR - no option in Preferences to revert the 1.1 change either. The patch notes say nothing about this particular issue (abilities on cooldown not "greyed out") and patch notes for 1.1 which introduced the change were very precise: Quote: The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met. My conclusion is the fix is not being implemented. Could you please clarify if we are getting cooldown display fix this patch (1.1.1)? I would like this answered. I have the same issue. The blue count down whoops not finished quiet yet, check back in .5 seconds needs someone to fix. Its terrible mechanically that it operates that way. That little blue sliver is really hard to see at the bottom. If you made it bigger and just stay there it would be better, but right now often its very hard to tell if its still cooling down. Link to comment Share on other sites More sharing options...
face_hindu Posted January 23, 2012 Share Posted January 23, 2012 I would like this answered. I have the same issue. The blue count down whoops not finished quiet yet, check back in .5 seconds needs someone to fix. Its terrible mechanically that it operates that way. That little blue sliver is really hard to see at the bottom. If you made it bigger and just stay there it would be better, but right now often its very hard to tell if its still cooling down. We hear your feedback and are working on adjustments to increase the readability of the cooldown UI in an upcoming patch. -- Georg So there. Around the quote, a perimeter create. Link to comment Share on other sites More sharing options...
Dodik Posted January 23, 2012 Share Posted January 23, 2012 (edited) The fix for this seems to be fairly simple: in addition to checking for sufficient energy/force, SWTOR client should check if the ability is not on its individual CD, and only then light up the ability icon. That would be better than both the current and previous implementations. Edited January 23, 2012 by Dodik Link to comment Share on other sites More sharing options...
AugustBurnt Posted January 23, 2012 Share Posted January 23, 2012 Once again, a bad decision sparks a threadnaught and there is no official reply. I think the devs are ganking Republic players on Ilum. I at least hope they're not on the clock this month... They have made a response, you are too lazy or stupid to look for it apparently. Link to comment Share on other sites More sharing options...
vandana_ Posted January 23, 2012 Share Posted January 23, 2012 So there. 2 days left to patch go live it hasn't been implemented and mentioned in the patch notes therefore I asked for confirmation. Link to comment Share on other sites More sharing options...
Jebazel Posted January 23, 2012 Share Posted January 23, 2012 This patch is their last chance... I re-subbed but cancelled again after rage quitting from dying to a non-functioning UI. Again! If it's not sorted by the end of the month I'll be outa here for good.. Link to comment Share on other sites More sharing options...
ThePirateMD Posted January 23, 2012 Share Posted January 23, 2012 This patch is their last chance... I re-subbed but cancelled again after rage quitting from dying to a non-functioning UI. Again! If it's not sorted by the end of the month I'll be outa here for good.. :t_cool: Link to comment Share on other sites More sharing options...
Foxtrotmikelima Posted January 23, 2012 Share Posted January 23, 2012 Agreed. I was excited to hear 1.1 was going to address the Ability Delay. But after seeing the changes....I feel like either BW used the Ability Delay issue as a cover for this change. Or they completely didnt listen to the playerbase when they made reports about the issues with the ability delay. Link to comment Share on other sites More sharing options...
AugustBurnt Posted January 23, 2012 Share Posted January 23, 2012 Kids these days... Link to comment Share on other sites More sharing options...
lifewontwait Posted January 23, 2012 Share Posted January 23, 2012 We hear your feedback and are working on adjustments to increase the readability of the cooldown UI in an upcoming patch. -- Georg Putting it back the way it was would be perfect. Link to comment Share on other sites More sharing options...
DragnHntr Posted January 23, 2012 Share Posted January 23, 2012 Putting it back the way it was would be perfect. No, it would not. There was a specific issue that people were having that caused them to make this change. Is it worse now? Maybe. However the correct solution is to actually fix both problems, not just roll it back. Link to comment Share on other sites More sharing options...
DarthCamper Posted January 23, 2012 Share Posted January 23, 2012 Game is not unplayable because of this but I will certainly jump on the /agree bandwagon. Anything that has 30 seconds or more of a cooldown, after that bar gets near the bottom of the icon I can't always tell if it is ready for use or not. The old way was more visually confirming than this new way. But the new way does look better. Maybe a color shade change to the icon, maybe red?, while it is still on cooldown would be beneficial. Link to comment Share on other sites More sharing options...
face_hindu Posted January 23, 2012 Share Posted January 23, 2012 (edited) 2 days left to patch go live it hasn't been implemented and mentioned in the patch notes therefore I asked for confirmation. EDIT: Mr. Zoeller did not say NEXT patch; he said in "an upcoming" patch. Edited so it wouldn't get removed. Edited January 23, 2012 by face_hindu Link to comment Share on other sites More sharing options...
vandana_ Posted January 24, 2012 Share Posted January 24, 2012 EDIT: Mr. Zoeller did not say NEXT patch; he said in "an upcoming" patch. Edited so it wouldn't get removed. If you want to be so precise go read other development tracker posts. Link to comment Share on other sites More sharing options...
Sai-to Posted January 24, 2012 Share Posted January 24, 2012 I think it's fair enough to complain when they make a much, much worse problem "fixing" something else. This is where I disagree. I don't see the new hotbar as a problem at all. I can tell when all my long CD skills are ready or not by watching the GCD. It sounds like a lot of people are doing nothing while they wait for skills to come off CD, so you can't use the GCD bar as a reference. Link to comment Share on other sites More sharing options...
Recommended Posts