Skorz Posted January 18, 2012 Share Posted January 18, 2012 Game actually runs even better now after the patch and my computer is not so great (Intel Core 2 Quad 3.20Ghz, 4GB RAM, Radeon HD 6850) and all my settings are set to high except shadows are turned off.. I even have AA set to high and my game runs better now. PvP lag is gone too! Link to comment Share on other sites More sharing options...
GoLoT Posted January 18, 2012 Share Posted January 18, 2012 Whiners =! players, if some people choose to leave when the "free" month is over it's ok, the game's been out for a month so it's still too soon to judge about that. People who spend the whole time complaining and whining are not players IMHO, because if you're complaining you're not playing much since you don't enjoy the game, better unsub ASAP in those cases. Here we're discussing about a very common feature most games have and it's not fully working for now despite being announced in the patch notes as being present in the game as of today's patch, nothing else. It really doesn't matter if some players like it or don't see it as a important feature, when you know something doesn't work, just don't release it, we already had the beta to test if it worked or not. I guess you didn't spend this whole month leveling and farming valor just to see every new 50 get to valor 60 in a day. Most people cancelled their subs for this, I don't think anyone quit because they can't play with AA on. That's enough to judge a game and the people behind it, stealing your money and laughing at your face. Now keep discussing about an optional feature that doesn't really have impact in gameplay (other than making the game look better at the cost of performance, just like in any game out there), but don't blame it for the massive subscription cancelling. The AA and the Ilum exploit are different issues, one is a game-breaking issue, the other isn't. We all can live without AA, tho we would like it in the game, ofc. I can run the game just fine with AAx2 or x4, forcing it through the drivers, so this isn't really an issue for me. Anyway, just wanted to clarify that. The problem with this patch isn't the (lack of) AA. The problem is the exploit in Ilum and the way BW isn't handling it. That's a huge mistake, big enough to kill this game. Link to comment Share on other sites More sharing options...
VoXPCS Posted January 18, 2012 Share Posted January 18, 2012 Golly, all these ATI issues. Hmmm. Well, I...yeah I already said. Link to comment Share on other sites More sharing options...
RamzaBehoulve Posted January 18, 2012 Share Posted January 18, 2012 Because IT'S NOT IN. They lied...again. There is no AA. Yes, there is, and quite visibly so for me. I don't see a difference between off/low, but I definitively see great improvement from low to high. Link to comment Share on other sites More sharing options...
AlphaBraddox Posted January 18, 2012 Share Posted January 18, 2012 No difference with AA on or not. The option is there but does nothing yet. One thing at a time I suppose. Link to comment Share on other sites More sharing options...
daftshadow Posted January 18, 2012 Share Posted January 18, 2012 I do see a difference with AA enabled. Less jaggies. But what's up with the game's performance now? AA enabled or not, the game feels twitchy, jumpy. Link to comment Share on other sites More sharing options...
Blackardin Posted January 18, 2012 Share Posted January 18, 2012 How do you patch something into the game and not even have it working? Heh, show me the new MMO that has not. I remember Wow's first patch. Crashed the entire game, down for at least a day. After the fix, people were falling through the world. ;p It survived, this game will survive. Link to comment Share on other sites More sharing options...
imtrick Posted January 18, 2012 Share Posted January 18, 2012 Here's a quick test for people saying it doesn't work: Roll a new character Republic side. A Jedi. (This probably works Empire side, too, but I haven't looked there yet). OK, once you're in... make sure AA is off. Now look at your training saber. Got that? OK, now, once your eyes stop bleeding, turn AA on and look at it again. Link to comment Share on other sites More sharing options...
iamzombie Posted January 18, 2012 Share Posted January 18, 2012 (edited) Here's a quick test for people saying the AA does work... http://img823.imageshack.us/img823/3729/swtor11antialiasing.jpg (sorry for the huge image size, but I didn't want to have photoshop change anything w/ the images other than the text) Maybe its just my card (Radeon 6950 2gb) but there's definitely no AA visible in those screenshots to me. The counter is obviously jagged, qyzen's techblade is also jagged in all 3 shots, w/ no difference visible at all to me, anyway. *edit* NVM, I see in devtracker that they are aware AA isn't working on ATI 69xx cards. Edited January 18, 2012 by iamzombie Link to comment Share on other sites More sharing options...
Tylerlee Posted January 18, 2012 Share Posted January 18, 2012 (edited) I have a watercooled GTX 580 and my FPS Plumets from 110+ to a measly 20-25 with AA enabled on high. In this day and age, with a £300 Video Card. I find that atrocious... Edited January 18, 2012 by Tylerlee Link to comment Share on other sites More sharing options...
DannyInternets Posted January 18, 2012 Share Posted January 18, 2012 Here's a quick test for people saying the AA does work... http://img823.imageshack.us/img823/3729/swtor11antialiasing.jpg (sorry for the huge image size, but I didn't want to have photoshop change anything w/ the images other than the text) Maybe its just my card (Radeon 6950 2gb) but there's definitely no AA visible in those screenshots to me. The counter is obviously jagged, qyzen's techblade is also jagged in all 3 shots, w/ no difference visible at all to me, anyway. *edit* NVM, I see in devtracker that they are aware AA isn't working on ATI 69xx cards. It's also not working on my 5870 card. These developers are redefining incompetence. Link to comment Share on other sites More sharing options...
DarthTHC Posted January 19, 2012 Share Posted January 19, 2012 I have a GTX 570 and up until today I was forcing anti-aliasing which didn't seem to be working all that great. I have v-synch turned on. Today, with AA turned on and of course all graphics at max, the shadows (my personal barometer for graphics) look smooth and realistic. With forced AA they still looked a bit jaggy. My FPS is locked in at 60, v-synch. Nicely done BW, at least for my rig. Link to comment Share on other sites More sharing options...
KroonBerg Posted January 19, 2012 Share Posted January 19, 2012 (edited) Hi folks, Just in case you missed it, we added the following to the Known Issues thread earlier today: Anti-aliasing is currently disabled for ATI 6900 series graphics cards. Holograms will disappear during conversations if players modify their preferences to turn off bloom while anti-aliasing is on. To give you all some more insight, the ATI issue is due to a severe graphical glitch and we are in discussions with ATI to resolve this. Thank you for your patience. Just for you information, I have a HD7970 and am running at 1920x1200 and the AA isn't working here neither. (Although forcing it through CCC obviously works). Edited January 19, 2012 by KroonBerg Link to comment Share on other sites More sharing options...
Gwence Posted January 19, 2012 Share Posted January 19, 2012 wow, 34 pages.. most of which to complain about a graphic feature that isn't even that cool in any game.. especially like op post, you run crysis at like 600x400 or something? Link to comment Share on other sites More sharing options...
Astralll Posted January 19, 2012 Share Posted January 19, 2012 So how many are still editing the ini with beautiful results? Link to comment Share on other sites More sharing options...
FrankPowers Posted January 19, 2012 Share Posted January 19, 2012 I spent my day on Tatooine today and decided to try if the AA was working or not. I looked out over the sand and turned the AA off. It looked horrific. With AA at high the lines and landscape looks SOOO much better. Link to comment Share on other sites More sharing options...
Nidza Posted January 19, 2012 Share Posted January 19, 2012 Works fine for me. i5 2500K Stock GTX 570 8GB GSkill RipJaw 1337 80GB Intel 320 SSD Have V-Sync on all the time, so couldn't tell you how much above 60FPS I get. I've had AA forced on since I startes. So long as holos show up now and trees don' act funny in cut scenes, I'm fine with this patch. Works for me too similar PC 3.5 ghz quad core GTX 570 8gb ram 120gb SSD Worked like crap but after I deleted my settings folder in users/local it works a lot better Link to comment Share on other sites More sharing options...
skinthinner Posted January 19, 2012 Share Posted January 19, 2012 What do you know... the problem IS with ATI. I tried out AA on my lunch break with my Nvidia card and it seemed to work fine. Graphics got noticably smoother and my fps didn't drop by much. I feel sorry for the ATI people ATI really seems to be messing up the pooch left and right these days. Poor drivers on most new games that come out. Link to comment Share on other sites More sharing options...
ArmoredJuneBug Posted January 19, 2012 Share Posted January 19, 2012 Intel Core i7 2600K 8GB PC10600 AMD Radeon 6950 2GB Catalyst 12.1 Preview (Official) Playing with everything maxed on 1280*1024 normally, though now with AA and Shadows fully off as I force 4x SSAA from the CCC. Like many others I get no, or negligible, visual difference between off/low/high in-game AA. The interesting thing is that it worked perfectly well on the test server, though I wee using Catalyst 11.12 at the time. Anyway, at the moment I'm forcing 4x SSAA through the CCC and the game is finally sufficiently free of jagged edges. On the other hand I've noticed a lot of other issues, texture flashing, lag, objects glitching between visible and invisible after the patch. This without/before forcing any graphical settings as well. Worst part was being dumped, along with two other players, on the ground from the Jawa Baloon on Tatooine just a short distance from the target while the baloon rest back to the starting position before we could make it back there. On the upside I haven't seen any of the green 'light-walls' on Tatooine after the patch. Not that I've gone looking for them. Perhaps I should. As far as graphical settings in general goes I feel it's imperative that the settings are expanded to meaningful values. For example, 2x, 4x, 8x for AA - ideally with choices regarding transparency AA as well as MSAA and SSAA - and 2x, 4x, 8x, 16x for AF. This is a PC game and a MMO to boot, this stuff is pretty central to these kind of games - and gamers! Link to comment Share on other sites More sharing options...
Proxxa Posted January 19, 2012 Share Posted January 19, 2012 No AA ? OMG QQ QUIT BIOWARE YOU GUYS SUCK ! /sarcasm These forums are getting really sad. Link to comment Share on other sites More sharing options...
Marctraider Posted January 19, 2012 Share Posted January 19, 2012 (edited) There is a simple solution to this Anti Aliasing 'problem'. The current AA Implementation just enables the old fashioned Multi-Sampling Anti aliasing which is getting kinda old. There are far better AA options which are both faster, don't need seperate transparency anti aliasing methods which will even slow the game down further, and they are less memory intensive as well. Take a look at FXAA which can be enabled with one of the latest nvidia beta drivers, or even better SMAA which can be injected if you read my thread about it; Even CSAA is a better alternative which doesn't even need Nvidia beta drivers but can be enabled with Nvidia Inspector. Most likely swtor will not add these special Anti aliasing methods in the game within the upcoming year, or even years, while other new games all begin to implement these better anti aliasing methods. So for people that don't have uber high end rigs this is most probably your only decent solution to retain awesome anti aliasing with the smallest performance penalty. Just leave the in-game anti aliasing since its old and slow anyway, most likely even more buggy. http://www.swtor.com/community/showthread.php?p=1591772#post1591772 Enjoy, I dont answer any questions, if you don't know how to do any of this you'd better not hassle with it. Edited January 19, 2012 by Marctraider Link to comment Share on other sites More sharing options...
United_Strafes Posted January 19, 2012 Share Posted January 19, 2012 Wait, so....the players *****ed and *****ed about how th egame has no AA feature, and so BioWare decided that they should put it in as soon as possible (because from what I've seen on the "We want this" threads over the past month, AA has been in basically every one of them). And now that BioWare did a rush job to put it in, the players are surprised that it's not perfect? Seriously? The only people to blame for the poor implimentation of things in the game are the players who wanted it the day before yesterday and caused the Devs to rush it. No I'm not actually "wanting" it. I'm "paying" for it, you know anti-alaising, a very basic feature found in almost every newer PC game in the last 3 years? Link to comment Share on other sites More sharing options...
Calibernus Posted January 19, 2012 Share Posted January 19, 2012 So I have a pretty dated build. my graphics card is a Nvidia GForce 9800 GTX+ (512meg) I also have a dual core AMD 6400+ (3.2 GHZ) For me the visuals have been really great, and now that AA is an option I decided to see what it would do to my system when I turned in on. Below are my current graphic settings in the game: Rez: 1680 x 1050 (monitor is 22" widescreen) Conversation Depth of Field (ON) Texture Quality (High) Shader Complexity (Low) Anti Aliasing (High) Character Level of Detail (High) Texture Anisotropy (Medium) Shadow Quality (Low) With this configuration I am getting very playable frame rates in almost all areas. I would of course love to run everything at max, but to me the game looks awesome. Here is an image showing my trooper with AA off and AA on High. definitely an improvement on my end: http://derksenweb.com/swtor_aa_example.html Link to comment Share on other sites More sharing options...
coffeerox Posted January 19, 2012 Share Posted January 19, 2012 It seems that the culprit here is Low AA. High AA seems to be working for everybody but Low doesn't work at all. I had to go back to the .ini and set it back to 2 (2x) to get my AA back. Link to comment Share on other sites More sharing options...
Lumocolos Posted January 19, 2012 Share Posted January 19, 2012 AA works fine for me on high setting on an old intel e8400 and ati 6850 card. Link to comment Share on other sites More sharing options...
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