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FrankPowers

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10 Good

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  • Location
    Sweden
  • Interests
    Games
  • Occupation
    Studying - Game Design and Graphics
  1. Almost! Yes, almost. Almost is not good enough. East and West are ALWAYS the same.
  2. The reason for why they dont have brackets for every tenth level is that queue time would be horrible. I would say that a solution like this would most likely suffer with the same problem.
  3. They have announced that they will implement dual-specc. but it will not be ready for implementation when 1.2 is released..
  4. Healing in PvP is challenging because of the debuff. Yes, with a lot of healers, they can keep the team alive. However, nerfing the healing would make it less fun to play a healer because you wouldnt be able to keep allies alive and be useful. How is that fair?
  5. Removing players because the other faction does not have enough would, in my point of view, be bad design. No player wants to be removed because of such reason - exiting a warzone should be the result of own free will, the match have been won or because of bad behavior (vote kick).
  6. All I know about the fire is that at the end of the fire cycle - you can run through without getting burned. At the bridges in Voidstar. In the middle there is no shield and a smaller gap. Using force speed a sage/sorc can jump over that gap. The defenders on the other side can jump across using the speed buff on the defending side.
  7. If they would set a maximum number of Sorcerers in a WZ - they would need to set the same number for every single class. Otherwise other classes would, most likely, play pvp more often. Balancing the classes is still the way to go.
  8. New Flashpoint New Operation New Warzone in March if Im not way off.. But ye, as you say - its probably all rubbish *not being serious here* But back to subject - the guild system doesnt need a complete overhaul - it just needs to evolve. And it will happen in time as ppl already pointed out in the thread ^^
  9. When playing with friends (good geared or not) Huttball is the best WZ. <- My opinion! ^^
  10. http://www.swtor.com/blog/community-qa-feb-17th-2012 Giving them time is paying off --> My opinion! Keep up the good work with giving us improvements to this cool game BioWare!
  11. Overall, using right and left is just bad despite how the map is turned. Isnt it much eaiser to always, on both Aldeeran and Voidstar use "East" or "West" indicating if it is not the right or left side of the minimap. Then it doesnt matter which side you start on or anything!
  12. Maybe, maybe not. Let´s wait and see what they make of it. I sure they´ve got some kind of a plan that hopefully will work out very well. Maybe - or they might implement a better system for kicking AFK'ers. Who knows ^^
  13. I have close to no experience as a Operative/Scoundrel healer - so I wont argue with you there. ^^ As long as the potential risks and the potential rewards are measured against each other - Im satisfied.
  14. I am not saying that nerfing classes is the right way to go all the time. But nerfing some abilities was a quick fix in order to try and create better balance without having to buffing loads and loads of abilities. It was simply a quicker solution, not meaning that it was right - just quicker. I do believe that buffing is the right way to go when it comes to the healing classes though. And again, it is a much "easier" task then buffing abilities of dpses to a balanced level due the number of healing speccs and number of dps speccs.
  15. Exactly ^^ However, couldnt a approach like that cause the risk of creating a new OP healing class to be increased? Buffing one ability at the time and make them viable enough, but when all abilties that need a buff has had one - the entire class is just to good? Sure, they could stop buffing abilities when the class is balanced enough, but that could leave abilities at their current state and therefor useless. No fun in that. This would then lead to some other, already buffed abilities, being nerfed. Nerfing abilities - even if not to such a state they are in now - never goes well with many ppl in the community. Will do =)
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