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iamzombie

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  1. Kinda ridiculous this is still an issue almost a month later...(at least on my marauder)
  2. Any updates on the Vette "hitching" bug? It's strangely not an issue with my Juggernaut, but seems to happen every 3 or 4 seconds on my marauder.
  3. +1 for PVE space combat with the new system, either to replace the existing missions altogether, or as an opt-in setting so people who like the on-rails combat (do those people even exist) can have their cake as well.
  4. Not to jump on the bandwagon, but... Threat is "invisible" for the same reason that you can't move most UI elements, or have a combat log, or a LFG tool, or any other number of things specific people would like to see in game... ... because bioware hasn't implemented it. You don't like that answer, but that's the only answer there is. Will the game support these things in the future? Who knows? Instead of asking why they're not in the game, try going to the suggestion forums and seeing how much support you can gather to have threat meters added to the game.
  5. Look at the bright side, there's been no "NGE" to remove your class from the game altogether... ...yet RIP bio-engineer
  6. 1) Crafting system similar to SWG 2) Space combat similar to SWG 3) player-built housing similar to... you get the idea
  7. If you're having fun, keep playing. if you're not, don't keep playing. Pretty simple.
  8. Thanks for telling me what content I've done and haven't, I must be mistaken while you clearly know what I've done in-game. It doesn't matter what level the mission is, they are always the same, that doesn't take a lot to master. Well unless you've got the attention span of a 5 year old. Any part of space combat in SWG was more challenging than anything in SWTOR's space combat. You know, having enemy ships that did things differently each time, having to track targets, etc. Oh, and you know, STEER YOUR SHIP.
  9. You forgot changing the colour with every paragraph as well.
  10. I'll give you "pro-minigame" guys this, space combat in SWTOR and in the Star Wars movies do have one thing in common, they're the same every time I watch/play them. Seriously, how is the existing space combat even considered a game? Next they'll make space combat a collection of quick time events.
  11. I've said it before, I'll say it again... At the very least, they need to make the existing space combat unscripted. I could probably finish some of the missions without even looking at the screen, or at the very least by using nothing but peripheral vision. They definitely do not require any sort of attention or skill after doing them once or twice. That having been said, I'd love to see something like Jump to Lightspeed (party and pvp missions, being able to man the turrets on friends' ships, etc) in SWTOR.
  12. Same with a friend and I, both with sith sorcs. We were 2-manning heroic 4's (up until lvl 45, when I switched factions) without much difficulty, thanks to 2x heals, 2x CC.
  13. A lot of people seem to be in favor of revamping the "on rails" space combat (and having something that allows you to actually be in control of your ship instead of following a pre-set flight path), I am among them. If they insist on sticking w/ the on rails thing, that would be a neat addition tho.
  14. Not sure if trolling, or just stupid. Aim is Qyzen's primary stat, str does next to nothing for him.
  15. So if they agreed let you change it twice, how long do you think before someone posted saying twice was not enough? Leave AC's as they are, imo. Like you said, you choose your AC quite early, it's not that hard to get to lvl 10 again (about 3 hours)
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