Jedirecoil Posted January 2, 2012 Share Posted January 2, 2012 Hey all first post here i hope i'm just missing something. but it has come to my attention that there is a huge difference in one of are talents that are classes share.I am referring to the following ability's can anyone please clarify if this is just a tool tip bug or a oversight, the talents in question are: Accomplished Doctor - 10/20/30 %http://www.torhead.com/ability/86nQ9PR and Are version of the same talent at 5/10/15 %http://www.torhead.com/ability/gjPW4oM So can anyone please confirm that this is a bug on tor head or a game error and please correct me if i'm missing something having run over both talents they seem to match up equally. Thanks for any responses. Link to comment Share on other sites More sharing options...
Vicid Posted January 3, 2012 Share Posted January 3, 2012 Confirmed on Darth Hater (and I'll level an IA tonight to see it in game) Imperial Agent's also have the cooldown on their flash bombs reduced by 30 seconds compared to the scoundrel's Devs play Empire toons. Link to comment Share on other sites More sharing options...
Jedirecoil Posted January 3, 2012 Author Share Posted January 3, 2012 I think its really bad that they let thing like this get to live. its not a small mistake to make. >< Link to comment Share on other sites More sharing options...
AlkalineKitten Posted January 3, 2012 Share Posted January 3, 2012 Don't forget our version Debilitate isn't usable while moving. Link to comment Share on other sites More sharing options...
Tokosteef Posted January 3, 2012 Share Posted January 3, 2012 I'm really surprised why Bioware doesn't at least quickfix the 30 seconds cooldown difference on flashbang. Surely it can't be that hard to fix that? Link to comment Share on other sites More sharing options...
Ellandess Posted January 3, 2012 Share Posted January 3, 2012 (edited) There are (as far as I am aware) 3 key differences between the 'mirror' classes that affect the operative and scoundrel: Accomplished Doctor vs Accomplished Sawbones (the one mentioned by the OP)Critical healing bonus is 10%/20%/30% on Operative whereas 5%/10%/15% on Scoundrel Flash Bang vs Flash Grenade (mentioned above)Cooldown is 60secs on Operative whereas 90secs on Scoundrel Bolstering on Warzones (affects all empire, not just this mirror)Bolstering for stats on pre-level 50s is higher for imperial than for republic Are there any more? Edited January 3, 2012 by Ellandess Link to comment Share on other sites More sharing options...
Aniline Posted January 3, 2012 Share Posted January 3, 2012 Don't forget our version Debilitate isn't usable while moving. Aye, Dirty Kicks forces you to stop and deliver the kick while on the move, but Debilitate does not. Link to comment Share on other sites More sharing options...
Larce_Apollo Posted January 3, 2012 Share Posted January 3, 2012 Aye, Dirty Kicks forces you to stop and deliver the kick while on the move, but Debilitate does not. Temp work around to that is to jump when using it. jumo, then dirty kick in mid-air.... lol.... Link to comment Share on other sites More sharing options...
Azaranth Posted January 3, 2012 Share Posted January 3, 2012 There are (as far as I am aware) 3 key differences between the 'mirror' classes that affect the operative and scoundrel: Accomplished Doctor vs Accomplished Sawbones (the one mentioned by the OP) Critical healing bonus is 10%/20%/30% on Operative whereas 5%/10%/15% on Scoundrel Flash Bang vs Flash Grenade (mentioned above) Cooldown is 60secs on Operative whereas 90secs on Scoundrel Bolstering on Warzones (affects all empire, not just this mirror) Bolstering for stats on pre-level 50s is higher for imperial than for republic Are there any more? If we're discussing faction imbalances, can we count the fact that the empire can get 3 green Matrix crystals, and the republic can only get two? Link to comment Share on other sites More sharing options...
Fujiko Posted January 4, 2012 Share Posted January 4, 2012 Dunno if you would count this but to me it seems like a large issue. On an OP you can do Snipe>Explosive Probe with the EP activating when the snipe hits, while with Charge Blast>Sabo Charge will not activate in the same way. Sabo Chage> Charge Blast takes longer to effect dmg (gcd is the same overall but Snipe>EP will go at the beginning of the second gcd rather then the end) Link to comment Share on other sites More sharing options...
Wisqi Posted January 4, 2012 Share Posted January 4, 2012 If we're discussing faction imbalances, can we count the fact that the empire can get 3 green Matrix crystals, and the republic can only get two? LOL, I noticed that too a few days ago. At least we can get 3 reds for the End/Cun relic. Link to comment Share on other sites More sharing options...
Jedirecoil Posted January 4, 2012 Author Share Posted January 4, 2012 Just an update have made a ticket for this but no response so far after 48hrs can't say I'm surprised. Link to comment Share on other sites More sharing options...
mrfoughtforever Posted January 4, 2012 Share Posted January 4, 2012 You folks have actually confirmed these things in-game, correct? I ask because many of Torhead's tooltips are bugged and/or inaccurate. Link to comment Share on other sites More sharing options...
Loklamone Posted January 5, 2012 Share Posted January 5, 2012 Gunslingers have to upgrade 2 main weapons where snipers only have to upgrade 1 Link to comment Share on other sites More sharing options...
Jedirecoil Posted January 5, 2012 Author Share Posted January 5, 2012 (edited) You folks have actually confirmed these things in-game, correct? I ask because many of Torhead's tooltips are bugged and/or inaccurate. Having made a IAO and taken it to 11 I can definitely confirm the talent is indeed not the same and that they also have Shorter cd on flash bang than we do. Edited January 5, 2012 by Jedirecoil Link to comment Share on other sites More sharing options...
Coolcutter Posted January 5, 2012 Share Posted January 5, 2012 (edited) It really is insane that they let things like this get through... I really like the game, but it should still be in BETA Edited January 5, 2012 by Coolcutter Link to comment Share on other sites More sharing options...
offbeatpaladin Posted January 5, 2012 Share Posted January 5, 2012 Some of them may simply be tooltip errors. The Flashbang one is correct. The healing one may very well not be. Has anyone tested it? Link to comment Share on other sites More sharing options...
Drunkasaurus Posted January 7, 2012 Share Posted January 7, 2012 the newest patch fixes are mostly empire. omg, bioware hates republic. but seriously, this needs some Dev attention. Link to comment Share on other sites More sharing options...
StealthNerf Posted January 7, 2012 Share Posted January 7, 2012 Some of them may simply be tooltip errors. The Flashbang one is correct. The healing one may very well not be. Has anyone tested it? Yes, see the post above you. Link to comment Share on other sites More sharing options...
Fion Posted January 7, 2012 Share Posted January 7, 2012 Unfortunately you can find dozens of examples of classes and their mirrors. From various abilities, to talents. More often than not it's detrimental to the Republic side, but not always. It really does suggest rather sloppy internal testing, or perhaps they just don't care about it. Link to comment Share on other sites More sharing options...
Sinemetu Posted January 7, 2012 Share Posted January 7, 2012 As an operative, you have my sympathies. That does seem really bogus. Now, can we all unite in complaining about $&%^$ sorcs and their knockback in huttball? Link to comment Share on other sites More sharing options...
Zeuxus Posted January 7, 2012 Share Posted January 7, 2012 As an operative, you have my sympathies. That does seem really bogus. Now, can we all unite in complaining about $&%^$ sorcs and their knockback in huttball? True that brotha. Two things repubs and imps see eye to eye on. Link to comment Share on other sites More sharing options...
Pwnzie Posted January 7, 2012 Share Posted January 7, 2012 Guardian's snare lasts only 6 seconds, while the Juggernaut snare 9 seconds. I don't need to tell you how important is a snare for a melee do I... and it isnt just a tooltip on torhead, before someone uses that excuse. Link to comment Share on other sites More sharing options...
impyawake Posted January 9, 2012 Share Posted January 9, 2012 has bioware even acknowledged this? really amateur crap Link to comment Share on other sites More sharing options...
Kunari Posted January 9, 2012 Share Posted January 9, 2012 (edited) has bioware even acknowledged this? really amateur crap Good news everybody! Check the Dev Tracker: http://www.swtor.com/community/showthread.php?p=1347418#edit1347418 Hi guys, A little bit of an update on this. The way it looks is that the 'Accomplished' ability issue is just a typo, the data underlying the abilities is identical. Scoundrel's Accomplished Sawbones is 5/10/15 in the tooltip, the IA's is 10/20/30 (both are actually 10/20/30 behind the scenes). We're obviously fixing the typo. The flash grenade cooldown being unmirrored is a legitimate bug and rather embarrassing oversight (sorry about that guys) that is going to be fixed. -- Georg ...Now, can we all unite in complaining about $&%^$ sorcs and their knockback in huttball? Even though you're Imperial scum, I do agree. Edited January 9, 2012 by Kunari Link to comment Share on other sites More sharing options...
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