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Tokosteef

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10 Good
  1. Hold on, mindlessly farming kills in the middle with a 6-0 victory makes operatives useful? Any class can do that. I premade with 2 sages, who don't do any damage or healing, but usually score at least 4-5 goals and assist on the last 1 or 2. People with OP's playing style are actually more hurtful compared to the Scoundrels who try to neutralize sages to prevent them from scoring. But that would require thinking, wouldn't it? The lesson: MOBILITY = HUTBALL WINS Have you ever tried playing Hutball with 4 commando's + 4 scoundrels against 4 shadow's + 4 guardians? You would never win, because you can't keep up with the ball. The one thing clever Scoundrels can do to be of actual use in Hutball is camp the enemy goalline in stealth, but the downside is once the enemy has the ball, you're a player down. Also; we aren't the only stealth class. Shadows also have stealth but can do much, much more to contribute to the team.
  2. Ruqu, how can you always remain this constructive, detailed and polite? After Georg Zoeller's last post in the operative forum, something snapped. I just want to give them the finger and unsub.
  3. Oh this, dear god this. It's such a shame this gets drown out by all the nonsense. George Zoeller, learn from this post, and stop frustrating those who are trying to help improve your game.
  4. I'm not hating on your thread, i'm hating on the fact Georg prefers sarcastic responses over proper feedback that the Scoundrel/Operative community has been begging for for over 2 months now.
  5. Since GeorgZoeller finally responded to a random IA topic solely to make fun of the OP, I am keeping this bumped to hope he stops posting witty remarks and actually responds to things that matter to us.
  6. Hey Georg! How about posting in an operative thread that actually matters? Like the 20 pages of people begging for some impossible to find feedback on our PvE damage? Keep ignoring all the constructive threads asking for developer feedback, and respond to the ones that make Operatives look stupid! Well done!
  7. I assumed this was stated by Bioware, so what was their opinion on this fact? Are they planning to do something about it?
  8. http://i42.tinypic.com/b7dgme.jpg Oh dear..
  9. Exactly this. I'm not interested in what is more convienient at what moments, but I'm interested in why this was done and whether this is a bug. Please stop spouting lies about the Operative stun lasting for 10 seconds, because its simply not true.
  10. Giving someone instant full resolve and have him break out of that sap after 1 second, makes it a dangerous tool to use. For Shadows, there is still solid room for error. I'd say this is a big advantage.
  11. When are you going to fix this? A Shadow can sap a player for 8 seconds, then, should the player break out of the sap, stun him for some extra seconds afterwards. An Operative can sap a player for 8 seconds, then, should the player break out of the sap, nothing. Is this actually intended or a mistake? Especially in Voidstar, this is a very powerful tool, that should either go to both classes, or neither.
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