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Bovinity

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Everything posted by Bovinity

  1. If people left once the game was "unwinnable" I'd agree. The problem is, people leave the very instant the game isn't going their way. Huttball: Game starts, a minute in the other team scores, BAM 5 people leave. Rest of the game is often a steamroll since one team is just stuck with a cycle of people joining, seeing they're losing, leaving right away, repeat. Alderaan: Game starts, each team gets one turret, then fights over the third. Team that doesn't get the third turret has half of their team quit instantly. Although with the tempo of this game and the way the rezzes work, this is is actually easy to salvage. Voidstar: Game starts, eventually the attackers plant a bomb, half of the defending team quits instantly, making it a steamroll since the newcomers will usually be stuck behind a rez wall or one door behind the battle. I guess the way the daily/weekly quests work encourages people to do this, but damn. Most of these people probably queue up hoping to get lucky and join a game where they're already winning or something, or at least hope to get carried by a premade. Just quitting the very instant they're not getting their way is...well, it's just pretty sad. And yeah, that's another aspect of it. Oh, someone doesn't want to deal with the loss that they're at least part of causing, so they quit and let some other poor sucker take the queue and find himself in a losing game. Nice. If nothing else, the impact it can have on at least one - but probably as many as 8 - other players is a good reason to impose some sort of penalty for just quitting.
  2. Only if losing is somehow painful to you or causes anguish...some of us just roll with it and enjoy playing.
  3. Hah, that's the same reason I rolled assassin...I read these boards and saw post after post about, "omg assassins suck, totally unplayable." so I figured I'd try it. Pretty sure most of those posts were...well, lets just be polite and say they were wrong.
  4. Yah, it's certainly one of the more complex classes I've played. ("More complex" being relative to classes like my silly Arsenal Merc that I won't play anymore.) It's pretty easy to waste a ton of time doing the wrong things.
  5. Depends...Huttball? Hell no, I'll never hit 200k. Too busy exploiting Force Speed and Shroud to score points. Sometimes I won't even break the 75k medal. Alderaan? Maybe. Depends on how the flow of the game goes. Most of the time in the 100-150k range as I'm babysitting nodes. Voidstar? I'll break 300k and sometimes 400k easily there as Darkness spec, and I don't even have BM or Champion gear yet. (Well, my off-hand is a champion focus, woo.)
  6. Wow, someone got sensitive pretty fast.
  7. Yeah, I dunno what the issue could be for you. Assassin has been the easiest class to level to 50 out of all the classes I've played thus far. And even as Darkness spec with Talos healing, you still do way more than enough damage to just destroy mobs without it taking a week to kill elites and such. Not to mention that you're essentially invincible as Darkness spec with Talos out.
  8. Why would someone popping a cooldown and getting heals to run through the fire make you want to unsub? The fire isn't supposed to be a mystical barrier that no one in the world can possibly cross under any circumstances, it just does damage.
  9. Yeah, occasionally doing the suicide thing makes sense. Like if you're the only person around and 3 dudes are about to set the bomb on Voidstar. You might not like it, but you don't have many options there, gotta stop em somehow until reinforcements rez/arrive. =D
  10. Ok, OP....I agree with you in principle, but your childish and frankly borderline psychotic image and method of presentation is just making the rest of us look bad. Take a deep breath and relax a moment.
  11. It's funny how "skilled" - or just well geared - people whine about how newbie/ungeared people can get into their Warzones and how that's dumb. But they sure don't mind it when those newbie/ungeared people are on the opposing team. =D
  12. Unsure of how this applies to the topic, sounds like just a very wordy attempt at an insult.
  13. Get used to it, WoW was the same way on PvP servers. There were several cases where if someone whined enough that you were impacting their precious PvE play, GM's would show up and remove you from the area, or even pass out warnings/suspensions, citing some nebulous "zone disruption" or "harassment" rules. It's not just Bioware, it's the hand-holding style of MMO's now where they're afraid of making Little Billy upset because they're afraid he might go back to playing Angry Birds instead.
  14. That's not broken at all, working exactly as described.
  15. /facepalm Also: Dear Powerr. Stop chasing me around with all your damn pals with your damn purple lightsabers and stuff. Thank you. Love, Bovinity.
  16. Is assuming that FL is a 2.5 Force/GCD cost really accurate, seeing as how over the duration of the channel you should be regenerating (a little) more force than the ability actually cost? Seems like you're forgetting the extra GCD while channeling where you're spending 0 force. You've got one global spent to activate it, one more global not spending any force while channeling, and 10.8 Force regenerating per second during that time, so it would seem like if you started the channel at 60 force you should end it 2 GCD's later at ~62.4 Force (Assuming no Lightning Reflexes procs, unsure if you can activate it while channeling). That's a significant difference from the way you're averaging it. Same with Dark Ward, it doesn't subtract from your regen, you actually gain more Force than you spend over the GCD where you activate it, and your regen for the next 18.5 seconds is unaffected. Assigning a flat Force/GCD value and subtracting it from our total regen over a fight is flawed.
  17. Why shock only on Energize rather than using Thrash as filler when appropriate and taking Energize procs as a bonus but not delaying Shocks? Do some more sim!
  18. You've also got Overload, which effectively interrupts. I don't recall Paladius doing much damage at all though, so I'm not sure what the issue could be.
  19. I don't really get it either. It seems like everyone is under the impression that when Shock is on CD you just spam Thrash as many times as you can and then sit there with zero force wondering what to do. Obviously (I thought it was obvious, at least) that's not what you would do at all. Removing Thrash altogether would result in better threat over time if you're managing your Force poorly and just mashing Thrash all the time, yes. If you're managing your Force properly and getting Thrashes in when they make sense, then that's much better.
  20. I think you misunderstand my point. I meant that people overvalue the medals in regards to your contribution to a win or loss in a warzone, and often act accordingly. It's sad how many times a healer is berated by some fool because they "only" got 4 medals.
  21. I think that topic was dead 4 pages ago, it's like debating the value of oxygen. Not much to say.
  22. Eh, it just sounds to me like you're talking yourself into believing that there's some barrier keeping you from performing better, when you should be looking for ways to improve your awareness if you're having an issue tracking a couple cooldowns, your energy level, and where the guy you're hitting is standing. Heck, as far as awareness goes, MMO's are pretty low on the scale of what the human brain can handle. There's really only a handful of relevant things to think about at any given time. Maybe you can improve your keybind layout, or how you have your buttons organized. Or maybe it'll just take more practice. As for me, I'm all for improving my own play rather than thinking that I'm completely skill capped and waiting for the game to add ways to automate things for me.
  23. Well, part of the issue is that the people who are being social are usually already in their own little social groups. If you're out on your own trying to chat up people who are doing their own thing, then yeah you'll probably run into some resistance and they'll probably be saying in their guild chat, "Man, this dude is friggin' stalking me out here..."
  24. We're not talking about WoW. Blizzard has even said that many of their encounter designs were created with existing addons in mind because they made some earlier encounters too easy and they didn't like that. Although several top players - especially Arena players who are rarely playing on their own computer when in tournaments and such - actually DO play with the default UI. I actually used the default UI when healing heroic content in T11 and T12 for a while when my computer went down and I couldn't be bothered to re-create my UI from scratch. But again, we're not talking about WoW. We're talking about this game. WoW addons had waaaaaaay too much automation and hand-holding for my taste.
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