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Bovinity

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  • Location
    Florida
  • Interests
    MMO's, Animals, Martial Arts
  • Occupation
    Librarian
  1. That's more of a PvE view of it. In PvP there's nothing wrong with build up to a large amount of burst damage sometimes even if it means letting your sustained damage lag for a bit. Energize procs with recklessness make Shock hit significantly harder. Even moreso if you have the Stalker 4-piece and can get the Recklessness effect on Shock, Chain Shock, and Force Lightning all in one use.
  2. This sort of logic makes me sad. It reinforces the idea that PvP is so unwanted, so unpopular, and just plain so BAD that we simply must throw carrots at people to get them to do it at all. Having raided through EQ and WoW, I understand gear progression in PvE. It's a bit of a necessary evil. But in PvP, why does the idea of having a fun, robust world PvP system take a backseat to "more carrots"? So you get 6 bags, which is what...42 champion comms? That wont even get you a set piece. Or you can just join even a casual raiding guild and go do HM and pretty much get close to full Rakata your first night. PvE is THAT much of a joke right now. Maybe it'll get better later, but the amount of drops and simplicity of the encounters is just staggering.
  3. People keep saying this, apparently unaware of the fact that high end PvE gear is actually easier to get than high end PvP gear. =D
  4. That's what many people have been doing. I left WoW to go back to Age of Conan, for instance. I've been having fun in SW so far, but I won't kid myself about it being a great PvP game. I realize that - in light of the insane success of WoW - MMO publishers expect huge subscription numbers. When you're compelled to go for huge subscriber numbers as your primary focus, that usually means producing content that's as middle-of-the-road and mediocre as possible to prevent excluding anyone.
  5. Bovinity

    Gear babies

    I guess I'm in the minority. My reward is winning. The "bads" never get rewarded with that, so I'm perfectly happy no matter what happens with gear. =)
  6. You got that backwards. PvPers don't care about gear. The people that take gear so seriously are PvE-minded players that fancy themselves awesome PvPers when they gib some poor 12k hp sorcerer.
  7. Um, that's pretty incredible exaggeration there.
  8. Yep. I've been saying that for years, back to early WoW. The playerbase is different from how it was in the UO/EQ/SB days. People in the modern MMO-era don't actually want world PvP. Oh sure, we always make a big fuss about it on message boards and such, but even then you see that many of the suggestions just revolve around keeping the PvP tucked away in some "PvP zone" and calling it world PvP. World PvP demands that any time, any place, you can be attacked, your towns and areas can be overrun, your precious PvE can be interrupted, etc. And the modern MMO player just won't stand for that. They might say they want World PvP, but the first day someone interrupts one of their quests they'll be here on the boards with waves of complaint posts about how towns need more guards, PvPers should be in their own area, GM's should do something about disruption, etc. So we get places like Ilum. Everyone whines about it, but it's what the playerbase asked for, as sad as that is.
  9. If you don't like something, buck up and be your own man and just say you don't like it and you're quitting. It's rather pathetic how some quitters can't just quit on their own. They have to go around message boards looking for validation, posting about how everyone is leaving with them so they feel more accepted or something. If you're going, just go. No one cares about your reasons. No one is going to teach you the secret handshake of the Fraternal Order of Quitters where thousands of fellow quitters will pat you on the back and tell you that you did good. Just go.
  10. Blah blah blah. There's something about MMO's that always attracts the wanna-be prophets that predict the sky is falling. Week after week, month after month. Hell, WoW has been "dying" for six years if you read the forums! Every time someone runs into something they don't like, "OMG THIS GAME IS DYYYYYYYYYYYYYING!!!" Wah wah wah.
  11. Then what was the point of the, "lol, really?" post? Seems entirely uncalled for.
  12. It's not our fault that Bioware stuffed 90% of the good utility abilities in one tree and made a point of hamstringing hybrid builds.
  13. There you guys go again, comparing it to a job. What's the deal with that, anyway?
  14. You guys keep missing that even IF this were true...by the time it's available there will be a new tier of gear and champion will be the "crappy" gear anyway. So in any case it'd be meaningless.
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