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Bovinity

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Everything posted by Bovinity

  1. That's more of a PvE view of it. In PvP there's nothing wrong with build up to a large amount of burst damage sometimes even if it means letting your sustained damage lag for a bit. Energize procs with recklessness make Shock hit significantly harder. Even moreso if you have the Stalker 4-piece and can get the Recklessness effect on Shock, Chain Shock, and Force Lightning all in one use.
  2. This sort of logic makes me sad. It reinforces the idea that PvP is so unwanted, so unpopular, and just plain so BAD that we simply must throw carrots at people to get them to do it at all. Having raided through EQ and WoW, I understand gear progression in PvE. It's a bit of a necessary evil. But in PvP, why does the idea of having a fun, robust world PvP system take a backseat to "more carrots"? So you get 6 bags, which is what...42 champion comms? That wont even get you a set piece. Or you can just join even a casual raiding guild and go do HM and pretty much get close to full Rakata your first night. PvE is THAT much of a joke right now. Maybe it'll get better later, but the amount of drops and simplicity of the encounters is just staggering.
  3. People keep saying this, apparently unaware of the fact that high end PvE gear is actually easier to get than high end PvP gear. =D
  4. That's what many people have been doing. I left WoW to go back to Age of Conan, for instance. I've been having fun in SW so far, but I won't kid myself about it being a great PvP game. I realize that - in light of the insane success of WoW - MMO publishers expect huge subscription numbers. When you're compelled to go for huge subscriber numbers as your primary focus, that usually means producing content that's as middle-of-the-road and mediocre as possible to prevent excluding anyone.
  5. Bovinity

    Gear babies

    I guess I'm in the minority. My reward is winning. The "bads" never get rewarded with that, so I'm perfectly happy no matter what happens with gear. =)
  6. You got that backwards. PvPers don't care about gear. The people that take gear so seriously are PvE-minded players that fancy themselves awesome PvPers when they gib some poor 12k hp sorcerer.
  7. Um, that's pretty incredible exaggeration there.
  8. Yep. I've been saying that for years, back to early WoW. The playerbase is different from how it was in the UO/EQ/SB days. People in the modern MMO-era don't actually want world PvP. Oh sure, we always make a big fuss about it on message boards and such, but even then you see that many of the suggestions just revolve around keeping the PvP tucked away in some "PvP zone" and calling it world PvP. World PvP demands that any time, any place, you can be attacked, your towns and areas can be overrun, your precious PvE can be interrupted, etc. And the modern MMO player just won't stand for that. They might say they want World PvP, but the first day someone interrupts one of their quests they'll be here on the boards with waves of complaint posts about how towns need more guards, PvPers should be in their own area, GM's should do something about disruption, etc. So we get places like Ilum. Everyone whines about it, but it's what the playerbase asked for, as sad as that is.
  9. If you don't like something, buck up and be your own man and just say you don't like it and you're quitting. It's rather pathetic how some quitters can't just quit on their own. They have to go around message boards looking for validation, posting about how everyone is leaving with them so they feel more accepted or something. If you're going, just go. No one cares about your reasons. No one is going to teach you the secret handshake of the Fraternal Order of Quitters where thousands of fellow quitters will pat you on the back and tell you that you did good. Just go.
  10. Blah blah blah. There's something about MMO's that always attracts the wanna-be prophets that predict the sky is falling. Week after week, month after month. Hell, WoW has been "dying" for six years if you read the forums! Every time someone runs into something they don't like, "OMG THIS GAME IS DYYYYYYYYYYYYYING!!!" Wah wah wah.
  11. Then what was the point of the, "lol, really?" post? Seems entirely uncalled for.
  12. It's not our fault that Bioware stuffed 90% of the good utility abilities in one tree and made a point of hamstringing hybrid builds.
  13. There you guys go again, comparing it to a job. What's the deal with that, anyway?
  14. You guys keep missing that even IF this were true...by the time it's available there will be a new tier of gear and champion will be the "crappy" gear anyway. So in any case it'd be meaningless.
  15. There's no talent in Kinetic/Darkness that increases Project/Shock damage from using Double Strike. There's one that can make it an auto-crit, but it's far from "what the rotation is based around". A lot of players actually advocate abandoning it altogether in many PvP situations. (I don't go quite THAT far though.) The point being, when it comes to actually bursting someone down or applying heavy pressure, Double Strike/Saber Strike makes up a tiny amount of the damage, if any at all.
  16. There are some severe flaws in the way you've calculated shield mitigation as just a flat average. Lets look at, for example, your rotation for the class I play: (Actually I'm an assassin, but whatever) The problem here is that the overwhelming majority of my damage is wrapped up in the Slow Time/Project/Telekinetic Throw portions of the rotation. Heck, many times I don't even bother or get a chance to use very many Double Strikes at all for various reasons. So to say that they're in the rotation and thus to give them an equal share of the damage output is extremely misleading. I'm sure the same holds true for many other classes, the bulk of their damage is wrapped up in a few particular abilities and just because maybe 20% of their rotation is made up of shieldable attacks doesn't mean that a shield is applicable against 20% of their damage.
  17. It's funny when the people in favor of gear grinds don't seem to understand how they work. Your Champion gear will be outdated pretty fast anyway. Games that focus on gear grinds have to keep the treadmill going with new gear all the time, so none of your precious, hard-earned gear will last long.
  18. Absolutely, that's why many of us have been suggesting various avenues of achievement and recognition. Unique armor models, titles, rankings, a public leaderboard or something, all sorts of things. Some people are just absolutely fixated on gear though.
  19. I think it's interesting how people who want a gear grind keep comparing it to a job and those who want a level playing field compare it to other competitive games or sports. I guess we know what both sides want from the game. Me, I already have a job, so no thank you to another one that doesn't even pay.
  20. You know that if this is true, it's still pretty irrelevant. Champion gear will be outdated then anyway, as there will be a new tier of gear coming down.
  21. I'm not crying for anything, I don't really care either way.
  22. In your fantasy world, if Iverson slept (AFKed!) on the court for 72 hours straight, he'd get rocket boots and a harpoon gun to use against Jordan. =D
  23. ...... Damn you Darwin. Letting us all down again.
  24. Then they should just google "ProgressQuest" and load it up. That should fulfill all their dreams of being on a game all day and thus winning at everything.
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