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Powerr

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  1. Powerr

    1.2 Best PvP Specs

    Gotcha, I would like it to be at least a 5-8 second run to interrupt
  2. Powerr

    1.2 Best PvP Specs

    Someone has to make BioWare notice, if you havn't noticed I always sacrifice my personal rep for social benefit
  3. Powerr

    1.2 Best PvP Specs

    Anyone know why they put the side speeders back in civil war? I liked that change at least
  4. Powerr

    1.2 Best PvP Specs

    Agreed, you had a nice well thought out post. I appreciate your input. I don't think changing expertise now that they have restructured it is the right idea. They need to like you said, tweak classes themselves. I'm no developer or programmer, I'm no mathematician and I wouldn't be able to solve the current state of the game problem myself. However, I know how to play games how they should be played. I have game sense, and knowledge, and I know when a game is balanced and when it is not. They need to - 1. make heal debuff cleansable if healing is going to be all out weaker or nerf interrupts 2. lower survivability of dps tanks, or make it impossible to combine the two 3. re-balance damage output of the top performing classes, never is it a good idea to keep increasing damage and healing output The game was a dps race before, but now the most viable strategy to win is just rush an all out offensive Peeling for healers is useless, you are better off dpsing down players. Killing healers first is pointless, they run out of resource and its best to leave them alive.. Like... what is this!?!?
  5. Powerr

    1.2 Best PvP Specs

    They shouldnt have buffed marauders, they shouldnt have changed expertise. They basically tried to make pvpers unable to raid, and pve'rs unable to use that gear for pvp, but what they did was severely tarnish the games balance. UNLESS somehow when people are FULLY Warhero geared everything is fine and dandy which I severely doubt, we are in trouble. What BioWare is unaware of is that their testers, whoever tests this on the pts, AREN'T GOOD NOR COMPETITIVE, so they really have no idea what is fine and what is not fine. Look at the forums threads in PvP, noob people starting up random un-needed/flat-out-wrong assumptions and opinions. Take advice from the hardcore players that know what they are talking about
  6. Powerr

    1.2 Best PvP Specs

    i'll one up that guy with a shadow tank focus sentinel focus guardian scoundrel healer
  7. Powerr

    1.2 Best PvP Specs

    yeah that spec and 8 focus sentinels is by far the best 8 man if you've ever done it. Unhealable aoe, defensives that are too strong. You don't need healers, its actually laughable that you disagree
  8. Powerr

    1.2 Best PvP Specs

    31/0/10, I've been attempting to slow down the massive dps, which is much more efficient then playing the selfish yet massive damage hybrid build
  9. Powerr

    1.2 Best PvP Specs

    So there are some things I left out that you guys hit SPOT ON. This is all because of the changes to expertise which is mentioned in my 2nd episode if you havn't seen that. Dps players get roughly 22% increase and healers only get 12%, therefore creating the diverge in dynamic. I forgot to say my shadow hits for 4.3 k force damage in my tank specs tops, and I still do over 5 k executes. Also, snipers ability is NOT cleasable, as well as the new marauder trauma debuff
  10. Powerr

    1.2 Best PvP Specs

    true, well... I think its bad
  11. Powerr

    1.2 Best PvP Specs

    Hope you all come join in on the discussion in my comments section
  12. Powerr

    1.2 Best PvP Specs

    Hey all, Powerr here. Going to give a link to my newest TGN video that talks about the best 1.2 specs currently available. It talks all about sentinels, powertechs, gunslingers, and shadow tanks so go and check out on the TGNSWTOR youtube The dynamics have changed, for the better, or for the worse?
  13. 31/0/10 is still the best spec. It beats the 27/0/14 every time in duels as well as 27/1/13. Rotation is still the same. Need to make sure to keep your crit rating around 26-28% and surge above 70%. You want over 200 power and 18,000 life as well. 27/0/14 will supply you much more damage but you lose the much needed ability slow time. With the current fast paced speed of the game. People are getting ripped in seconds and that debuff saves people for sure
  14. does anyone see potential for a TOR competitive future?
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