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Thuull

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  1. That's a good one. I HATE it when my teammates do this. It's like they're not thinking, or purposely trying to bring attention to you. I did it once by accident while playing a Sentinel alt. Felt really bad when it dawned on me what I just did. Stupid play.
  2. Meh, don't agree with this being moved to "Suggestion Box"...where no one who particularly cares about PvP will see it and add their viewpoint to the convo. Whatever. You're the mod. /dead thread
  3. I've seen that happen in other games, and every single time the alliance falls apart, or if a single guild it means that the guild is too large to maintain and it splinters. Shadowbane was notorious for this. Yes, during the month or two that the chokehold is in place, it kind of sucks for anyone who's not in the "in" group, but it always sorts itself out in the end. Human politics is a funny thing. Especially with keyboard anonymity.
  4. That's the single most FULL OF WIN post I've seen all day. Jedi vs. Sith vs. BH and Smuggler. Unfortunately, I think that IS too late to do. They'd have to scrap too much.
  5. Yup, same here. I play shadow tank, and have very little problem keeping up to 3 people off my node for long enough for help to arrive. The key really is responsiveness from the rest of your team. In any given match, I would guess that the average would be two to three times that while I'm at that node alone, in stealth, I end up defending it from (usually) another stealther. Point is, if no one is guarding it at all, someone will take it away every time.
  6. If I knew it was coming, that wouldn't bother me...really. I might set the game aside for a little while until it did, but I'd be back. Honestly, the rest of the game *is* that good. The leveling experience in particular is great in this game. Oh, and to the guy that says the thread will be closed, I hope not...we are discussing how these concepts could be applied to the benefit of SWTOR and what that would mean to us, the players.
  7. And yes, they could implement a system just like this. Nothing in the game mechanics in place today would stop it.
  8. Yup. Not just the server vs. server though...but the whole concept of fighting over resources, guild ownership of territory, etc. Warzones/Battlegrounds/whatever you want to call them will never touch that. "Grinding" PvP for gear (always a bad carrot) won't either. Ilum...nevermind.
  9. If SWTOR did this, I would play this game for YEARS. As it is, I'll be here just long enough to get into Planetside 2 beta. Bioware, you *really* need to look at doing this, or something very much like it. Player generated PvP with solid reasons to engage in it. Just. Do. It.
  10. There's a qualifier on that "no stun near end zone" thing...the qualifier being "if you can't kill the ball carrier yourself before the stun wears off." If that's the case, there is no point to do the stun to begin with, because you're only delaying the inevitable *and* ensuring that a last second Grapple or Force Push can't possibly work. On the guarding the base thing...I disagree emphatically except for in the one case where you cannot possibly win the match unless you somehow pull off a three-cap. If you've already lost without that three cap then yes, there's no reason for that one guy to stay and guard. BUT...if the score is still close, having that last dude leave means that any random stealther (or heck, even someone up in Mid looking down and seeing it undefended) can go ninja that node and turn what could possibly be a win if your team manages to wrestle one node away into a GUARANTEED loss when you get 3 capped yourself when you're already behind. No, in 95% of the cases, you want to play "a man down" by having someone stay there to keep the yard trash off your node.
  11. Hrmm...go pick up a Target Marker. I get mine at a vendor in Ord Mantell outside of the Commando headquarters. Like 500cr, cheap. Use it on Bad Guy healers, and you don't have to rely on the raid leader.
  12. You get a pass. The other stuff you've posted in this thread show that you're not a Baddie.
  13. Wow, good add. To add to it, those who don't buff between the two phases of Voidstar...it's an obvious place to make sure everyone around you has their buffs, and so many people sit there with their thumbs in nefarious places for that 30s.
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