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Jargonaut

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    UK
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    http://www.globalmmo.com
  1. Nope. Replace all stuns with break on damage. Already cancelled sub, with cc being one of the major reasons.
  2. CC and Ilum. Already cancelled recurring, got a couple of days left.
  3. Cancelled my sub today, had enough of the cc in this game. I did ok, I don't have too many issues with balance overall. When the game is good it's good, but when it's bad I'm ripping my hair out so I'm losing the desire to bother logging in. I really have a problem with the number of times I find myself unable to fight back like you are just supposed to accept that if there's 2 players who have stuns you should just lay down and die. It has to be the worst gameplay mechanic I've ever come across.
  4. This games CC is nothing like Warhammer. In war a stun would grant you a buff providing immunity to that same kind of cc, multiple times the length of the duration of the initial CC. Bioware need to actually learn from Mythic devs. Anything that prevented you from using abilities including stun, stagger, silence and disarm would grant you the unstoppable buff giving immunity to those types of cc. Movement CC like root, pull and knockback gives the Immovable buff which provides immunity to that kind of CC.
  5. People seem to often say that but actually Mythic solved a lot of problems and implemented many measures that made open pvp good and worthwhile in warhammer and I hear in daoc too. I'm continuously surprised that Bioware have implemented very few those solutions or taken very little advantage of Mythic developers 3 years of experience working almost entirely on open pvp, not to mention previous daoc development. Whatever bad name warhammer got through it's failure to maintain big numbers of subscribers, they did eventually produce very viable open pvp that was not just zerg v zerg. The PvP experience in war is much better than swtor. I can't understand why Gabe Amatangelo who worked on warhammer hasn't taken the good parts of warhammer and used them on swtor.
  6. The best solution for mele isn't to make it easier to yoink targets out of the zerg so that you can kill something, it's to disperse those zergs with viable PvP zones, objectives and rulesets. Don't balance classes around the cluster f*** that is Ilum, it's broken and requires drastic remodelling.
  7. Fix the games ridiculous reliance on CC. Fix Ilum.
  8. Jargonaut

    CC

    Broken game. Just logged off early, can't be arsed with it right now.
  9. They've balanced it so that multiple people can perma stun a player long enough for them to die without the ability to respond. That is a game breaker. If someone is outnumbered they are already outdps'd, it's total overkill to also have them unable to attempt to fight back in any way throughout the whole fight and all it achieves is killing the fun. It's completely out of balance.
  10. I'd have no problems with classes that absolutely rely on CC recieving some adjustments. Not necessarily the ones you suggested, a boost in defense so that they could take an extra hit might work. There's multiple ways to balance things. As for healers, if stuns where replaced with mez you can still take out healers while you focus the healee but people would have to actually think about what they are doing rather than mindlessly blasting AoE all over the place. Replacing stuns with mez would add an extra tactical dimension to the game as opposed to the current stun > nuke fest we have.
  11. Consecutive, non breakable stuns are the main problem. There should be an automatic immunity to same type CC for x number of seconds. If you want to temporarily take a player out of a fight fine but you shouldn't be able to nuke them down while they're incapable of responding in any way. Replace the majority of stuns with mez. Make all stuns max 3 secconds. Add automatic immunity for x seconds to same cc type after affected.
  12. You're arguing against a none existant position that noone wants anyway so that you can use absolute sounding arguments about how bad it would be. Nobody wants no CC. I want CC that does not allow for the prevention of people being able to participate in a fight. Also I don't enjoy stop>start>stop>start>stop>start game play, it's incredibly frustrating.
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