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Petition to nerf Merc/Commandos. please comment to support!


Paratusin

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ok folks :

 

sincerly i play merc/mando since 2.0, more IO but surely gunnery/arsenal when i want to switch (lazy time)

 

i was strong in 2.0 correct in 3.0 terrible in 4.0 but com'on in 5.0 merc arsenal is overperforming, clearly.

 

IO is correct because of the defensive utilities but you have to manage energy (hardest spec for nrgy mangement) but when you play arsenal it's a joke.

 

and when i swich for my PT, i see totally the huge difference :eek:

 

the class needs to be nerfed a little. the arsenal spec or the defensive cooldown but at least one thing for sure.

 

i already said but i repost it there are solutions (one of these) :

 

- nerf the 30% crit bonus for arsenal to 10% (only arsenal !)

 

- nerf trauma regulators (because of energy rebounder utility) 3% life gain seems good enough

 

- remove kolto surge and give it to PT.

 

- make thril of the hunt works for power shot/tracer missile instead of blazing bolts, too strong for arsenal.

 

- remove/or nerf electro net, this utility is just ridiculously strong.

Edited by Thaladan
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Exactly PvP is not fun anymore unless you play merc/sniper and people are getting upset for real and will just unsub.

 

Yes, blame the classes for the players being bad. I still see players bashing away at mercs/mandos with their shields up instead of just stunning/mezzing them.

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I think by this point anyone who regularly plays pvp knows that this class is very unbalanced compared to every other dps class. They are the highest dmg dealers in the game, while being ranged, which makes that dmg very easy to deal, have the best armor in the game, some of the best defensive cds in the game, and can heal most of their life while in combat 3 times in under 2 mins. and on top of all that, electronets. now that many matches half of my opponents are mercs, these have become very prevalent in pvp. they shut you down like nothing else in the game, and make it so that many classes cannot use ANY good defensive skills, which as low armor chars can be their only defense. combine all this, and it's just way too good, which is why around half the people in pvp use this class now, out of 8 classes. the only 2 dps specs that are considered tier 1 right now are the 2 merc/commando dps specs.

 

Please, everyone who agrees that this class needs a nerf for very valid reasons, comment below to show your support and hopefully cause the makers of this game to take notice at how unhappy they're making their players with this new class imbalance that they have refused to fix.

 

agree with all of that. but i think sorceres are also overpowered. just look at their ratings...

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I just leveled my commando today to 70 (healer spec with 230/234 mods/enhancement, 208 armorings, 228 ear/implants/relics and 230 cannon+shield) just for the lulz and to see it in action.

I actually felt like a tank. They were nukeing the sht out of me and couldnt bring me down(didnt even need to heal myself that much). I never felt so overpowered. Dont need to say more. This sht isnt right. Bioware, nerf the fck out of commando/merc and sniper/gunslinger already.

W T F you know it; you screwed up. Srsly how much longer do we have to keep up with this sht?

 

At least give an answer already, "Yes, we gonna do smth about it" or "No, we aint gonna do squat about it". Is it that hard?

Edited by GloomyBoy
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Wait wait don't nerf Mercs, I just rerolled one yesterday!

 

(I actually did for the 350% XP lulz, and because I hate my Commando due to being forced to complete its horrible storyline due to the OCD completionist wankery that always grips me in story driven games, and now can't be bothered to use it for anything more than a crafting slave, because that story is SO BAD that it sticks to the character like some kind of awful story taint.

 

I rolled a sniper yesterday too, to ensure I had the FotMs covered. Sniper is already L33. I have a slinger at 65 but I figured what the hell, who wants to roll as pubs anyway. I figured the new toons would make a nice lowbies/midbies break from CXPing my main. Did I mention 350% XP is ridiculous? Agent storyline is still awesome though.)

Edited by stoopicus
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Do I actually need to type /s after a sentence that is dripping with sarcasm?

 

After playing so many months with imba merc and snipers and such and no freaking word about it, you would understand the frustation of the whole situation. So, yes, you need to put a f ockin' /s there. Cause this is not even funny anymore.

Edited by GloomyBoy
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So the very first Midbies match I played with my merc, at L30, I got top kills, nearly top damage, and was in the top three for objective points. I was the only merc in the match, which was shocking. I died a few times but it didn't matter.

 

This is *before* having Kolto Surge, Trauma Regs, or Electronet.

 

This class is fine without all those DCDs, at least in midbies, lol. A little squishy, but hey, it's ranged DPS. It PvPs like a super easy-mode sniper with much better mobility and worse defenses.

 

Also, 350% XP is ridiculous. Both sniper and merc were L20 when they left Hutta - and that's without the DvL suit. I think I got 5 more levels in Black Talon.

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Mercs are fine. They make good target practice because most are terrible FOTM players.

 

QFT, based on my experience anyway, at this point. People figured out the meta. There's still bads that won't stop hitting them when they pop DCDs, but people seem to be getting the message.

 

The only issue is all the electronets, but now that the FoTM is dying down a bit, that's resolving.

Edited by stoopicus
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Here is a PVE DPS list from Bant, based on 242 gear

http://www.swtor.com/community/showthread.php?t=847112

 

DPS Ranking for Iokath MK-5, Tier 3: Legendary (242 ilvl)

Rank - DPS+-StdDev - vs Average (9303) DPS --- Imperial - Republic

01 - 10016+-290 - +7.67% --- Operative-Lethality || Scoundrel-Ruffian

02 - 9748+-144 - +4.79% --- Sniper-Virulence || Gunslinger-Dirty Fighting

03 - 9722+-243 - +4.50% --- Sniper-Engineering || Gunslinger-Saboteur

04 - 9698+-373 - +4.25% --- Mercenary-Innovative Ordinance || Commando-Assault Specialist

05 - 9626+-256 - +3.47% --- Marauder-Annihilation || Sentinel-Watchman

06 - 9461+-475 - +1.70% --- Operative-Concealment || Scoundrel-Scrapper

07 - 9459+-525 - +1.68% --- Assassin-Deception || Shadow-Infiltration

08 - 9453+-269 - +1.61% --- Marauder-Carnage || Sentinel-Combat

09 - 9359+-466 - +0.61% --- Mercenary-Arsenal || Commando-Gunnery

10 - 9339+-334 - +0.39% --- Juggernaut-Vengeance || Guardian-Vigilance

11 - 9179+-439 - -1.33% --- Juggernaut-Rage || Guardian-Focus

12 - 9152+-316 - -1.62% --- Marauder-Fury || Sentinel-Concentration

13 - 9013+-455 - -3.12% --- Powertech-Advanced Prototype || Vanguard-Tactics

14 - 8973+-312 - -3.55% --- Assassin-Hatred || Shadow-Serenity

15 - 8896+-345 - -4.37% --- Powertech-Pyrotech || Vanguard-Plasmatech

16 - 8870+-241 - -4.65% --- Sorcerer-Madness || Sage-Balance

17 - 8796+-416 - -5.45% --- Sniper-Marksman || Gunslinger-Sharpshooter

18 - 8692+-273 - -6.57% --- Sorcerer-Lightning || Sage-Telekinetics

It seems not all Mercs are OP and Lethality Operative are the ones we should be worried about because they have some of the best defence in the game

 

/buff lightning Sorc please

Edited by Totemdancer
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Here is a PVE DPS list from Bant, based on 242 gear

http://www.swtor.com/community/showthread.php?t=847112

 

 

It seems not all Mercs are OP and Lethality Operative are the ones we should be worried about because they have some of the best defence in the game

 

/buff lightning Sorc please

 

This is 100% irrelevant in PvP. And for PvE the balance is so f**ked up, but that have been know for a while.

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1. while snipers can do as much dmg, i have never seen a sniper do more dmg in a wz than I've seen some mercs do, although it can be about equal. and an operative that can do that much dmg is very rare imo, although they do exist, but still, not more dmg than I've seen some mercs do.

 

2. yes, their armor is tied for the best. i just meant best as in heavy is the best armor, not as in better than every other heavy armor user. sry for the confusion, my bad.

 

3. i have one cc break every min and a half to 2 min. with all the other stuns out there, it can't always be saved just for electronets. but in these games with so many mercs, even if i use that to break one i just get another one thrown on right after if i'm being focused, or i get stunned... lots of stuns in the game, which is why i usually don't have the cc breaker up for use while i'm being electronetted. but when there are multiple ones thrown on you, and u can only break one every min and a half, and you're a low armor char that relies on mobility to stay alive, you literally have no chance, there's nothing you can do even if all your other defensive cds are up and rdy to use.

 

4. it's not my opinion, i got it from dulfy's site, you'll have to take it up with them :p

 

and yes, i have a sage, a shadow, and a sent that i'm currently using, and with my sage i can't bubble, teleport, or use force speed to try to get away, nothing works, which is prob why it's pissing off so many sages, and you well know since u guessed that i have once :p . also my shadow can't use his main defensive skill, force cloak, and my sent can't use his version of it either. electronets are a death sentence for many chars. they should not be hands down better than any other snare in the game, where only one skill with a 2 min cd can do anything against them, and most people save that for stuns. it's unbalanced.

 

I have been playing as marksmanship sniper and I have not ever EVER seen a merc that has done more dmg than me in wz (playing on low population server tho). Don't know how other classes do against mercs and commandos, but with sniper I don't have any problems with them. I think PvP is quite balanced atm. No need to nerf anything.

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It's the only way to let devs know they majorly f'd up.
Stop. Just Stop. If by complaining and whining of your general lack of ability in PVP on the forums is a way to let the Dev's know how you feel than we should just dumb down PVP in general for every class so your mentally capable of facerolling in every game you play.

 

Raw data, performance and numbers should be the factor in any decisions of class balance. Not a bunch of need to "Learn2Play" posters on this forum.

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