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Totemdancer

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Everything posted by Totemdancer

  1. I hardly post anything on the forums anymore. But I think it’s important that I post now to show support for the APAC community. Broadsword need to start listening to what the community is telling them. Get rid of the credit restrictions & open free transfers for all of APAC this week.
  2. @KeithKanneg you guys need to listen to what TrixxieTriss is saying here.
  3. Exactly. The devs should treat APAC players wanting to return home as if they were being merged back from the US servers. Which means we get to bring everything, like currencies, credits, gear, strongholds & including our guilds & guild ships for free.
  4. That only works if the devs also reduce the newly implemented credits sinks & price increases for repairs at the same exchange rate. If they aren’t willing to do that for APAC server, then they shouldn’t do it to the credits either. Otherwise that isn’t a fair exchange.
  5. I hardly ever post anymore. But I think this topic is important as an APAC player who lives in Australia to provide the devs feedback. Once I can transfer all my characters & items from the US servers, I won’t ever play on them again. Which makes transferring everything I own very important to me. I won’t be a happy camper if I am forced to leave stuff behind on the old servers, including credits. I’ve been a loyal subscriber since swtor launched on the original APAC servers. I only stopped subscribing for a total of 12 months in the 12 years of playing. I’ve spent at least $3000, if not $4000 on this game. And I believe EA, BioWare or Broadsword owe me the courtesy of transferring all my characters over for free because I was forced to transfer to the US & that includes my credits & everything else I’ve collected. Here’s hoping this info is still being read by @JackieKo
  6. Typical Bioware, blame the players and take no responsibility for their mistakes. What I want to know is why don’t they just bring back modded gear and admit this was a debacle.
  7. But at the same time drive away dedicated legacy players with their dumb changes. It’s an Excellent business model they have going. Especially when they get less new players than those they drive away. Seems like a winning formula for success and continued development of the game. At this rate they’ll need to merge servers again in 6 months so the game feels fuller.
  8. You missed the whole premise of the problem here, it’s not the players fault that Bioware have destroyed class balance or DPS output. The player shouldn’t be forced to swap combat styles or specs from what they are used to playing. The fault is purely Biowares for causing this when they were told months ago this would happen. So when you come into a thread and blame the player, you are defending Bioware’s poor design choices. Instead of telling the player it’s their fault or blaming them, try rewording your post as advice, while showing empathy for their situation and blame Bioware for the problem.
  9. I’ve seen 3 seperate gaming articles now and none of them paint 7.0 or the swtor Dev team in a good light. While some are better written than others, there is still a definite trend saying that 7.0 has a lot of problems and Bioware austin really dropped the ball. What I have seen is a big uptick of brand new influencers and streamers on Twitter. People who I’ve never heard about before and some are just starting the game for the first time. It makes me question if Bioware are paying these people to promote positive views in light of all the bad social media and gaming media reviews. The timing of their appearance seems too coincidental with Keith’s posts and these new Twitter influencers. It feels like Bioware are getting desperate and trying to plug a leaking ship. Which means things could be worse than we suspect. I’ve also seen that some swtor / Bioware staff have started to leave for other roles or other companies. Only a few at this point and I only know of ones who have announced new jobs on social media. I don’t know if that means anything or not. It’s just an observation.
  10. I decided to look more into the versions based on the Reddit poll After investigating more, I agree with your idea to start it in 3.x, but I would suggest the 3.3 version based on the patch notes. https://www.swtor.com/patchnotes/7222015/game-update-3.3-grand-togruta-celebration The Reddit post also suggests version 4.7.1 as an alternative and this is more interesting for me because of the Shroud of Memory chapter and the changes to CM or 4.7.3a which was the last patch before 5.0 debacle. Here’s the patch notes https://www.swtor.com/patchnotes/972016/game-update-4.7.1-shroud-memory
  11. It’s cause they spent all their development funds on reinventing the wheel for the thousandth time instead of putting it towards making content. A real mismanagement of this scale started at the top and trickles down.
  12. That maybe true or not. If it is true, that’s a management problem as much as anything. If you have an unmotivated workforce, its about motivating them or getting new people who can be motivated.
  13. If memory serves, he was on the original FF14 dev team and they moved him early in the development cycle once he’d laid out his vision and someone else took over. But the people who took over diverted too much from the plan or didn’t have the same vision and didn’t follow through. Don’t quote me on that, it’s been a few years since I watched the documentary.
  14. That’s not entirely true though because you came back to play 6.0. You’re posting history shows you were here for it.
  15. They would rather everyone stop playing instead of catering to other demographics of players who don’t like what they like. A bit like the person who posted directly before mine here. They only chose your last sentence to quote you, which took what said completely out of context. No one wants to stop playing. The problem is we don’t like 7.0 or parts of it and prefer earlier versions of the game. But they would rather tell us to leave the game if we dont like it instead of asking for a classic server as well as the current one. I know people who play on both the retail wow server and the classic one. And I know people who refuse to play the retail entirely and are only subbed to play classic or vice versa. BioWare and EA could possibly earn more money by including a classic server because it would cater to people who don’t like 7.0. It would probably bring back people to play on classic who’ve left over the years. The challenge is what version do you choose to bring back. Which version would make the most money for them. In my opinion, there’s not much point in starting it at 6.0 because that’s only 2 years ago. Better to start it at an earlier version like 2.0 and then stager release each version each year after. Any mistakes from past developed versions could be avoided along the way so all they’re really releasing is content. BioWare could replace one US retail server with the classic one and replace the EU language servers with one classic.
  16. It did straight after launch. There’s a documentary on it now that’s really interesting. They brought back their original FF head guy to take over and rebuild it and he’s still running it. BioWare and EA don’t have anyone like Toshi who cares as much or has the talent. Plus they have the Japanese work ethic ground into them to try and make the customer as happy and satisfied as possible. It’s a different work culture to western style dev teams. It’s why swtor will eventually die because EA and BioWare only care about profit and treadmill spreadsheet statistics and monetising everything. They don’t care about player enjoyment anymore or have enough pride in their work.
  17. It’s not that they aren’t getting enough funds, it’s that they mismanage the funds they do get by reinventing the wheel constantly. They could have used the funds they got to make more content instead of reinventing the UI, the gear system, pruning class abilities and trees, which meant rebalancing content from lvl 1-80, nerfing companions into the ground. All of their stated reasons for doing that don’t add up if you have limited funds. They said they redesigned the gearing to make it simpler and get rid of RNG. But the RNG is still as bad and it’s even more complicated to gear. All they needed to do to fix the RNG was get rid of 70% of the useless mods that dropped and allow people to buy min max mods from a vendor. RNG and complexity solved with a weeks worth of work. None of what BioWare’s done makes any sense if they have such limited funds. People want content to play more than anything else. Why waste 12 months of development on what they did. Especially when so many hate it and it’s driven so many from the game. It’s mismanagement from the very top.
  18. Mainly because the dev leaders of both swtor and wow are disconnected with the wider player bases needs and wants. As well as not playing their own game enough to understand any feedback back they do read. It comes across as not caring or arrogance that they know best 100% of the time. FF14 is going gang busters and still climbing since they rebuilt the initial game and listened to the players wants and needs. It dwarfs all other MMOs now by a massive margin because the lead producer and dev team care about making the best game possible for player enjoyment. That’s why they are successful and with that success comes lots of money.
  19. It’s funny watching the haters attack that poll as if 7.0 is so great and a classic server would kill the game. I personally think a classic server option like WoW has would bring more people back to the game and make BioWare more money.
  20. Companions are broken if you do the hardest group mode stuff solo or in a pair. 70% of the content I could do before has been taken away with the companion Nerfs. They need to fix this or more people will leave.
  21. This sort of behaviour was predicted as far back as the PTS when they started pruning class abilities and making people choose between needed abilities and utilities that we used to have as default. Bioware failed again to listen to logical and reasonable feedback and they wonder why people don’t want to test for them anymore and are leaving the game. Nearly every problem with 7,0 could have been avoided if they’d read the feedback they asked for when people volunteered to test to help make the game better. This content release (can’t call it an expansion) is a massive failure of communication or absolute arrogance on the devs part if they did read the feedback and then blatantly ignored 99% of it.
  22. Or jumped you in open world while you were geared and flagged for pvp and they weren’t.
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