Forbiddian Posted August 16, 2015 Share Posted August 16, 2015 The devs who made possible roll with the ball should be fired can it be countered? of course, even an atomic bomb can be countered, so lets play hutball with atomic bombs too since it can be countered is it necesary allowing to roll in hutball with the ball ? NO my bet is pvp devs dont play pvp at all, end of story Link to comment Share on other sites More sharing options...
Psychopyro Posted August 16, 2015 Share Posted August 16, 2015 my bet is pvp devs dont play pvp at all, end of story Well that's just not true at all... They play Sorcs, Sins, and PTs Link to comment Share on other sites More sharing options...
mmmbuddah Posted August 16, 2015 Share Posted August 16, 2015 Well that's just not true at all... They play Sorcs, Sins, and PTs Correction, they play Tactics VGs. Link to comment Share on other sites More sharing options...
dlcman Posted August 16, 2015 Share Posted August 16, 2015 Hold the line is fine though right? Link to comment Share on other sites More sharing options...
Psychopyro Posted August 16, 2015 Share Posted August 16, 2015 Hold the line is fine though right? Hold the line, LOS, Heal 2 full? Link to comment Share on other sites More sharing options...
foxmob Posted August 16, 2015 Share Posted August 16, 2015 Hold the line is fine though right? hold the line is fine. yes. super speed hold the line was never fine for any format of this game. 3.0 was an unmitigated disaster for pvp balance. Link to comment Share on other sites More sharing options...
Racter Posted August 16, 2015 Share Posted August 16, 2015 Yeah, let's remove Charge, Intercede, Force Speed, Predation, Grapple, Force Pull, Extrication, and Hydraulic Overrides as well. Then we can go back to the 8v8 days, where the only way to grab the ball was to hope your autoclicker worked and your shroud didn't bug out. Pickup is guaranteed score. So fun. Smh people still so salty Ops are good at Huttball Link to comment Share on other sites More sharing options...
Banderal Posted August 16, 2015 Share Posted August 16, 2015 You know what's over-powered in Huttball? The ball! Every time someone scores they have the ball don't they? Coincidence? I think NOT! Nerf the Ball! Link to comment Share on other sites More sharing options...
SgtGrumbles Posted August 16, 2015 Share Posted August 16, 2015 juggs are way better at huttball than ops. Link to comment Share on other sites More sharing options...
Amaste Posted August 17, 2015 Share Posted August 17, 2015 juggs are way better at huttball than ops. qfe. Good tanks and stance dancers are a pain in the *** to stop once they get the ball, and theres always one re re on your team that'll stand on the ledge for their quick jump score combo. Link to comment Share on other sites More sharing options...
Joesixxpack Posted August 17, 2015 Share Posted August 17, 2015 The devs who made possible roll with the ball should be fired can it be countered? of course, even an atomic bomb can be countered, so lets play hutball with atomic bombs too since it can be countered is it necesary allowing to roll in hutball with the ball ? NO my bet is pvp devs dont play pvp at all, end of story It's not the ops fault that your team sucks. Link to comment Share on other sites More sharing options...
Master-Nala Posted August 17, 2015 Share Posted August 17, 2015 The devs who made possible roll with the ball should be fired can it be countered? of course, even an atomic bomb can be countered, so lets play hutball with atomic bombs too since it can be countered is it necesary allowing to roll in hutball with the ball ? NO my bet is pvp devs dont play pvp at all, end of story Literally every class has mobility enhancements. Rolling with the ball isn't any sillier than Rescue, the Guardian's two leaps, PT's Sonic the hedgehog mode, etc. Link to comment Share on other sites More sharing options...
GGblazed Posted August 17, 2015 Share Posted August 17, 2015 Play Neverwinter and notice trickster rogue has exact same roll as op/scoundrel, but when they try to roll or an edge fir advantage it rolls at the edge doesnt roll anywhere just to edge. This needs tested on ptr that would not effect pve but would help with pvp rolling 60-70 yards off platform's. Just saying it can be done Link to comment Share on other sites More sharing options...
Amaste Posted August 17, 2015 Share Posted August 17, 2015 Play Neverwinter and notice trickster rogue has exact same roll as op/scoundrel, but when they try to roll or an edge fir advantage it rolls at the edge doesnt roll anywhere just to edge. This needs tested on ptr that would not effect pve but would help with pvp rolling 60-70 yards off platform's. Just saying it can be done I'd be looking forward to the "roll 1m to the 2 inch step and stopping" bugs that would inevitably come from that BW fix. Link to comment Share on other sites More sharing options...
Zabrak Posted August 17, 2015 Share Posted August 17, 2015 Really? Roll? Just wait for the second roll, grapple and global... Gg #l2p Link to comment Share on other sites More sharing options...
Glower Posted August 17, 2015 Share Posted August 17, 2015 Really? Roll? Just wait for the second roll, grapple and global... Gg #l2p Op was white-barred at the mid. Good luck with grapple! Link to comment Share on other sites More sharing options...
Technohic Posted August 17, 2015 Share Posted August 17, 2015 Op was white-barred at the mid. Good luck with grapple! Way to go for the moron that white barred him Anyway; root and snare then and if it is a forgone conclusion they are going to score, focus on mid and getting the next ball; and hopefully the next one. Link to comment Share on other sites More sharing options...
BaineOs Posted August 17, 2015 Share Posted August 17, 2015 Op was white-barred at the mid. Good luck with grapple! Aha, sounds like a job for an engineering sniper instead then! Covered escape with our scatter bombs will still root someone even when they have full resolve. Link to comment Share on other sites More sharing options...
diadox Posted August 17, 2015 Share Posted August 17, 2015 (edited) Aha, sounds like a job for an engineering sniper instead then! Covered escape with our scatter bombs will still root someone even when they have full resolve. Schhh, don't get it nerfed P.S. Bioware, I will resume reporting any bug I find even if the result would be bad for me when you start doing something about the ones already reported. Deal? Edited August 17, 2015 by diadox Link to comment Share on other sites More sharing options...
Technohic Posted August 17, 2015 Share Posted August 17, 2015 Aha, sounds like a job for an engineering sniper instead then! Covered escape with our scatter bombs will still root someone even when they have full resolve. Perfect so long as someone intends to run right through you. Link to comment Share on other sites More sharing options...
Zabrak Posted August 17, 2015 Share Posted August 17, 2015 Op was white-barred at the mid. Good luck with grapple! Whose fault is the white bar???? Stil sounds like a l2p issue to me lul. Link to comment Share on other sites More sharing options...
theSCARAYone Posted August 17, 2015 Share Posted August 17, 2015 Please show me on the doll where the operative touched you. Link to comment Share on other sites More sharing options...
Psychopyro Posted August 18, 2015 Share Posted August 18, 2015 Please show me on the doll where the operative touched you. Honestly, I'd be more concerned about where the scoundrel touched them. I mean one of their skills is in the mommy daddy button..... just sayin. Link to comment Share on other sites More sharing options...
themachinemann Posted August 18, 2015 Share Posted August 18, 2015 Whose fault is the white bar???? Stil sounds like a l2p issue to me lul. this. I'm debating whether I'd prefer to have someone on my team who sits in the corner doing nothing than one who white bars the ball carrier whenever they feel like it, doesn't know how to peel and does <1k dps. all mechanics that assist the ball carrier (leaps, rolls, superspeed, pulls) can be countered as long as your team isn't stupid. the most foolproof is having a stealth hide in endzone but that has obvious setbacks. but anyway, thanks for another decent attempt at the weekly operative roll thread. #nerfoperatives Link to comment Share on other sites More sharing options...
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