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diadox

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Everything posted by diadox

  1. Force Armor needs to be affected by trauma. Both the applied 20% trauma and (more importantly) the permanent 35% pvp trauma.
  2. Options --> preferences --> user interface --> general --> uncheck enable cover bar
  3. That kind of burst would be ridiculously overpowered. The spec's burst is already seen as being borderline overpowered (if you ask me, there's nothing borderline about it) and this would make it insane.
  4. Because it adds counterplay, as well as points of critical decision for both the merc and the target. Do you break the net? Or a mezz or a stun, knowing you might get punished for it later? Hold on to the breaker when netted to see if you will also eat a stun, and so break both the stun and (part of) the net? As the netter, do you net right away, going balls deep on dps hoping the target doesn't know to break the net/won't react in time? Do you try to bait the breaker? Which cc do you bait it with (and which ones would you rather they instead eat)? Do you coordinate with your team, try to get them to be the breaker-baiter (mostly a solo ranked thing; it's a given in team, and won't happen in regs) or just do it yourself? Beyond that, it would be overpowered if it wasn't breakable - if only situationally so. Mercs wouldn't be overpowered; abilities can be overpowered without the class necessarily being it as well. But a change like this would mean mercs couldn't get buffed where the class actually needs it without becoming overpowered (assuming the buff is not so negligible as not to matter). Broken individual abilities/mechanics is a big part of what makes this game impossible to balance, because they make classes so much better in some scenarios than they are in others. Mercs need a buff, electro net does not.
  5. Schhh, don't get it nerfed P.S. Bioware, I will resume reporting any bug I find even if the result would be bad for me when you start doing something about the ones already reported. Deal?
  6. Wish I saw more people playing this spec
  7. I believe it has the same visual as Enraged/Focused Defense (though of course if you happen not to know what that one looks like then I guess that means nothing ). To see it for yourself you should probably just ask a mara/sent to show it in a duel so that you get to see this particular red/blue bubble in the absence of all the other red/blue bubbles the class has.
  8. Got it on my slinger. I would like to thank bioware for knowing who to prioritize; I put a lot of effort and time into playing those 17 games.
  9. diadox

    Nexu Mount?

    On the topic of the nexu mount and top 96. Will those who got top 3 of their advanced class but didn't reach tier 1 rating get awarded tier 1 rewards? This says they will, but that might just be because it was assumed everyone who would get top 3 also would also get high enough rating to reach tier 1. This is relevant for solo ranked gunslingers and team ranked commandos.
  10. If nothing else I'd like to see the 4 piece also reduce the cooldown of Concussion Missile. Power Surge is often used for instant CC, and it's inconvenient to have the cooldowns of the two abilities desynched by the set bonus. And to be honest the cooldown reduction could be increased further without breaking anything.
  11. Meh, I hate the full-turtle playstyle you have to adopt when recieving anything resembling focus as a leth operative; too much survivability on-gcd. The spec can work quite alright in solo ranked when played well, but **** me if it doesn't get dull when I get forced into playing the (self/off)healer that's baked into the spec instead of the actual spec. But judging from your post I guess you feel the opposite way Only exception for me is when 1v1s and some 1v2s (depending on how good and which classes they are) happen at the end, because then I get a measure of control back and can reliably use the self healing to turn things around and get back to shooting them in the face. (It's also kinda OP in 1v1s, but that's not exactly limited to leth as far as operatives go ).
  12. Pretty sure it is considerably less than that without the utility and power/mainstat procs in pvp.
  13. You don't have to be in cover to actually activate most of the abilities, but there is no reason not to be when using casts/channels. You lose nothing from it since crouching is off the gcd.
  14. That would depend on the spec and the type of queue. For me there are only 3 utilities that wouldn't change depending on those things (Ballistic Dampers, Heads Up, Lay Low).
  15. This. Why should we go repeat the feedback we have already given? The changes are the same, why would the feedback differ? Huge waste of time.
  16. The reason we are able to make judgements before pts is up is that most of these changes are the same as the ones from the previous pts testing that got reverted. It's true that numbers may have changed, but when the mechanics and even the wording of the changes are the same it's imo more likely than not that numbers have in fact not changed. For instance, the Dark Heal buff was proportional to the increased force cost. So same healing per force, 30% buffed healing per time spent.
  17. Hmm, it does not read that way to me I don't see why they would specify "The Noble Sacrifice effect of Resplendence" if they redesigned Resplendence entirely. Wouldn't they just say "Redesigned Resplendence"? I think that means the new effect replaces the Noble Sacrifice part of Resplendence, while the Salvation part remains the same. And Altruism, the talent that gives instant Benevolence, is untouched. The only thing other than Noble Sacrifice + Resplendence that is tweaked in anything other than numbers is Amnesty, which is just the talent dealing with Noble Sacrifice's force regen debuff. But you're right, the wording on Resplendence isn't clear enough for us to know for sure without checking it out for ourselves.
  18. In practice there will be very, very few situations where having this spammable heal will be better than having Healing Scan. Rapid Scan is absolute **** in its current iteration, and if I recall correctly the nerf to it was quite significant the first time it was on the pts. Maybe the numbers are different this time around, but even if that is the case (which I doubt) the best case scenario is still losing HS for a slightly nerfed RS, which is still a nerf.
  19. Assuming numbers are the same as they were in those previous healing pts changes that didn't get through, it's a nerf to dps merc offheals and buff to dps sorc offheals (yeah, really ). Dps operative offheal changes are different mechanically from the reverted ones so can't say really, but looks like a nerf since the 15 Kolto Probe energy cost on live isn't that much of a limiting factor.
  20. I'd guess it's because some of the affected abilities have other procs as well, and they don't want the Conveyance highlight to "block" the highlights of the other procs. It makes some sense, since Conveyance will proc from every Rejuvinate and therefore is quite easy to keep track of anyway, whereas instant + free Benevolence and instant Salvation are a bit different because of icd and rng respectively. Though they could have kept the Conveyance highlight on, say, Healing Trance. That way Conveyance would be highlighted without obscuring other procs.
  21. To those just blindly agreeing... there is such a thing as the wrong kind of buffs for a class that needs buffs. A few of the things in the op make sense, but most of them will just exacerbate the issues that have put the class in the hard-to-balance situation it is in without actually fixing it where it needs fixing.
  22. They should just change bolster so that literally anything that is not one of the two current pvp sets gets bolstered to exactly the same power level, whether it be leveling gear, endgame pve gear, brutalizer, or old champion. Give it max expertise, and give it stats that are as much of a downgrade from current pvp set 1 (currently exhumed) as current pvp set 1 is a downgrade from current pvp set 2 (currently dark reaver). Every given post-bolster mod would have one of three different power levels: pvp set 2, pvp set 1, or bolster.
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