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themachinemann

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Everything posted by themachinemann

  1. looks like the lukewarm s***ters are back... who else remembers when they got mad and ddos'd mosh and his team cause they couldn't beat them? not to mention their fake titles
  2. themachinemann

    Whatever

    while i agree ranked is dying even further and pretty meaningless since 3.0, just wanted to point out they've already said the season will start in december, rather than "who knows when". Lol. To be fair ranked players have never been good at reading... or anything basic
  3. while this would greatly help noobs, it makes decent sorcs/sages ridiculously difficult to kill with huge damage output. The thing is, most noob sorc/sages play melee. That means they stand in one spot, shoot lightning at others and hope to win. Here's a fun fact, you won't. Step 1, move. Step 2, apply dots, step 3, if they follow you, move again. Pretty basic. You have phase walk, bubble, endless self heals, force sprint, what else do you need? But oh no, you want to be like a merc who just stands there wailing on people and thinking you'll win.
  4. The guild wintrades its way to titles, then trolls regs in groups to pretend they're still relevant, even though none of them can get out of bed without lore or some other pocket healer holding their hand. If that's not an ego I'm not sure what is.
  5. So, i got an invite from a trash lukewarm guild last week, and it's been playing on my mind ever since. Am i really that bad? Or just irrelevant? Time to retire my s1 rancor, i no longer deserve it - kz
  6. seems random to me. yeah sometimes you will get a lot of huttball. sometimes you don't get any for ages.
  7. just proves anyone can put out pretty numbers with pocket heals and aoe spam. so proud of you son
  8. the map won't change your ping. it may change your framerate if your computer can't cope but if there is a performance issue with the new map, you might wanna send in a report.
  9. This, but there's no "probably" about it. If the pvp scene had a good number of top tier players, then yeah, gear would matter. Truth is most players would be just as bad if they had full 248 because they're still clicking, don't know defensives, have bad positioning, no rotation or strategy, etc. Hell, some people seem to think using your defensives or raid buff before the gate opens is useful to them. Sure gear matters a bit, but most players would be much better off by parsing for 5 mins, starting to keybind etc rather than try upgrade their gear.
  10. Stopped reading after this. game is enough of a joke as it is, encouraging people to form noob pugs and throw TR (the sad epitome of pvp in this game) is just unbelievable. If you're ok with encouraging more throwing, stop calling it team ranked. Call it... gathering Yep they sound like real serious teams. Keep telling yourself that
  11. shhhhhhh you're destroying the legitimacy of all the solo ranked gods of PvP from ebon hawk that are obviously gods because it's a legit server
  12. awesome, maybe people will actually q to get rating and be competitive rather than amass tokens
  13. see, you just ruined your whole post by including marauders and sorcs
  14. oh it's so terrible that different classes have different skills that make them situationally useful in warzones. how about we get rid of everything, make every class exactly the same and make it boring as f*************************** "You can't stop them at all"... boo freaking hoo
  15. anything is viable for regs. just put in a little effort into keybinding, positioning and a basic rotation and you'll beat 95% of the playerbase. that being said, some specs are better at carrying said 95% of the playerbase. in ranked, yeah try avoid being a complete liability to your team. your list: Ops/Smug - Heals, Scrapper/Consealment Jugg - Tank Sorc - Heals (only in rated) Sniper/Gunslinger - Any other than dot spec Maurader - Burst spec Merc/Commando - all 3 specs Sin - Bust Spec That's 12 specs out of what 30? With only 1 viable tank option. all tanks are fine. just use the right gear. sorc heals is fine in anything. sorc dps is fine if you play it right any mara spec is fine any sniper/gs spec is fine any sin spec is fine
  16. pretty much a summary of the original post. if your "years of playing" haven't taught you to look on a map and see where a marauder has run off to: a) what have you been doing all those years? b) you shouldn't be playing ranked c) you really should learn to look at a map. i know it's hard when you're probably still looking down at your keyboard trying to find the button that makes you move forward, but just a little bit of practise will help d) of course the problem isn't you it's always their fault, game is rigged boohoohoo e) giving all classes a vanish wouldn't be game breaking but it would make the classes less interesting and it wouldn't cure stupid. actually that's my summary. we need to cure stupid. hooray, your thread has saved the world!
  17. you've said it's terrible without saying what you think the spec needs. "I think this is a disservice to the player base of this spec.".... what is "this"? why? I think it's in a good spot. for pvp it has high immunity, great defensives and good burst. for pve it's parsing as expected. it's not a choice spec for any hm/nim boss fights because it's not meant to be. it's ridiculously easy to play and in a different category to carnage and annihilation. they can't make it ridiculously easy to play and have insane damage... oh wait are you a smash monkey? they gave it a slight buff, which is much better than the usual method of class balance which is to shuffle around the fotm class by making sweeping changes. could've been time better spent fixing other classes but whatever.
  18. this is why we can't have nice things: No, it's not game breaking. Yes, it'll still be viable in many raid bosses, similar to how other dot/ranged dyads work. equating lolroll to 5.0 mercs is hilarious. they can resist for 3 seconds out of (at least) 13 but outside of that they're free game (HINT: they have no utility option for damage reduction when stunned). if anything it's getting easier to counter due to the current merc meta, plus it's been out for years so if you're still struggling to work out how to counter them, you basically deserve to feature in a snave video where he trolls 3-4 noobs for 10 mins while they figure out which way is up. *bioware puts up incredibly small class change* *noobs respond "Are you insane??"* this is why we can't have nice things. do you want them to go back to not having these class discussion posts? if you feel the nerf is too much, show your maths and state why. no need to go ape over a tiny change, otherwise they'll go back to not having these discussions because people rage at everything however insignificant. p.s. being bad at your favorite class isn't a reason to avoid being nerfed.
  19. 1v1 would be terrible. not saying the current system is great, but 1v1 would be even worse on so many levels.
  20. in your clearly expert opinion, how does raising the cap take a dump on qsync and wintrading? frankly those players are only limited by the number of games they can play, not max rating. it'll adversely impact normal players more than the cheaters, and there are much better ways to investigate and limit cheating.
  21. troll them more, that'll make them shut up. great solution! what a thoughtful person you are!
  22. interesting idea, but making them the same gives a the defending team more opportunity to stop the ball carrier, and removes an incentive for kill farming.
  23. i'll be honest, the gear thing isn't a huge deal for me, I'd take a good player in 230's than a bad in full 248. people just complain about gear because it makes a small difference and if you have terrible gear you probably haven't played that character much recently. you can still do well in 230's if you know your stuff. it's the "I don't care how quickly I die I'm just here for baseline rewards" that gets me. i'll explain below. yeah some people go overboard with how they respond to that, but asking people nicely not to q ranked until they meet a basic standard of play rather than standing there and getting globaled like a muppet rarely works. the only thing making solo ranked bearable most of the time is that it's more balanced and competitive than regs, and it's a lot easier to get pops than g-r. however if you have one person that is ridiculously bad, the game turns into a 3v4 which isn't really fun for anyone, and it's frustrating when this happens repeatedly. while losing over and over might be fun for you, cause rewards, i'd hope you can understand why it's not fun for others. the ranked system definitely needs to be revamped to solve this. but for now, you could stop qing, or you could get a basic idea of how to play arenas, not get globaled and get a stim so it at least looks like you're trying, and I'm sure there would be fewer complaints. as for attacking so you'll hit harder than a wet noodle, most specs are ridiculously easy to play at a competent level. spend 5 mins parsing and you'll be set. p.s. you will "earn" those "stupid tokens" much faster if you win.
  24. he's using an rp basis for his argument. facts about its usefulness in pve won't work.
  25. required rating was lower. 1300 for the best weapon set in game at the time... http://dulfy.net/2014/10/31/swtor-season-3-pvp-furious-rewards-announcement/ back in season 3 there were no tokens, don't remember season 4 but yeah. 1500 is much higher than any previous silver
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