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Zabrak

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Everything posted by Zabrak

  1. Armor Penetration, because it stacks with the 30% passive armor penetration arsenal gets effectively getting 52.5% armor penetration on every attack with 100% uptime, plus as a bonus none of the abilities which temporarily increase armor pen can take you past 100%, otherwise you would have to consider/calculate the diminishing returns for the wasted armor pen, as it stands it is the spec that gets the biggest benefit from that amp and still is only slightly better than tech due to the way damage and mitigation is calculated
  2. It does not do anything additional armor is a hard mitigation stat. Accuracy is the first roll on an attack and it rolls directly against opponents defense chance to determine whether the attack lands on your target or misses. The journey an attack makes after getting pressed: Your accuracy vs. Opponents Defense = % Hit Chance If your % Hit chance < 100% % Hit chance rolls a miss = No damage % Hit chance rolls hit = Damage If Damage then it rolls Your Damage Produced % Critical Hit Chance rolls a Standard : Damage Produced = (Attack Damage + Bonus Damage) % Critical Hit Chance rolls a Critical : Damage Produced = (Attack Damage + Bonus Damage) + ( (Attack Damage + Bonus Damage) * Surge %) If Damage Produced then it rolls Your opponents Damage Received % Shield Chance rolls a Standard : Damage Received = (Damage Produced) % Shield Chance rolls an Absorb : Damage Received = (Damage Produced) - ( (Damage Produced) * Absorb %) If Damage Received then it Calculates Your opponents Damage Taken Damage Taken = (Damage Received ) - ( (Damage Received ) * Armor %) Tanks = 5% - 30% defense depending on gear Inquisitors / Sages = 10% base defense Everyone else = 5% Base defense So if you have 110% accuracy and you are fighting, say my marauder with the standard 5% Defense You would Actually have 105% accuracy, but against him the extra 5% accuracy doesn't do anything more you would have just as much accuracy at 105% effectively becoming 100% in this instance, which is why many players go with 105%. As for the armor penetration its the opposite, the hard mitigation is the last roll that gets made, it doesnt make for reliable burst even at a 100% in pvp because it has a chance to be defended or mitigated, making its effectiveness situational, and its reliability is questionable at best. you are better off focusing higher up on the equation. I main a Carnage marauder, i dont think theres another class that feels and plays so differently In PVE and in PVP. aaaanyway... not sure why i sat down and wrote this wall of text lol (damn servers down n ****) hopefully i made some sense and got a few things right... kbye
  3. First of all thanks for replies! FPS is around 200 when just chilling in stronghold and its always red CPU is running at 4.2 GHz The video cards are watercooled with a Hailea aqarium watercooler, ive never seen them go above 26C CPU hovers around 54C but anywhere from 44-59C So am i to understand that its the video cards bottlenecking me? because they dont seem to struggle at all, if anything the CPU seems to have a little harder time
  4. Hello, ok its driving me nuts this pc wasnt built for gaming, but regardless it has been able to run any game ive thrown at it on max settings. On swtor it doesnt even seem to matter if i lower the quality i still experience a lot of stuttering and drops to <30 FPS in warzones. I usually sit at 45ms with server. ANY help would be very much appreciated! What I have tried Veryfing game through launcher Complete reinstall of game Complete reinstall of Windows 10 Parking some of the cores and running AMDs "Legacy" Game Mode Downloading DX9 Files Downloading Nvidia Profille Inspector and using the 0x000012C1 Compatibility tweaks Updating Graphics Drivers Re-Installing Graphics Drivers using DDU Running The Game As Administrator Disabling Full Screen Optimizations Running Game In Compatibility Mode Windows XP Service Pack 3 My PC Specs Windows 10 Pro 64-Bit NVIDIA GeForce RTX 2080 Ti (x2) NVSLI AMD Ryzen Threadripper 3970X 32-Core Processor 4.00 GHz 80.0 GB DDR4-3200MHz RAM SABRENT ROCKET 4.0 2TB SSD Gigabit Internet
  5. Zabrak

    Amplifiers in PvP

    Thank you 🙏. I had been looking for a more numerical breakdown of these “situational” benefits of one vs the other, instead of the blanket “this one is better” so I could decide for myself before shelling out another few 100 mil on this toon Your posts nailed it, and yes differences are probably tiny but it’s on principle (+OCD) lol.
  6. Zabrak

    Skanktanks

    Im not 100% I understand what you mean altogether, its hard to determine anything from that image. If you were present in that match do you mean that its not fair that that the other tank/healer numbers were so much higher than yours (as a fully tank geared tank) or that they are outrageous because their damage is too crazy??? That looks to me like an endless match with no dps, and wouldnt a dps geared tank always outperform a full tank when there is no other dps around? The "full tank" in that match, also out damaged opposing teams sniper and matcher the sins/shadows. What conclusion are you going to draw from that ? On the tanking, lets take a hypothetical eutopian 4 v 4 Ranked match with Helaler/Tank/2Dps on each side, were each player mirrors one another exactly in both skill, combat awareness, understanding of mechanics and coordination. And the only difference is Tank gear. Full Tank team has a clear advantage, people make it seem like the tradeoff should be even. Full tank gives up (20-25%) overall "DPS" for seeming unfair (7-11%) Additional (Non crit Damage mitigation) and guard damage goes through mitigation. I may be off but to get your Actual PVP Mitigation you can do PVP Shield = [+] (0, [-] (1 - Crit, Shield Chance)) (Crit * (1 + Surge) + Effective Shield * (1 - Absorb) + (1 - Crit - Effective Shield)) Ă· (Crit * (1 + Surge) - (1 - Crit)) might seem small, but what it practically means in my case is it gives me the chance to keep up better and the diminished pressure usually seems to lead naturally for better field awareness and coordination. Regardless of gear choice, the primary "role" a tank in these is not damage. 1st a tank is there to reduce/spread any burst damage produced by opposing team, 2nd is to control the battlefield and to set up your own teams burst windows, 3rd is in my opinion to coordinate teams ccs and interrupts, as well as force opponent mistakes, damage does matter, but is secondary. I think tanking is actually a place where i have seen the largest difference in players. I play with my brother who is a fantastic tank, im often in shocked at how much of a difference it makes. He does sometimes use DPS gear when solo... either we way the difference is not so large that the better team doesn't still win, its about which slight benefit (bit more tank/ bit more noodle damage) is going to benefit the matchups more He does great we have both crunched the numbers, and tested both. The difference is noticeable, and the closer the match is and longer it goes the clearer the advantage grows. In these matches, (It my also be due to the fact that he is really good, and i dont have as much time to play anymore, so it may be that better healers have a different experience) Lol didnt mean to rant, its time for bed haha... just saw this and i couldnt believe that the conclusion drawn from this particular match/screen shots was "Too much OP damage" !
  7. Whose fault is the white bar???? Stil sounds like a l2p issue to me lul.
  8. Really? Roll? Just wait for the second roll, grapple and global... Gg #l2p
  9. Zabrak

    Rip Krea :'(

    Who are you? And why the post? ... Ppl make no sense. the fact you felt the need to post what you posted would indicate that he is not, in fact just another average player. I don't know, I have no stake in the matter and don't know either of you just wanted to call it out lolz
  10. You know what the beauty of it is? They are not even op... I have never worried about a sorc in an arena with heals or reg match no matter how good they are, they are squishy, easy to shut down and once they pop bubble their game is up. In the current solo ranked meta though they become a ridiculous nuisance. I don't even know how to go about fixing this without totally gutting the class, but something needs to be done. Going in as a sniper vs 3-4 madness sorts in a dps arena is beyond stupid work one till bubble then work the other till bubble, first one is out at full hp. Meanwhile all the dots just eating away at your hp without any way to regen.... So frustrating:(
  11. Lol as opposed to the dozens of buttons of any other class and spec in this game... It's all the same shaft
  12. Right it has nothing to do with dropping mainstay for aim... But it allows me to have even slightly higher crit chance than before with a noticeable increase to my bonus damage how can anyone argue this isn't a dps boost it's almost like the difference between having datacrons and not having them. Slight but significant and slight boosts add up is that not the point of min maxing, perhaps I was overzealous in stating numbers but I feel confident in stating that I notice it particularly in my hard switch burst rotations. You could argue that the difference between 168 and 174 gear is not noticeable either yet all these small deltas account for a slightly noticeable change
  13. Swapping out the mods from cunning to aim, to get 50% and 50% with an overall crit increase anyway which leaves me free to swap out my augments from Main stat to power and STILL have an increase In crit chance compared to my previous set up with the added bonus damage of the power augments ver main stat it's a double minor increase which results in a noticeable increase. Like I said try it before you assume that it would be as minor as you claim, the added power has a consistent noticeable increase in our 2 rotational autocrit ambushes as well as in the high crit chance pen blasts an the small added crit chance is rarely noticeable but can be seen in a slight increase in sustained dps Ps I mean it's still a minor increase lol, but for min maxing purposes, it's worth it and the returns will be at the very least noticeable is what I'm getting at
  14. Nop, I play on average 9 hours a day doing nothing but pvp Half of the week, when I say I see a dps increase it comes from knowing my own avrages. Might be wrong but it's not as small a difference as you make it out to be 1.4% crit and around 40 bonus damage more than my previous build. If you have not tried it don't talk out of your ***. Admittedly it may be perception biased but I see my regular warzone dps increase anywhere from 40-100 dps from my norm.
  15. I don't know about pve but I have been running it in pvp for weeks with no noticable draw backs, and a dps increase stemming from the fact that I can augment full power without sacrificing any crit
  16. How is 100 damage minimal ? We are talking about a 3-4% increase BASE dmg
  17. Why do people always argue this with skill ********. This is an mmo and gear has it's place part of the fun is *********** with your stats to better suit your personal play style, for example in my sniper I run 3 alacrity enhancements and 3 alacrity augments to not give up any more surge , is it BIS? No, but I find the 5% alacrity fits my play style much better. This customization is one of the biggest reasons I pvp in mmos, I love *********** around with my gear, CoD is where you don't worry about numbers and is all "skill"
  18. Ok I just checked right now I'm sitting at: 1617 aim 1638 cunning 1191.4 ranged bonus damage 19.94% crit 77.7% surge Now to get off my *** and finish those datacrons
  19. Yes I use bh power surge implants and earpiece, also bracers since I don't need the seventh armoring for the set piece. Then I started swapping out cunning mods for aim ones until the two stats were even. And no I augment power and the benefit is I get slightly more crit chance than if I had augmented cunning but with the added bonus damage from power. I still have a few pieces to optimize, but when I finish I will be slightly over 1200 weapon bonus damage with 20.2% crit chance
  20. I'm sitting on 1196 ranged bonus damage I go full power surge, with half cunning half aim gear. In the current healer full meta I find it particularly important to get the massive Crits to kill someone often even while being healed by more than one healer 18.6k ambush plus 17k or more penetrating blasts, I find myself globaling a Lot of people when I hard swap after they burned CDs. My 2 cents
  21. I think you are going to find that it's too much alacrity, you won't get as much out of it I would leave it at 4 Augs maybe the enhancement My 2 cents, I've been playing around with it a lot, going broke swapping mods lol
  22. I think it's fine as it is for reg warzones, it's added team utility, on my assassin I might switch stances to guard ball carrier or on my dps jugg if I see my healer getting pounded tradeoff? I neuter my dps for a while and am definitely not built to tank so I'll be taking a pounding. They should simply disable it for solo ranked as it breaks matchmaking when people specifically use the feature to game the system
  23. I've been rolling carnage with my whole left side augmented alacrity. I really like it so far makes me build fury faster to get my 30% alacrity boost faster to get it faster again if you think about it since everything goes faster it's a streight up dps boost in target, the only issue is with less time on target aka getting kited you might benefit more from larger bursts when you are actually hitting him
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