Finrok Posted August 12, 2014 Share Posted August 12, 2014 I am just starting to get legacy unlocks and debating the most valuable ones. Which are the ones that you like the best? Which are the ones you find worthless? Link to comment Share on other sites More sharing options...
ImmortalLowlife Posted August 12, 2014 Share Posted August 12, 2014 The ones I find most useful are the "heroic moments". They've saved my butt on more than one occasion. I'm also a huge fan of the speeder piloting at lvl 10, and the experience boost perks. Link to comment Share on other sites More sharing options...
Orizuru Posted August 12, 2014 Share Posted August 12, 2014 (edited) I'm a huge fan of the unlocks to allow companions to return from selling junk in 5 seconds. It makes inventory management in the field a lot easier without having to slow down any daily quests I'm working on, and it also provides a great way to get a companion's health back to 100% quickly. Field Respec is a must have in my opinion. The unlocks to reduce the cooldown on Rocket Boost is a big help as well. Edited August 12, 2014 by Orizuru Link to comment Share on other sites More sharing options...
Thoronmir Posted August 12, 2014 Share Posted August 12, 2014 (edited) In terms of most useful earned Legacy perk? Unity. I use it almost every time I fight an Elite while soloing. Having all eight Legacy Skills at my disposal during Heroic Moment is nice. But I use Unity much more often than Heroic Moment. In terms of bought Legacy perks? Yeah, probably Speeder at level 10. But, for the cost, Persuasion and Altruism are good values (the perks that increase Companion affection gains for convos and gifts, respectively). Because increased Comp affection is what unlocked all 40 Companions faster, which gave me +400 Presence ... which makes my Comps pretty much unbeatable. Also, unlocking one each of each type of Comp extended the duration of Heroic Moment and reduced its cooldown, making it a much more useful ability. Regarding how Presence affects Comps: I was doing Athiss this weekend on a 24 Sage and our tank DC'd and never came back. I popped Qyzen out and we all realized he had more than twice the HP our tank had. We used him until we got a replacement tank off Group-Finder, and Qyzen tanked much more effectively than the tank we lost (for the record, the replacement tank was great ... wish we'd had him through the whole FP). Edited August 12, 2014 by Thoronmir Link to comment Share on other sites More sharing options...
BuriDogshin Posted August 12, 2014 Share Posted August 12, 2014 Rocket Boots, without question. Link to comment Share on other sites More sharing options...
Thoronmir Posted August 12, 2014 Share Posted August 12, 2014 Rocket Boots, without question. Rocket Boost ... you can use it barefoot. Link to comment Share on other sites More sharing options...
hadoken Posted August 12, 2014 Share Posted August 12, 2014 Rocket Boots, without question. Yea there isn't any I've used more than those. Link to comment Share on other sites More sharing options...
Comradebot Posted August 12, 2014 Share Posted August 12, 2014 I'm a huge fan of the unlocks to allow companions to return from selling junk in 5 seconds. It makes inventory management in the field a lot easier without having to slow down any daily quests I'm working on, and it also provides a great way to get a companion's health back to 100% quickly. Field Respec is a must have in my opinion. The unlocks to reduce the cooldown on Rocket Boost is a big help as well. Pro-tip: you can get their health back to 100% just by mounting/unmounting. Link to comment Share on other sites More sharing options...
well Posted August 12, 2014 Share Posted August 12, 2014 10 minute QT. Heroic Moment is pretty nifty. Force Choke and Dirty kick FTW. Link to comment Share on other sites More sharing options...
Orizuru Posted August 12, 2014 Share Posted August 12, 2014 Pro-tip: you can get their health back to 100% just by mounting/unmounting. I know. Dismissing and recalling them works just as quickly. However, neither of those remove junk from my inventory while also restoring the companion's health at the same time. I was meaning for that to be more of a bonus than a reason to purchase the unlocks. The real perk of the unlock is in regards to inventory management in the field. Link to comment Share on other sites More sharing options...
Thoronmir Posted August 12, 2014 Share Posted August 12, 2014 10 minute QT. Heroic Moment is pretty nifty. Force Choke and Dirty kick FTW. OMG, can't believe I forgot about 10 minute Quick Travel. Yeah, that's definitely the one I use the most. I also bought up all the reductions for the Fleet Pass cooldown, which makes Fleet Pass now instant cooldown. I can spam Fleet Pass over and over and over without any cooldown, and that's pretty handy too. Force Choke and Dirty Kick are great for stuns. But there's nothing like unloading Orbital Strike on a group of mobs. It smells like victory! Link to comment Share on other sites More sharing options...
Icebergy Posted August 12, 2014 Share Posted August 12, 2014 Rocket boots, class buffs, companion stat buffs for maxing affections, and heroic moment are super useful. Shorter QT and FP cooldowns, least useful. Link to comment Share on other sites More sharing options...
crubel Posted August 12, 2014 Share Posted August 12, 2014 OMG, can't believe I forgot about 10 minute Quick Travel. Yeah, that's definitely the one I use the most. I also bought up all the reductions for the Fleet Pass cooldown, which makes Fleet Pass now instant cooldown. I can spam Fleet Pass over and over and over without any cooldown, and that's pretty handy too. Force Choke and Dirty Kick are great for stuns. But there's nothing like unloading Orbital Strike on a group of mobs. It smells like victory! I agree. I know it isn't popular to say this, but Rocket Boots are overrated (I still love them and use them). The reduced fleet and pass and quick travel passes are way more useful. Need to get to the other side of Alderaan? Your option is to take a 10 minute taxi ride or quick travel. Quick travel please! I just got done with my quest on the other side of Alderaan? I think I will quick travel back. Need to get off planet? Fleet pass! That time savings is much greater I would argue than whatever you might do with rocket boots. Rocket boots is most effective before you have a speeder. After you have a speeder, it's real use will be inside instances. Once I'm at the deep end of a large instance I'm not going to rocket boost back, I will use quick travel. Again, I love rocket boost and I use it, but 99% of these types of posts tend to have everyone saying rocket boots is the greatest and ignore everything else. Having a revan holo, reduced fleet and QT passes, and a holo trainer saves me more time than the rocket boosts. Link to comment Share on other sites More sharing options...
DocHoneydew Posted August 12, 2014 Share Posted August 12, 2014 For my many crafters, I got the ship mailbox, GTN and fully unlocked field repair droid for the extra crafting mats. I can pretty much avoid Fleet completely unless I want to add augment kits to armor. (And with that coming to strongholds, I can avoid Fleet altogether.) Link to comment Share on other sites More sharing options...
mikebevo Posted August 12, 2014 Share Posted August 12, 2014 (edited) Most: Rocket Boost, shorter QT, Repair Droid Mid. Unity is also really good especially in doing the acid bath in BH. Get all four with 1 shot. This would be higher on my list, but really don't use it much anymore at 55 with gear, Least: Heroic Moments - only use it now on healers soloing Oricon Heroic, on DPS it just feels like a cheat to me. Edited August 12, 2014 by mikebevo Link to comment Share on other sites More sharing options...
Nickious Posted August 12, 2014 Share Posted August 12, 2014 Unlimited fleet pass, 1 hour ship travel, 10 minute QT, onboard GTN, astromech droid with droid crafting parts, ship mail, and rocket boots. I would never need to enter the fleet again if I had a gear vendor and mission terminals. Link to comment Share on other sites More sharing options...
RaiderMid Posted August 12, 2014 Share Posted August 12, 2014 Rocket Boosts without a doubt. Not so much for regular travel but more so for getting out of cleared caves, buildings,ect a lot quicker. Link to comment Share on other sites More sharing options...
LostInReverie Posted August 12, 2014 Share Posted August 12, 2014 Improved Rocket Boost Companions come back from selling junk in 5 seconds Reduced Quick Time cooldown to 10 minutes Unlock mailbox on ship Unlock GTN terminal on ship Unlock repair droid on ship Repair droid Boosts to companion affection (especially through convos and gifts) Unity Link to comment Share on other sites More sharing options...
Fleurdelis Posted August 13, 2014 Share Posted August 13, 2014 Rocket Boots, without question. #Truth Link to comment Share on other sites More sharing options...
Shadokitty Posted August 13, 2014 Share Posted August 13, 2014 I like Speeder Piloting at lvl 10. Link to comment Share on other sites More sharing options...
mokkh Posted August 13, 2014 Share Posted August 13, 2014 Rocket Boots, without question. The single most useful ability that has ever been implemented. Link to comment Share on other sites More sharing options...
XiamaraSimi Posted August 13, 2014 Share Posted August 13, 2014 (edited) Improved Rocket Boost Reduced Quick Time cooldown to 10 minutes Unlock mailbox on ship Unlock GTN terminal on ship Unlock repair droid on ship Repair droid Boosts to companion affection (especially through convos and gifts) Unity Having every crafter the ship unlocks & Maxxed Field Repair Droid are necessary. The added bonus of being able to avoid the Trolls and Douchebags on the fleet make them worth every credit. I usually get alts the Class Story, Exploration, Convo Affection gain, and Regular Space mission XP bonus as well. Combbining those with the legacy presence bonus, unity, and all 8 heroic moments makes for much easier alt leveling. And yes I also get speeder training at 10. Sure as a sub you get it at what 15 or 20... but Im sure as hell not hoofing it accross Dromund Kaas/Coruscant, so I'll pay the 40k to get it at 10. Edited August 13, 2014 by XiamaraSimi Link to comment Share on other sites More sharing options...
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