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crubel

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  1. My guess is not that long, but I think the fix they have in mind will not touch the slot machine. The last time they changed the slot machine, everyone got pissed off (for good reason), and I think they don't want to open that can of worms. They need to have a designer spend time to come up with a proper solution for a developer to implement and not band-aid the problem via the slot machine. To fix it right, I can see that it will take a bit of work to do, and I totally see why it isn't priority. I don't like it, but I get it. If I was in Bioware's spot, I would probably make the same decision.
  2. Disclaimer: I am a player that was excited and tried GSF at launch, but quickly stopped playing it. I'm not sure if that means my feedback is more or less important. The Super Secret Space project was one that I followed closely and I had high expectations for it. When I played it, I had issues that caused me to quickly drop it. I will try to hit all of those pain points. For transparency, I played the space game a lot in another MMO, Star Wars Galaxies, and I heavily enjoyed the PVE and PVP aspects of that space game, so I am no stranger to full XYZ axis PVP play. I expected the controls to be more like a flight simulator and to be able to use a joystick. The control with the mouse was extremely difficult for me, and off-putting. I don't know if I can go back due to this issue alone. When I pick a ship, my job is not clear to me. In the ground game, it is clear that more role is Dmg, Heals, or Tank. In ground game PVP, you can also have objectives, but your understanding of your role helps you to adapt to how you help your team with objectives. I don't understand the ships and their roles, I don't know which ship role I like, nor do I understand how I can leverage a role to help my team with objectives. For the ground game, the entire PVE experience helps you to get set up for that, but GSF does not have that support. I needed something to "ramp up" the learning curve. I was expecting some PVE missions to get the hang of things before hitting PVP. The other space missions did nothing to prepare me for PVP. GSF needs a PVE component, because a noob does not want to go fight against seasoned pros. The legacy issue. I leveled a character in GSF to unlock some ships, but among my 18 toons, I have no idea which one, or if I even deleted that toon. It was a lot of work, and I didn't want to start all over for what seemed like a lot of work. I feel like I always get matched against seasoned veterans, and I can barely fly straight. I feel like I would do my team a favor by not queuing, so someone better than me could be in my spot, because I'm dead weight on my team. Ultimately, without a PVE component in place to allow me to gain more confidence against AI controlled ships, I don't think I will ever go back to the PVP space game. If GSF space PVE was in place, I would most definitely use it to master a ship and then hit up space PVP.
  3. Disclaimer: I am a player that was excited and tried GSF at launch, but quickly stopped playing it. I'm not sure if that means my feedback is more or less important. Since this is about itemization, I did feel that playing GSF meant my entire character was "on pause" as I was only progressing GSF on that character only, and that impacted nothing else. It didn't feel woven into the game. Ultimately, I would only go back to GSF if I thought I was going to be rewarded for it in the ground game. Also, don't just make the relationship one way. Allow GSF to progress the ground game, but allow the ground game to progress GSF. Here is what I would be interested in: Ground Game Perks from GSF New ground game companions acquired via GSF New armor sets. Pilot themed, but they need to be cool. I'm not asking for "generic frigate pilot clothes", but "what would the hero of tython wear as a fighter pilot?" clothes Legacy off hands. Weapons for sure, but please, off hands Decorations. We need a ton of these, and I mainly play the game for strongholds these days anyways. Put up some dye scheamtics for crafters. Since few people play GSF, let a GSF crafter corner the market on some dyes. If people don't like it, play GSF. You know those planet quick travel abilities we can buy in the legacy window per character? Why not sell some variation of that here? Perhaps an unlock to discount planet to planet travel, or something new related to planet hopping travel that would be a GSF perk. Perhaps something similar to the guildship orbital support that could be sold/acquired via playing GSF that impacts the ground game. GSF Perks from Ground Game I would like to be able to progress GSF, even if slowly, via playing the ground game. Meaning, I can get a ship upgrade or two from playing the ground game after doing some dailies or heroics, as opposed to getting owned as a noob in GSF for dozens of matches against pros before I can get one upgrade for my ship.
  4. Some great dev responses lately on the forums. Keep up the great communication and we will need a Commemorative Statue of Keith. Butt kissing aside, I have made a request a handful of times over the years that has fallen on deaf ears. I use the Jedi BattleLord armor set (Jedi Stormguard is the same appearance) and the Resolute Guardian armor set, as the former is hood up and latter is hood down. My problem is that I want the robe to be black. The dye system does not change the robe color at all. I have no idea how much work it is to create two new versions (hood up and down) of the chest that dye differently, but I would love to hear if this is possible. Thanks.
  5. A personnel decoration pack, that drops 3-4 different personnel decorations. We don't have enough variety OR quantity of this type of decoration.
  6. I support this idea, at least on paper. If for some reason the devs think it is a bad idea or that they can't do it, it would be nice to given some reasoning behind why it is not done. I recall seeing cowls in beta, so I know they have done it before, but they have definitely not gone down that path in live, with the exception of the dathomir shamans cowl.
  7. That is brilliant. My assumption is that Z0-OM would still use a blaster file regardless of the customization, which I'm ok with. However, it would be neat to have a mix of sound files used when a customization is applied, meaning that you sometimes get Z0-OM's chatter and sometimes get chatter that belonged to companion the customization is based on.
  8. How am I supposed to get a Floor Safe decoration in a guild stronghold? Am I missing a trick of getting it donated to a guild?
  9. I would love Manaan, but I want a reason to visit the planet besides a flashpoint. One of the perks of a stronghold is you can exit to the planet, which seems like a waste on Manaan. Add some dailies to the planet, and then I would love a stronghold there. Perhaps they could re-use part of the assets used from the coil (shroud's base)? I think it would be awesome if there was an expansion to an underwater section, similar to the HK chapter. We could enter it and be in a submarine, which they already have on Manaan, or we simply automatically put on one of those old diving suits where you stay on the bottom of the ocean floor and walk around, so you are not swimming. They also need to address something else regarding sizes of strongholds, with whatever the next stronghold is. The last one was Yavin, which at first was great because it was so big, but it's now a pain because it takes forever to get around the thing. If the next stronghold is large, it suffer the same problem unless they give us ways to get around the strongholds faster, such as putting quick travel points down. If the next one is too small, that problem is avoided, but we will all probably complain that it's too small.
  10. I don't think that is right 100% of the time, as far as how SWTOR has implemented it. I have seen my head clip through helmets, and part of my chest clip through armor chest pieces. I believe the way that masks work, at least ones that show part of the face, is that they toggle off your hair and some/most/all facial hair (depending on the mask) and/or cybernetics. The mask then sits on top of the player head object. Sometimes they mess this up, and my beard or hair will clip through when it is not supposed to. However, there are some full face masks that I can tell are obvious full object replacement, such as the Wayward Warrior's Mask. In other words, you are not wrong, but it's an oversimplification of what can happen. The fact that a helmet for example can be implemented multiple ways probably makes the system even more complicated, which I think goes to more your point to begin with.
  11. This is a petition for a re-skin of the Reclusive Master's Armor set to be created and made available to players. The problems with the set that a re-skin needs to address are below. The armor plate on the chest is horrible. Please remove the armor plate from the chest. The hood clips with everything, and multiple people have been asking on this forum and on reddit for this chest with the hood down. Please change it to be hood down. Thank you.
  12. We both know I can't counter that point even if I tried. Call it delusional optimism. Don't forget the CE also came with a statue, a CD, the security fob, and a book. Although I suspect the digital vendor contributed to sales more than those other items, the pricing of the CE was most likely driven by the material items and not the digital. The digital vendor might have even been an after thought thrown in for all we know, so I don't think an argument can be made that the CE vendor is worth $90 considering what else that $90 was supposed to get you. Although I suppose this debate is somewhat pointless, as I think everyone will be shocked if they actually provide a new means for people to access the vendor.
  13. I'm a collector's edition owner and I enjoy access to the vendor. I mainly bought it before launch due to the vendor access, with the promise for exclusive stuff on the vendor and for it to be updated on a regular basis. I believe I have an unpopular opinion, but hear me out. At this point in time, I support the idea of BW introducing some mechanism for non-collector's edition owners to get access to the vendor somehow. I WANT more people to access the vendor. The reason is, the vendor is hardly ever updated. My hope is that if more people had access to the vendor, then they would update it more. I believe that since the population with access to the vendor is dwindling, they are not putting resources to update a vendor that so few people would benefit from. For the vendor to get the attention it needs, it needs to have a growing population of use, not a dwindling one.
  14. That's a good counterpoint. In terms of loading in where you want to be, it doesn't solve the issue. You can argue that loading in where you want and traveling around fast are two different issues, with two different solutions. It's probably a matter of preference to a degree. For example, I hate loading on Yavin 4, but even if I could change the load in spot, it doesn't solve the fact that the stronghold is so big it takes for ever to get anywhere. Ideally, both solutions could be implemented to give players full control and quality of life. However, my question is, if only one of the two could be implemented, would you still focus on where you load rather than traveling quickly around the stronghold? If so, why?
  15. I like the idea, however I think before a dev can implement it, there are more questions to be asked and answered. For example, what happens if you put down more than one of these in a stronghold? What about people asking for ways to get around a stronghold faster? First, I think we have to identify the problem, before we come up with solutions. The problem is that strongholds can be large, especially ones like Yavin 4, but there are not easy/fast ways to get around the strongholds. Any solution to that problem needs to allow players to get where they want to go quickly. The problem for a developer is, they don't know where you want to go, because everyone is different. Changing the load in spot my might help in some situations, but what about I'm already loaded and I need to trek across the entire stronghold? Changing the load in spawn place doesn't really help for that. I would propose a different solution. Create decorations that players can acquire and place that act as fast travel and/or quick travel location(s) in their stronghold. If I can quick travel to another spot in my stronghold, I can now get to where I want to quickly, satisfying the problem. If I still spawn in at the default place, it's not a big deal since I can quick travel around the stronghold. One existing decoration that could be converted as a quick travel spot and/or fast travel spot is the Ancient Rakata Transporter. I don't recommend that be the only decoration with that function, since it is a centerpiece decoration. If we could get a variety of decoration looks and sizes that could give us the ability to travel around quickly, that would be ideal.
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