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Comradebot

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Everything posted by Comradebot

  1. Oh, and Paetheas... You're so wrong. Little while back I started up a brand new alt. Even with her stock ships, in her very first matches, I was competitive and racked up a solid number of kills and assists. Like, running enough games for the daily and weekly gave enough req to maybe switch a few components out to ones I prefer on those ships. Her ships are still absolutely nowhere near fully upgraded (I made here about two weeks ago, and have only played enough games to just recently buy a Flashfire with my first 5k fleet req. So... however many games that is). But you know what? I never feel I'm "disadvantaged" by the general lack of upgrades her ships have. Another personal anecdote: today I was running some games on my main (the one who does have a couple ships that are getting close to mastered, though not quite) and found myself with some fellow Pubs I knew to be solid pilots and against a bunch of Imps who, for the most part, I didn't recognize and had two ships. We literally agreed to "test the waters" to see if they were legitimately newbs and switched to some of our crappier ships in case they were. Turns out they were mostly good pilots and gave us a run for our money. Given how I didn't recognize the names for the most part and they were two-shippers, I'd wager they were probably mostly alts of folks with some experience. But honestly, I don't know why I'm bothering typing this. You've clearly made up your mind and refuse, even when folks post facts on the subject, to consider the possibility that maybe the problem is simply you're more lacking in experience than you realize. And there should be no shame in that, all of us were newbies at one point. My first games were pretty abysmal: they were a lot of accidental self destructs, getting spanked by bombers/gunships with zero clue how to counter them, not realizing RFL were crap, maybe a kill or two a game, and enough deaths to make me wonder if I'm more of a hindrance to my team than anything else. But that's the thing: when I did it a second time, it wasn't like that at all. I had zero problem, with the exact same ships as my first character had when he started, stepping in and at least feeling like I aided the team and held my own. And I'm not even super experienced, I've been at the GSF game for just a little over two months now. I'm positive other people could do the same and, with their stock ships, top the kill count against teams that had solid pilots on their side.
  2. GSF? Dead? On Shadowlands I've had easy pops all week, even at some odder hours, and have seen several new faces.
  3. I don't think I"d have a "guild only" restriction (I'd instead have it based on group/ops), but otherwise? Yes, always thought GSF could use something like this. A nice, controlled environment where players can dick around with each other for as long as they like and learn the ropes would be perfect. BW, make it happen.
  4. Nothing has changed since the patch with strikes. My only problem with them is the fact I'm just not particularly good with them. Though, in part, they're also just the weakest ship class at the moment. Especially since a scout can do basically anything a strike can do 90% of the time, but better. A strike or scout sneaking up on a gunship is more than enough to neuter them in a fight (especially Evasion scouts). When the enemy goes gunship heavy I tend to switch to my scout and proceed to hunt them down. Dead GS's and those fleeing from a Scout they're struggling to hit have hard times shooting your allies. Learn to spot them, come at them from out of their line of sight (or, if you come where they can see you, come at an angle and erratically), use hard cover, and then smash them when you're in range. With a strike, you should almost always be able to either kill them or make them run if you're firing before they're charging up a shot on you. I LOVE piloting my bomber, and yeah... for newer players? It's honestly not fair. Which is actually why I started using it, after having encountered some bombers in my very first GSF matches and being dumbfounded by my inability to kill them. But I try not to use it against newer players, as I find a Novadive or one of my strikes far more sporting. Even so... yes, they're massive, massive tanks. With the Rampart I like to run with the engine-power converter to keep my shields replenished, deflection armor to make me take even less damage, and take a co-pilot with Hydrospanner to repair my hull. Then interdiction and seismic mines to slow more maneuverable ships and do direct hull damage to those pesky Evasion scouts. Then it's a matter of guarding/attacking sats or diving into a think of enemies in an area that I have hard cover to use. But I also know what kills me. Tips on dealing with bomber pilots like myself: 1. Multiple coordinated players. When three solid pilots all go "target that guy right... NOW", it's hard to survive for too long. Bombers can't outrun strikes or scouts and can't effectively drop mines/drones while under fire. Get enough guns on one and there's little the bomber pilot can do but duck and weave and try to last long enough for back-up to arrive. 2. EMP pulse will instantly murder most of those mines and drones, giving you a free chance to to wail on the less maneuverable bomber. 3. Catch them out in the open. Makes number one much, much easier to pull off. 4. Kill their toys first when possible, then keep your gun trained on the bomber. When you try to lay a mine while under fire, the majority of the time the mine will be instantly murdered before the shooter even sees the bomber launch it. 5. Unless you're in a bomber, never try to stand your ground and go head to head with the bomber. This is literally the last thing anyone should ever do to a bomber and yet I've seen a lot (of presumably new) players try it. Like, an upgraded battlescout with high evasion and rocket pods can away with this. Maybe a strike with directional shielding alternating ions and quads? Hard to say, because folks who do that are usually experienced enough to know they're still better off getting behind me and THEN unleashing painful electric fire up my vulnerable arse. However... 6. Less experienced bomber pilots tend to stick pretty rigidly to their flight path (see: circling lazily below the satellite). These guys will almost never, ever deviate from that path and thus you can rack up good damage on them by staying put and just blasting them as they circle by, typically with another player hot on their tail. Also makes for easy shots for gunships (which are also how you deal with lazy bomber pilots who like to park inside the satellite and try to force you to go head to head with them. Shoot these lazy jerks who aren't out there tanking and firing lasers like more awesome bomber pilots with railguns until they flee... and often prove they aren't that amazing). Gunships are how I learned to be a bit less predictable in my flight path. It also helps prevent certain guys who almost exclusively fly Evasion scouts from lining up a kill barrage from behind. Not that I'm naming any names. So there you go, a bunch of random tips on how to fight/fly bombers from a middling bomber pilot that literally no one asked for. Enjoy.
  5. Had similar in GSF this week and a couple times I've had teammates that just huddled around the capital ship waiting to lose. Not a huge problem given how many games I've played without that issue (couple dozen this week, easily), but still pretty douchy. Pretty sure someone predicted WZ/GSF matches with this happening when it was first announced you got the reward regardless of victory/performance/actually putting forth the tiniest effort. Glad to hear BW is looking into emphasizing winning. Because, honestly? GSF is cruel enough to new players without them having a possibility of half their team literally not playing.
  6. His only post ever, so... ... obvious troll is obvious?
  7. I've seen it a couple times from both Pubs and Imps on Shadowlands. It's mostly just a minor annoyance in my experience, and I've yet to personally see any of the players doing this have any real impact on the game. If I'm at a good distance and angle, it's not overly difficult to still hit them. And if they're too close and the angle is too annoying... eh, just ignore them and shoot at someone else. I'll go engage someone who is actively trying to fight rather than actively trying to be annoying. I suppose BW could fix this, if it's really being caused by mashing print screen over and over, by simply causing you to get booted from a match if you hit print screen too many times within a certain period of time. But until I see someone doing it and in the process racking up serious kills? Can't say I'm overly concerned.
  8. Oh, whoops. Well, I don't fly Imp ships, I just shoot em' down.
  9. Aye, which is why I mention burst laser as a two shot candidate. Which also supports my belief that he's getting "two shot by everything" is a gross exaggeration. The only thing that'll be two-shotting you are: Gunships Flashfires/Bloodmarks that manage to get right up on you before blasting I guess, like, if you count getting hit wtih two proton torpedoes in a row, though that'd have to be two different ships? Maybe if he was diving headfirst into mines over and over? If I were to make a guess, it'd be that a less scrupulous vet identified his newbie status and abused it with a Flashfire/Bloodmark by repeatedly sliding up behind him and blasting him with a double whammy of burst lasers. But the vast majority of ships/builds can't two shot you. I'm not saying his experience is a lie, I'm just saying he needs to understand that what's causing it is very specific to a handful of ships.
  10. 1. Gunships can only one shot you if they have a fully upgraded railgun or, in TDM, damage overcharge. 2. I literally can't think of anything else that can "two shot" a player. Maybe a scout with burst lasers and a lot of crits? And you've moved your directional shields in the opposite direction of the scout?
  11. Sorry OP, but you're on a PvP server. What you're experiencing is literally part of the package deal you accepted the moment you started playing on that server. Yes, it can be frustrating, but it's the price you pay. If that's too steep for you, I humbly suggest you transfer/re-roll onto a PvE server. I don't have the same kind of free time as I did back when I played WoW on a PvP server, and for that very reason I'm a PvE server here: simply put, I don't want to spend entire short gaming sessions getting dick-kicked by gankers... even if it means sacrificing all the wonderful and fun aspects of being on a PvP server.
  12. Clearly, you've never played any of Paradox Interactive's many grand strategy games. Sure, they're complicated as all hell, but they're soooooo fun. Any game with any amount of depth is no different. SWTOR and its various kinds of gameplay included. Do you expect to jump into a raid without having any clue what's going on in it and succeed without worry? Hell, how many people can really jump into their very first PvP match and expect wild success? Knowing how to gear, how to spec, how a fight goes down... virtually all of that you'll be better off learning from other players/walkthroughs than just jumping in. How is GSF any different? Anyways... 1. You don't need crazy gear to succeed. I recently started an alt last week just for GSF, and I was racking up 6-8 kills no problem with the stock Starguard. A friend handed me over a K-52 Strongarm (AKA, the worst old ship that ever did fly), and my very first game with it, when it had zero upgrades? 18 kills. Having fully upgraded ships is wonderful (I imagine, as even my best ships are only halfwayish upgraded) and in a battle between experienced pilots it'll give you a significant edge, but at the end of the day it's experience, practice, and the skill you derive from it that make or break you. I have met many a pilot that is amazing even in stock ships and many a pilot that I've seen in dozens of games, have a multitude of ships unlocked, and are basically free kills. 2. I've actually made a mental note of the OP before. Look at his post record: it's mostly a mixture of complaining and lambasting others for complaining. Him saying "I tried something new and didn't have immediate success in it, therefore it sucks" mostly just confirms my opinion of him. 3. GSF really can be pretty unforgiving to new players. But hey, that's why there's so many detailed guides, a GSF forum, and typically a GSF chat channel on every server: just to help those new folks out and get over that initial hump.
  13. Okay, not to keep defending GSF (because it does have a chunk of problems, including how unforgiving it is to new players), but some of your assumptions/beliefs here are outright false. Namely? No one is paying real money to "win" at GSF. How do I know this? Because it's not possible to make yourself significantly better at GSF. CCs in GSF do three things: 1. Buy some ships, all of which are literally equal in quality to non-CC ships (they just look different). 2. Buy cosmetic items like changing your paint job or the color of your lasers. 3. Turn ship req into fleet req (which means you're sacrificing upgrading a ship so you can buy a new ship/crew). GSF, however, really is harsh on new players. The tutorial is AWFUL (teaching little to nothing of what you actually need to know to be a solid pilot), and in you very first game you can find yourself tossed in against a pre-made flying fully upgraded ships. And a lot of it really is still skill based, but it's skill that's hard to learn when you get one-shot by a gunship or someone with a fully upgraded evasion scout obliterates you in two seconds. I'd really love it if BW gave some support to the unofficial GSF channel that exists on most servers (/cjoin GSF). I know at least us Pubs on the Shadowlands are more than happy to give people advice and help them get a feel for GSF. Because GSF is very, very fun once you get over that initial hump. Once you understand the game, even flying un-upgraded stock ships isn't a nightmare. With that said, it shouldn't be on players to "stick it out" for a few games. There needs to be something to help newbies get a proper feel for fighter combat, and right now there isn't.
  14. My server isn't even considered one of the "big" ones for GSF and, outside of like 2am to 7am (give or take) on weekdays, I've never, ever had a problem with queue pops. To echo others, maybe it's just an issue with your server and you've got one with a lower pop/the weakest of all GSF players. So while you have guildmates that are "in the know", I can tell you as someone "who regularly plays GSF" that pops are almost always a non-issue and during peak hours you're looking at multiple games running at a time here on The Shadowlands. Which, again, doesn't even have a reputation as one of the "big" GSF servers. From my understanding, Harbinger, The Ebon Hawk, and Bastion are the ones that at least pride themselves on lots of GSF action. Though honestly, I'm gonna go out on a limb and say that any attempts at queuing done by yourself/guildmates have been at odd hours and much of the "in the know" come from folks with very little GSF experience making assumptions based on GSF's lackluster reception.
  15. Wait, pets and creature mounts count towards the limit?! But, but, but... I was gonna have a zoo... I spent million of credits getting as many mounts and pets as I could for it. :(:(:(:(:(:(:(:(:(:(
  16. Actually saw both Rakuun and Tigercat on yesterday. And I'm typically on Barrett (no relation to that Barreoth guy listed who I've never seen before). Recently made an alt named Rivanon who is part of Tria's little group, though I'm pretty sure she hasn't had the misfortune of running into one of your pre-mades yet. Nope, haven't seen the Rogues as much lately... though there was a trio of "Someones" running for a good while pub side yesterday as well. One of them was very, very good, a second was a very solid pilot, the third... I'm gonna guess he's relatively new to this stuff.
  17. Way to list yourself their, Toddy With that said, having flown against or with most of those pilots (yourself included), it's pretty solid. Though a couple of folks on that list got shot down by my alt's new, completely unupgraded Strongarm during a war game exercise. Ended up with 13 kills on that horrid thing. Though I don't think I've seen a gunship display recently like Tigercat's.
  18. As a Vanguard tank, a lot of those closer abilities still "use" your rifle. Pulse Cannon, Ion Pulse, High Impact Bolt, and Energy Blast are all rifle shots, and Stockstrike requires smacking em' with the blunt end of your rifle. And those are, like... your entire rotation. Admittedly much of that is medium to close range (High Impact Bolt is long range, two ion abilities and energy blast are medium range-ish), but it still uses your rifle. Non-rifle stuff is Sticky Grenade and Explosive Surge, but both (unless you have the modifier to make Surge free!) are too energy costly to use outside of AoE fights.
  19. From what I've heard, Rift isn't faring too hot. It may be profitable, but its subscription/player numbers are a fraction of even SWTOR's, and I've heard (though can't confirm personally) that most of the servers feel "dead" in terms of folks online at any given time.
  20. Thinking about it... It's not skilled players vs. new players that's the big issue. You could try to break it into tiers, but all that will do is remove the one big learning curve when you first start to multiple more, if smaller, learning curves every time you got bumped up a tier. You're not going to improve as quickly as a pilot if you're never having to go up against someone more experienced and equipped than you. Think about it: how many games have you played of GSF that were determined by a single player? A team having a single true, blue ace on their side is great but it's far from guaranteeing them a win. I think the biggest problem are the premades. As a new player I think it's healthy to have a wide range of skill on the enemy team (and your team as well). However, when half or more of the team is not only experienced and decked out with excellent ships, they're moving as a unified and coordinated force, then it feels like a kick in the yambag. When I first started playing GSF a little while back there was no worse experience to queuing up, looking to get some more practice, and have any chance of that practice get wiped out because of a coordinated premade. My ideas: 1. If we did break it into "tiers" it should only be two tiers: a "newbie" tier for your first five or so games, long enough to get you practice in actual combat and enough req to get a few upgrades. The other tier is everyone else. 2. Pre-mades of three or more people restricted to games where the opposing team will also have a pre-made. 3. Introduce rated GSF matches with significant rewards and incentives to be busy pew pewing other ambitious pilots and not poor folks in their first ever GSF game. 4. Cross server queues. Should go without saying, but if we were to start segregating the GSF players into different tiers or theoretical rated GSF games then we'd see queue times go up. Cross server queuing would help remedy that. 5. Pre-mades outside of rated GSF matches could be given reduced rewards. So you'd have an easier time winning, but you'll be seeing less reward for it. Of course, much of that could be nullified simply by not being in a group while queued up. If y'all all queue up at the same time, there's still a solid chance you'll all be together when the queue pops. With that said, I wouldn't be as solid of a pilot now if I hadn't started off occasionally having to try and deal with more experienced pilots.
  21. Okay, so... this morning I had an hour and a half free before I needed to get ready for work. In that time, I managed to farm up four whole stacks of both Chanlon and Plasteel, and a stack each of Bronzium and Plastoid. The Chanlon is on the market for 98k a stack, the Plasteel for 158k (currently the lowest prices on the GTN... or were when I listed them). Having farmed both significantly before to sell, I can tell you that the Chanlon stands a pretty good shot at selling at that price, though the Plasteel is pretty unlikely (though hey, if there's a chance I'll take it, I've sold stacks at close to that price before) to sell and will eventually come down into the 100k-120k range before I'll sell it. With that said, for an hour and a half of my time in SWTOR I'm looking at a profit of about 800k-1000k, give or take depending on how the market goes. Not counting the stuff my companions got for me while I was doing this, the Plastoid I sold for 30kish, and the Bronzium which is staying in my bank for now as the prices have recently plummeted and I'll wait until I can at least get five digits for it. Oh, and the small amount of credits I got from mobs and their drops. So, not 1mil in an hour, but we'll say 800k in 1.5 hour (I'll update when all this stuff sells). Not bad money, more than I could get from dailies (though I could still use plenty more basic commendations!). However, NOT a manner of making cash that can be abused too much. Even diversifying and farming up a third grouping of scavenging mats I could probably only make ~600k-800k, and all of that farming is at the mercy of supply and demand. No one comes online looking to buy or thinks the price is too high, or maybe another player heavily undercuts me... boom: my profit drops (though I'll get at least 700k for that chanlon and plasteel, though I'd be disappointed if it dropped that low.) With that said? I can (and have) made close to that million in an hour and a half before using just scavenging. Imagine if I also had slicing and bio-analysis and found myself an area to get good selling mats in all of those/slicing nodes, while sending companions out to do whatever is most profitable?
  22. Sorry to hear about your bad luck, but this isn't a "problem" needing to be "fixed". It's a gamble in the most literal meaning of the word. If you really wanted a guarantee, you should have just bought the packs then sold them on the market to earn the credits needed to purchase whatever items you're after. Make it a "guarantee" to have X in it, and then X will soon flood the market and that "ultra rare" item will end up one of the single most common. Tough luck. Next time, know better than to assume you're entitled to anything special for buying a hypercrate. Not all of us are as lucky as me and manage to snag a Bantha in the very last unopened box in the only hypercrate they'll probably ever buy. Unless you just have the real dollars to spare, it ain't worth it.
  23. Haven't done DK yet, so can't comment... And Tat is hard, but I HAVE soloed him on my Vanguard tank. Used Dorne, only "CD" i used early was riot gas, saved the rest for adds and burned them as fast as I could when they came. But, really, Nar Shadaa guy? I honestly thought he was the single easiest fight. Only worry there is if your companion stands in the fire. Avoid that and... yeah, the easiest. I did have trouble with Coruscant last month, though. Getting bounced around, adds spawn in across a pretty sizable area and all have longish range... makes for an annoying fight.
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