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Comradebot

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  1. Oh, and Paetheas... You're so wrong. Little while back I started up a brand new alt. Even with her stock ships, in her very first matches, I was competitive and racked up a solid number of kills and assists. Like, running enough games for the daily and weekly gave enough req to maybe switch a few components out to ones I prefer on those ships. Her ships are still absolutely nowhere near fully upgraded (I made here about two weeks ago, and have only played enough games to just recently buy a Flashfire with my first 5k fleet req. So... however many games that is). But you know what? I never feel I'm "disadvantaged" by the general lack of upgrades her ships have. Another personal anecdote: today I was running some games on my main (the one who does have a couple ships that are getting close to mastered, though not quite) and found myself with some fellow Pubs I knew to be solid pilots and against a bunch of Imps who, for the most part, I didn't recognize and had two ships. We literally agreed to "test the waters" to see if they were legitimately newbs and switched to some of our crappier ships in case they were. Turns out they were mostly good pilots and gave us a run for our money. Given how I didn't recognize the names for the most part and they were two-shippers, I'd wager they were probably mostly alts of folks with some experience. But honestly, I don't know why I'm bothering typing this. You've clearly made up your mind and refuse, even when folks post facts on the subject, to consider the possibility that maybe the problem is simply you're more lacking in experience than you realize. And there should be no shame in that, all of us were newbies at one point. My first games were pretty abysmal: they were a lot of accidental self destructs, getting spanked by bombers/gunships with zero clue how to counter them, not realizing RFL were crap, maybe a kill or two a game, and enough deaths to make me wonder if I'm more of a hindrance to my team than anything else. But that's the thing: when I did it a second time, it wasn't like that at all. I had zero problem, with the exact same ships as my first character had when he started, stepping in and at least feeling like I aided the team and held my own. And I'm not even super experienced, I've been at the GSF game for just a little over two months now. I'm positive other people could do the same and, with their stock ships, top the kill count against teams that had solid pilots on their side.
  2. GSF? Dead? On Shadowlands I've had easy pops all week, even at some odder hours, and have seen several new faces.
  3. I don't think I"d have a "guild only" restriction (I'd instead have it based on group/ops), but otherwise? Yes, always thought GSF could use something like this. A nice, controlled environment where players can dick around with each other for as long as they like and learn the ropes would be perfect. BW, make it happen.
  4. Nothing has changed since the patch with strikes. My only problem with them is the fact I'm just not particularly good with them. Though, in part, they're also just the weakest ship class at the moment. Especially since a scout can do basically anything a strike can do 90% of the time, but better. A strike or scout sneaking up on a gunship is more than enough to neuter them in a fight (especially Evasion scouts). When the enemy goes gunship heavy I tend to switch to my scout and proceed to hunt them down. Dead GS's and those fleeing from a Scout they're struggling to hit have hard times shooting your allies. Learn to spot them, come at them from out of their line of sight (or, if you come where they can see you, come at an angle and erratically), use hard cover, and then smash them when you're in range. With a strike, you should almost always be able to either kill them or make them run if you're firing before they're charging up a shot on you. I LOVE piloting my bomber, and yeah... for newer players? It's honestly not fair. Which is actually why I started using it, after having encountered some bombers in my very first GSF matches and being dumbfounded by my inability to kill them. But I try not to use it against newer players, as I find a Novadive or one of my strikes far more sporting. Even so... yes, they're massive, massive tanks. With the Rampart I like to run with the engine-power converter to keep my shields replenished, deflection armor to make me take even less damage, and take a co-pilot with Hydrospanner to repair my hull. Then interdiction and seismic mines to slow more maneuverable ships and do direct hull damage to those pesky Evasion scouts. Then it's a matter of guarding/attacking sats or diving into a think of enemies in an area that I have hard cover to use. But I also know what kills me. Tips on dealing with bomber pilots like myself: 1. Multiple coordinated players. When three solid pilots all go "target that guy right... NOW", it's hard to survive for too long. Bombers can't outrun strikes or scouts and can't effectively drop mines/drones while under fire. Get enough guns on one and there's little the bomber pilot can do but duck and weave and try to last long enough for back-up to arrive. 2. EMP pulse will instantly murder most of those mines and drones, giving you a free chance to to wail on the less maneuverable bomber. 3. Catch them out in the open. Makes number one much, much easier to pull off. 4. Kill their toys first when possible, then keep your gun trained on the bomber. When you try to lay a mine while under fire, the majority of the time the mine will be instantly murdered before the shooter even sees the bomber launch it. 5. Unless you're in a bomber, never try to stand your ground and go head to head with the bomber. This is literally the last thing anyone should ever do to a bomber and yet I've seen a lot (of presumably new) players try it. Like, an upgraded battlescout with high evasion and rocket pods can away with this. Maybe a strike with directional shielding alternating ions and quads? Hard to say, because folks who do that are usually experienced enough to know they're still better off getting behind me and THEN unleashing painful electric fire up my vulnerable arse. However... 6. Less experienced bomber pilots tend to stick pretty rigidly to their flight path (see: circling lazily below the satellite). These guys will almost never, ever deviate from that path and thus you can rack up good damage on them by staying put and just blasting them as they circle by, typically with another player hot on their tail. Also makes for easy shots for gunships (which are also how you deal with lazy bomber pilots who like to park inside the satellite and try to force you to go head to head with them. Shoot these lazy jerks who aren't out there tanking and firing lasers like more awesome bomber pilots with railguns until they flee... and often prove they aren't that amazing). Gunships are how I learned to be a bit less predictable in my flight path. It also helps prevent certain guys who almost exclusively fly Evasion scouts from lining up a kill barrage from behind. Not that I'm naming any names. So there you go, a bunch of random tips on how to fight/fly bombers from a middling bomber pilot that literally no one asked for. Enjoy.
  5. Had similar in GSF this week and a couple times I've had teammates that just huddled around the capital ship waiting to lose. Not a huge problem given how many games I've played without that issue (couple dozen this week, easily), but still pretty douchy. Pretty sure someone predicted WZ/GSF matches with this happening when it was first announced you got the reward regardless of victory/performance/actually putting forth the tiniest effort. Glad to hear BW is looking into emphasizing winning. Because, honestly? GSF is cruel enough to new players without them having a possibility of half their team literally not playing.
  6. His only post ever, so... ... obvious troll is obvious?
  7. I've seen it a couple times from both Pubs and Imps on Shadowlands. It's mostly just a minor annoyance in my experience, and I've yet to personally see any of the players doing this have any real impact on the game. If I'm at a good distance and angle, it's not overly difficult to still hit them. And if they're too close and the angle is too annoying... eh, just ignore them and shoot at someone else. I'll go engage someone who is actively trying to fight rather than actively trying to be annoying. I suppose BW could fix this, if it's really being caused by mashing print screen over and over, by simply causing you to get booted from a match if you hit print screen too many times within a certain period of time. But until I see someone doing it and in the process racking up serious kills? Can't say I'm overly concerned.
  8. Oh, whoops. Well, I don't fly Imp ships, I just shoot em' down.
  9. Aye, which is why I mention burst laser as a two shot candidate. Which also supports my belief that he's getting "two shot by everything" is a gross exaggeration. The only thing that'll be two-shotting you are: Gunships Flashfires/Bloodmarks that manage to get right up on you before blasting I guess, like, if you count getting hit wtih two proton torpedoes in a row, though that'd have to be two different ships? Maybe if he was diving headfirst into mines over and over? If I were to make a guess, it'd be that a less scrupulous vet identified his newbie status and abused it with a Flashfire/Bloodmark by repeatedly sliding up behind him and blasting him with a double whammy of burst lasers. But the vast majority of ships/builds can't two shot you. I'm not saying his experience is a lie, I'm just saying he needs to understand that what's causing it is very specific to a handful of ships.
  10. 1. Gunships can only one shot you if they have a fully upgraded railgun or, in TDM, damage overcharge. 2. I literally can't think of anything else that can "two shot" a player. Maybe a scout with burst lasers and a lot of crits? And you've moved your directional shields in the opposite direction of the scout?
  11. Sorry OP, but you're on a PvP server. What you're experiencing is literally part of the package deal you accepted the moment you started playing on that server. Yes, it can be frustrating, but it's the price you pay. If that's too steep for you, I humbly suggest you transfer/re-roll onto a PvE server. I don't have the same kind of free time as I did back when I played WoW on a PvP server, and for that very reason I'm a PvE server here: simply put, I don't want to spend entire short gaming sessions getting dick-kicked by gankers... even if it means sacrificing all the wonderful and fun aspects of being on a PvP server.
  12. Clearly, you've never played any of Paradox Interactive's many grand strategy games. Sure, they're complicated as all hell, but they're soooooo fun. Any game with any amount of depth is no different. SWTOR and its various kinds of gameplay included. Do you expect to jump into a raid without having any clue what's going on in it and succeed without worry? Hell, how many people can really jump into their very first PvP match and expect wild success? Knowing how to gear, how to spec, how a fight goes down... virtually all of that you'll be better off learning from other players/walkthroughs than just jumping in. How is GSF any different? Anyways... 1. You don't need crazy gear to succeed. I recently started an alt last week just for GSF, and I was racking up 6-8 kills no problem with the stock Starguard. A friend handed me over a K-52 Strongarm (AKA, the worst old ship that ever did fly), and my very first game with it, when it had zero upgrades? 18 kills. Having fully upgraded ships is wonderful (I imagine, as even my best ships are only halfwayish upgraded) and in a battle between experienced pilots it'll give you a significant edge, but at the end of the day it's experience, practice, and the skill you derive from it that make or break you. I have met many a pilot that is amazing even in stock ships and many a pilot that I've seen in dozens of games, have a multitude of ships unlocked, and are basically free kills. 2. I've actually made a mental note of the OP before. Look at his post record: it's mostly a mixture of complaining and lambasting others for complaining. Him saying "I tried something new and didn't have immediate success in it, therefore it sucks" mostly just confirms my opinion of him. 3. GSF really can be pretty unforgiving to new players. But hey, that's why there's so many detailed guides, a GSF forum, and typically a GSF chat channel on every server: just to help those new folks out and get over that initial hump.
  13. Okay, not to keep defending GSF (because it does have a chunk of problems, including how unforgiving it is to new players), but some of your assumptions/beliefs here are outright false. Namely? No one is paying real money to "win" at GSF. How do I know this? Because it's not possible to make yourself significantly better at GSF. CCs in GSF do three things: 1. Buy some ships, all of which are literally equal in quality to non-CC ships (they just look different). 2. Buy cosmetic items like changing your paint job or the color of your lasers. 3. Turn ship req into fleet req (which means you're sacrificing upgrading a ship so you can buy a new ship/crew). GSF, however, really is harsh on new players. The tutorial is AWFUL (teaching little to nothing of what you actually need to know to be a solid pilot), and in you very first game you can find yourself tossed in against a pre-made flying fully upgraded ships. And a lot of it really is still skill based, but it's skill that's hard to learn when you get one-shot by a gunship or someone with a fully upgraded evasion scout obliterates you in two seconds. I'd really love it if BW gave some support to the unofficial GSF channel that exists on most servers (/cjoin GSF). I know at least us Pubs on the Shadowlands are more than happy to give people advice and help them get a feel for GSF. Because GSF is very, very fun once you get over that initial hump. Once you understand the game, even flying un-upgraded stock ships isn't a nightmare. With that said, it shouldn't be on players to "stick it out" for a few games. There needs to be something to help newbies get a proper feel for fighter combat, and right now there isn't.
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