IsserWoloch Posted March 20, 2014 Share Posted March 20, 2014 slows don't effect it anymore Wait, what? Please tell me that's a joke. No-energy scamper is already a serious buff to op healers in arenas, where there's no reason to chain more then 2 rolls together anyway. Link to comment Share on other sites More sharing options...
Capt_Beers Posted March 20, 2014 Share Posted March 20, 2014 Wait, what? Please tell me that's a joke. No-energy scamper is already a serious buff to op healers in arenas, where there's no reason to chain more then 2 rolls together anyway. At least they won't be able to get to the HB before I'm up the first ramp. #better? Link to comment Share on other sites More sharing options...
Asheris Posted March 20, 2014 Share Posted March 20, 2014 (edited) At least they won't be able to get to the HB before I'm up the first ramp. #better? Yeah, now we will make it before you get up the second ramp Edited March 20, 2014 by Asheris Link to comment Share on other sites More sharing options...
Capt_Beers Posted March 20, 2014 Share Posted March 20, 2014 Yeah, now we will make it before you get up the second ramp That's cool, should probably be able to get in Harpoon range then. They'll still be way out infornt of their team so it'll be easier to rope them and focus. Link to comment Share on other sites More sharing options...
chosonman Posted March 20, 2014 Share Posted March 20, 2014 I play a scoundrel and I love players that dont know how to counter. I hate good players who do though. Scoundrel are melee type characters. If you dont know how to handle melee attacks no one can help you. (Kite kite hint hint) Link to comment Share on other sites More sharing options...
IsserWoloch Posted March 20, 2014 Share Posted March 20, 2014 So, wait, with operatives roll nerfed on a cd... corruption sorc best huttball pickup 2014? Link to comment Share on other sites More sharing options...
orryko Posted March 20, 2014 Share Posted March 20, 2014 OP you are awful and the reason why bioware feels empowered to make ****** posts like that FAQ Link to comment Share on other sites More sharing options...
Jherad Posted March 20, 2014 Share Posted March 20, 2014 (edited) Good operatives can be really REALLY painful, but with quick reflexes and practice you can learn to deal with them to a reasonable extent. That said, when they remove the knockdown from hidden strike in 2.7 all but the best conc operatives are going to be fodder. That's a HUGE buff to mercs vs operatives. Edited March 20, 2014 by Jherad Link to comment Share on other sites More sharing options...
QuiveringPotato Posted March 20, 2014 Share Posted March 20, 2014 (edited) https://www.youtube.com/watch?v=32pQSOuSrZA OP does not know how resolve works. What frustrates me is that because of people like him, this class is getting nerfed. Edited March 20, 2014 by QuiveringPotato Link to comment Share on other sites More sharing options...
Ottoattack Posted March 20, 2014 Share Posted March 20, 2014 (edited) Specifically because as a Commando the amount of counterplay against a Scoundrel or Operative is practically nil. Here's every single encounter I've ever had against a Scoundrel/Operative DPS: - Get knocked on my *** from them from stealth losing 1/3 my health from the first blow - Get up from that cc, manage to turn around and try and defend myself - **** that, immediately cc me again (Resolve bar still hasn't filled) and attack from behind again - Lose another 1/3 - 2/3's of my health from that, so I'm either close to dead or fully dead now - Assuming I'm alive, as soon as that CC wears off I get CC'd AGAIN (?!?) and from there it's an easy oneshot Balanced my *** if the entire "fight" is just chain cc and often I don't even get a single shot off because of it: that's not balance that's a slaughter. Using the stun breaker only gives them the chance to stun me again immediately after I use it, so I'm pretty much dead if I do, dead if I don't. Also had another example yesterday where in Alderaan Civil War one, just ONE Scoundrel/Op was able to defend a turret all by themselves by spamming their cc from stealth, then simply walking around the turret platform throwing grenades despite LOS'ing them. And this was 2 v 1 with myself and a Vangaurd, and they were only scared off by a 3rd person jumping in... and did they die finally after that long of being attacked? Course not, triple roll away and they're practically at the middle turret already healing to full health. Whenever a Scoundrel/Operative attacks there's basically no gameplay and I have no idea how this is allowed to exist. Maybe it wouldn't be such an issue if Stealth Scan wasn't completely awful, but hey, nobody seems to want to improve that either... I laughed so hard. If you are complaining about the healer I understand. About dps... L2P. Also, please buy gear from PvP vendors and not from Toys R Us so you do not lose "1/3" of your HP in one hit. Edited March 20, 2014 by Ottoattack Link to comment Share on other sites More sharing options...
Brunner_Venda Posted March 20, 2014 Share Posted March 20, 2014 Wait, what? Please tell me that's a joke. No-energy scamper is already a serious buff to op healers in arenas, where there's no reason to chain more then 2 rolls together anyway. Last I heard, slows still work. Link to comment Share on other sites More sharing options...
Uber_the_Goober Posted March 20, 2014 Share Posted March 20, 2014 I got beat, so NERF THAT CLASS! Link to comment Share on other sites More sharing options...
QuiveringPotato Posted March 20, 2014 Share Posted March 20, 2014 Last I heard, slows still work. In 2.7, scamper will always roll 12 meters, as far as I know. Link to comment Share on other sites More sharing options...
Alphasgimaone Posted March 22, 2014 Share Posted March 22, 2014 Wat iz thiz? The reason for two-seven. Link to comment Share on other sites More sharing options...
WickedImage Posted March 22, 2014 Share Posted March 22, 2014 Your wish will soon be granted OP. I mean, why not nerf the (already) most nerfed class in the game? Makes sense to me. No point in skipping a patch+nerfing now that they have held the title this long, eh?Good operatives rip bad commandos a new one. Great commandos rip most operatives a new one.I have both. I'm good on one but not the other. I have never felt more useless in PVP than I do now on my................commando.But it's not really the commando. I know this because I've faced good commandos on my operative. I roll....and I mean roll, average commandos when on my operative. I made my Concealment Operative when they originally got nerfed into the ground and were considered the worst in game. I flourished. Was my favorite character to play, by far. I became pretty adept at fightin out of stealth more than most ops do and that made me a much better op.A really good commando rips me a new one most days. Sometimes I can sneak out a kill, but most times I gotta run to fight again later.Ops pwn me on my commando. It's sad really. I even know what's coming but still take a whipping quite often.It's not the characters fault I'm bad on him.....it's me. I don't play my operative anymore, really. I was going to level a smuggler until I found out about the nerf to HS/SF. Not much point now. Looks like it's healer or fooked? Time will tell. I play and like my Assassin now. He does much of what my op did, but better. A lot better..02 cents Link to comment Share on other sites More sharing options...
cashogy_reborn Posted March 22, 2014 Share Posted March 22, 2014 This thread is about a commando getting beat by Op/Scoun? LEARN TO PLAY Link to comment Share on other sites More sharing options...
Raansu Posted March 22, 2014 Share Posted March 22, 2014 This thread made my head hurt...-_- Link to comment Share on other sites More sharing options...
WickedImage Posted March 22, 2014 Share Posted March 22, 2014 This thread is about a commando getting beat by Op/Scoun? LEARN TO PLAY Pretty sure that's been covered at this point..... Link to comment Share on other sites More sharing options...
foxmob Posted March 22, 2014 Share Posted March 22, 2014 Can't do any of those while cc'd. Since they use Backblast(?) as a knockdown first they still have their AOE ranged stun so even if I Conc Charge immediately I'm just getting cc'd again. wow. you were serious? I thought this was a troll thread. you eat the knockdown, which they can only do as an opener. then you break the next stun, spamming reactive shield or electro net between the two stuns if possible. Link to comment Share on other sites More sharing options...
foxmob Posted March 22, 2014 Share Posted March 22, 2014 Wait, what? Please tell me that's a joke. No-energy scamper is already a serious buff to op healers in arenas, where there's no reason to chain more then 2 rolls together anyway. how is that different from force speed breaking roots/snares and being free? 2 rolls = 1 force speed, imo. it's a balanced change. and the ability to spam roll in various WZs was broken (hb, nc). that said, the utter randomness or lack of matchmaking in regs makes every WZ a crapshoot in the broken comps dept. Link to comment Share on other sites More sharing options...
Cordorian Posted March 22, 2014 Share Posted March 22, 2014 Pretty sure that's been covered at this point..... i mean pretty sure, tactics against concealment have been explained multiple times.... it is not like we are backstabbing bastards IRL.... yes now the spec hit hard, (which wasnt asked for ) but still if you can create a gap they are screwed. srsly if i get electroneted i tend to be close to type /stuck, since it is kind of pointless from that point on. but anyway this whole game becomes more and more pointlss..... it is all about learn2leave now Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted March 23, 2014 Share Posted March 23, 2014 if possible. If I read all of this "QQtard" and "L2P" responses correctly, then there is no "if possible". There always is an "is possible". Link to comment Share on other sites More sharing options...
IsserWoloch Posted March 23, 2014 Share Posted March 23, 2014 how is that different from force speed breaking roots/snares and being free? 2 rolls = 1 force speed, imo. it's a balanced change. and the ability to spam roll in various WZs was broken (hb, nc). that said, the utter randomness or lack of matchmaking in regs makes every WZ a crapshoot in the broken comps dept. Seriously? Give Force Speed a 10s cd and 30% dodge increase, and then we can talk about them being equal. But mostly it's about taking the healer that already has the strongest energy management, and giving it an energy-free escape on a CD shorter then, afaik, *any* other gap closer or opener in the game. Link to comment Share on other sites More sharing options...
foxmob Posted March 23, 2014 Share Posted March 23, 2014 Seriously? Give Force Speed a 10s cd and 30% dodge increase, and then we can talk about them being equal. But mostly it's about taking the healer that already has the strongest energy management, and giving it an energy-free escape on a CD shorter then, afaik, *any* other gap closer or opener in the game. you're acting as if 2 free rolls on cd is MORE broken than unlimited roll spam with an energy cost. I could LITERALLY roll across NC or HB maps popping sneak out of stealth, rolling 2 times, running 1s and rolling 2 times again and also popping the energy regen cd. that's broken. that's absolutely, stupidly broken. limiting the roll to 2 consecutive and then putting it on a cd is fine. as a sage and a sin, I find I actually move farther with sprint that just 2 rolls (usually cuz the rolls get snared or simply in combat). and one of my sin specs used sprint as a breaker. Link to comment Share on other sites More sharing options...
MotorCityMan Posted March 23, 2014 Share Posted March 23, 2014 Scoundrels/operatives are very powerful, indeed all stealth is. With so much emphasis on node control, stealth has definite advantages. Link to comment Share on other sites More sharing options...
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