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Brunner_Venda

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Everything posted by Brunner_Venda

  1. One reason to use an SSD: Reorganizing Data....
  2. Anyone unhappy with class balance should do this: http://i59.tinypic.com/wk1ul1.jpg Bioware doesn't read these forums, nor will they care otherwise.
  3. I can get the fact that someone has to be the best 1v1 class by a little bit with some really skilled players at the helm. But concealment isn't like that, the class power gulf is much wider and it's ridiculous. No matter how many concealment ops troll this thread with their 'nerf operatives' meme, the nerf has to happen. You can argue facts and numbers, but it won't change them because you disagree that 23% roll uptime is actually mathematically 23% or not.
  4. Math says its overpowered. You can argue with a number all you want, but it's there. That won't change it. And just because YOU don't use an ability whenever it's ready doesn't mean the CD isn't too short. What happened to the 50% chance to hit a roller, and chance of getting that back?
  5. You can have ED or endure pain, but not both. Two full lives we can live with, but three is stupid. They should remove endure pain and turn it into a mobility buff. Immunity to slows/roots for a few seconds. Something.
  6. Guardian DPS needs less ED. Balance achieved.
  7. Want them to listen? Unsub and put your concerns in the 'reason for leaving' box. Jarynowski and Modny aren't going to pay attention to this, they are too busy riding the high praise of their 3.3 idiocy. Sure, they fixed a dozen annoying things, but broke healing so bad that PVP is unplayable with stacked heals.
  8. Hit saber ward and reflect, whomever is attacking you won't do much damage: If they do by some miracle, hit endure pain and medpack for a complete second life. If my some strange happenstance two lives and the best defensive cooldowns in the game aren't enough, hit enraged defense and heal to full AGAIN. Use an adrenal to add insult to injury, making it harder to burst through ED. And don't worry. If you still aren't doing well after all that, just wait. The dip-tard designers will give you another ED buff next patch. You probably need a fourth or fifth life after all. Being constantly slowed or rooted 99.9% of the time isn't your problem at all. Leap moar noob.
  9. Yeah, plasmatech VG was decent around the release f 3.0, but the burst it had was nerfed into the ground.
  10. Someone over there needs to clean their desk out after this ********.
  11. Double sorc double tank teams are ridiculous right now, and they're all over the place. Everyone sees the problem in the room and it's sorc heals pulling 2-3 million scores without breaking a *********** sweat. PVP is broken right now, badly. Everyone can see it even if they can't identify the exact problem (sorc heals, op heals). The devs are halfwit morons, and the designers are stubborn idiots. Bioware please fire Modny and Jarynowski now.
  12. It's a big enough problem to warrant a couple of threads.
  13. So much this. ^^^^ The only people who deny that a tank healer pair isn't a 1+1=4 situation are: 1. Tanks. 2. Healers. Guard needs to be changed to only intercept a third of PLAYER damage.
  14. You assume any of them are very smart. Since 3.0 they've basically 'designed' this game into the dirt. The quality of PVP gameplay has only gotten worse. Their first mistake? They listened to the sorcs players on how to "balance" their healing, when they should have asked mercenaries. They buffed sorcs, until their infinite force God-mode felt just about right.
  15. Alex Modny and John Jarynowski are 'designing' this game into the toilet. They aren't very smart, or good at what they do. It shows.
  16. Stop! You're like the one healer who isn't enjoying God-mode. We're not balancing the game around your limited bad experience. What the healing sorcs are capable of now is way out of line when employed by a halfway competent team. Think about it, if you had one or two guys taunting, stunning, and peeling for you, you'd hit those numbers easy.
  17. Of course a sorc heal is going to want to protect their new toys at all cost. Look, I get it. This is fun for you, but not anyone else. It's not balanced.
  18. Try it with a guard. Then come back and tell us how tank-guarded healers feels about 'just right'!
  19. This so much. A couple of healers and a tank. Sit and turtle for a match. Focus fire! Is always the answer right? But when it takes four of you to bring one down its too much. A healer should be able to heal roughly equal to a DPS, not more. A tank/healer shouldn't add up to three or four DPS players combined. It's two people. Two people should be able to take them down at least half of the time. There's a reason so many damn matches go to acid. Crappy design.
  20. This. No matter how bad they screw up PVP, I come back for the huttball. Eventually.
  21. Chimpanzees is a pretty accurate description of their combat design team.
  22. Hatred is better in ranked. Deception is more fun IME.
  23. ^^^. This. Any stealth or a PT tank. The PT tanks have the four rockets and they always survive long enough for help to arrive.
  24. I love querty's ideas, except: 1. I wouldn't share cell burst with the other specs. I'd really have to see what the other classes are getting before deciding what's ridiculous or not at 65.
  25. AP Attacks are harder, surviving is impossible. Jugg attacks are a little more difficult. You can fall asleep and hit three buttons and you rarely die. Complexity is all relative, and you can't deliver those LOL DEEPS if you're dead.
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