Jump to content

Cordorian

Members
  • Posts

    946
  • Joined

Everything posted by Cordorian

  1. See this change make me want to reroll something... PT or madness sorcs seems fine... since they put it on a same skill level.... oh yeah and everybody and his mom will ask for carnage nerfs and stuffz.
  2. the same thing can be said about sorcs and sages as well...or assassin and shadows or anything that happens to be popular
  3. Xenius & Firebat.... healer killers FTW damn i forgot about that
  4. what wait.. you are back like properly now? and just getting drunk trying to kill stuffz.... much amaze. OT. Some veterans... especially from RC came back to the game and retransfered back to TRE, so yeah meet them and a lot of times it wont be pretty rep side. Then again it usually depends which side Muall plays on:P On solo queuing basis... i often want to bang my head against the wall and throw my PC out of the window, but than again I solo queue and you cant expect anything when doing that. ATM i doubt you can assume much quality in regs anywhere much. For rep side, a lot of pvp focused guilds folded in the last few months, one of PvE guild with a high amount of quality PvPers is focusing on NiM Progression or is having summer holidays. And some better rep side people play on imps atm because some more people they know play imps. Then again the perceive faction imbalance was exactly the other way round a few months ago. But then again I only know one absolutely PvP focused imp side guild. In general you wont recognize premade by guild tags on the TRE because people tend to know each other and just join on TS for a few games, appearing to be a pug on the outside. Since people already mentioned the community, there are sometimes organized server events like kickball team ranked, or kickball fake 8v8 ranked in which everybody is free to participate on both sides. In general if you know a few people it is easy to find groups ignoring guild borders and just plainly have some fun. Under normal conditions team ranked is sparsely popping, so if that is your focus TOFN probably is the better place. In solo ranked you probably get destroyed by Oberei at least until Infil is getting nerfed in 2.10 Usually TRE has been less FOTM prone than tofn, because a lot people just play what they like and not what is the best atm... i think TRE also is the server with the largest population of concealment operatives and scrappers, you can blame the god damn snave for that.
  5. I actually do cleanse it when healing... but the only reason is i dont like other scrapper and concealment operatives and i want to annoy them as much as possible
  6. Ob, you know i am a bad shadow, and also i just started experimenting with balance like a few weeks ago, but just to find TTK in balance to be not much higher than infil in live.... Atm Balance already seems the way to go. With that nerf infil, is for once actually worse than concealment
  7. I managed to kill a lot of people without doing damage... rooting somebody in the firepits or troll pulling phase walking in VS.... but that is completely unrelated with basically everything else in this thread.... so plz continue
  8. or play troll tank... at least it is a weirdly fun spec.
  9. and give LoS protection as well, once you see a lightning sorc eye to eye you are perma rooted
  10. I think this is basically it for deception, madness or so some madness heavy hybrid with low slash now clearly will out perform deception in its classical pvp setting. Thanks QQers well done. but yeah operatives are kings of stealth burst again combat will no be boring has hell, maybe i should start playing smash then.
  11. all this pretty much sounds like gypsy rave to me.
  12. maybe something that makes your point and my point clearer is... what if you grant carnage marauders gore protection... meaning you cant be cced.... it people really thing the damage is the same, it is a fair proposal i think it we can pretty much all agree it is not... stuff to think edit: or give scoundrel/operative in middle tree cc immunity after hidden strike/ shoot first.... outrage would be the same, i am pretty sure.
  13. Ravage... srsly alone your sorc standard bubble mitigates damage from that, if it is isnt vengeance you can knock them back taking zero damage from that and ravage has 30s CD. Snipers and operatives evasion completely nullifies it. Why do you think good carnage marauder have so many strategies to force CD and tease CC just to get that ravage off fully. Why do is "This freaking roots" the trade mark rage cry of almost all sentinels and marauders. Or imagine the rage of a lightning sorcs that casts thundering blast only to see it hasnt gone off be cause he was LoS. Aimed Shot or not completing trickshot (those love evasion are pacify as well... completely nullifies the burst). Well no, the kind of LoS the ranged burst specs are subject to makes the cast abort the attack not hit and no damage being inflicted. If a ranged dot spec has dotted up its target, which usually doesnt involve hard casting at all, the target can run anyway at all, the dots will tear it appart anyway. LoS doesnt help against ranged dot specs. That is whole point of it... any way say lethality is usually easier in pvp than say marksmenship, madness than lighting etc. In fact ranged dot specs can even use LoS to their advantage, as a typical madness sorc vs gunslinger 1v1 would prove. About anni ... havent played it much so far, but for me i think it just needed some kind of root breaker and better means to stay on target, weirdly a formerly OP sent/mara tree has the ability that would have fixed the tree:P
  14. i was just wondering, madness/balance with sage/sorc healers not being the most viable healers for arenas, in what sense did the dot protection help there? News flash, operative and mercs never ever could cleanse their dots (the could cleanse anni's though)
  15. What you are not telling here, that for getting discharge/breach even remotely reliable into that damage region in deception, you need to pop recklessness (1.5 min in deception, or burning combat stealth to get it back quicker). It is not like you can spam discharge and expect to do any meaningful damage. The thing is the whole point of deception (and that is why that spec is quite bad for pve btw), is to have relative hard hitter in a very short period of time (recklessness buff force crit chance) and then have longer periods of less than mediocre damage output. Voltaric Slash x2 + Shock doesnt really scrare people it is the crits on discharge, shock and the duplicity buffed maul (with improved crit chance from the force crits). If you manage to deny that upfront burst, deception does no offer much damage wise. It is harder to shut down than say carnage, but not impossible. Say a sentinel is poping saber ward as he sees you using recklessness. that reduced the impact for your force attacks quite significantly and of your melee attacks quite massively. He can basically take the juice of the burst window with that, leaving the deception sin with the option either to restealth and reopen (with recklessness reset) or trying to go through the down period and trying to to survive his fight back. For madness that saber ward is less of a problem. Yes the dot damage is reduced considerable as well, but he is not so dependent on recklessness and high force crit hits, he can just continue normally and wear him down. Sure this a bit of a pet scenario, but my point is just burst specs are usually dependent on some small window in which they deliver their hard hits. If they can not utilize that window, their damage potential is screwed more or less.
  16. 1. first of all yeah get pvp gear asap and if you are not 55 yet you can already start saving up comms (there is pvp weapons trick to have full obroan when you hit 55, which involve buying on the sub 55 pvp weapons at the vendor and selling them back before the ultimately get bound, this way you can transcend the comm cap). Expertise is a really strong stat, especially defensively. One operative managed to land 3 10k crits in a row on pve gear player, this is not possible with full expertise. There are probably still some BiS PvE pieces that give better stats, while still having 2018 expertise,(they never manage to fix bolster), but roughly brutalizer is the best you can get for pvp. Somebody with only 180 can still wipe the floor with you, if he is the better player by quite a margin, but in general expertise makes a massive difference. 2 orange gear, or the adaptive CM stuff can be modded with the pvp mods, so yeah you dont have to wear the ugly pvp sets and as the previous poster said you dont lose the set bonuses. This it is wise to get modable gear anyway, since to be truly effective in pvp you need to augment your gear (in your case with resolve (willpower) augments) and augmenting the orbroan shell and then removing the augments again to hand them in for brutalizer and augmenting those again just costs you unnecessary credits (i and sadly i am sure we will get another tier of pvp gear at some point) 1.5 you already got an answer on this, but i will say something else. All story mode pve content can be done in full pvp gear (that was even before the brutalizer tier came out). More so, quite a bunch of players completed all the HM content with pvp gear (again before brutalizer). So in case you wanna go some PvE you can definitely do it in your future brulizer set. Surely it is easier to do so in proper pve gear, since you get better stats and prog raider might act silly but it is possible at least up till HMs. 3) depends a bit on who you are playing against, but expect most people to know their classes and all others way better than pre end game. Meaning a lot of stuff you could get a way in lowbie and midbie bracket will no work against a lot of players. Also expect focused more as a madness assassin, people know they are squishy and people also know that they can now deal out quite some serious damage. Be prepared to met premade on a more regular basis and also be prepare to rage at undergeared players on your team and to be happy to spot them on the other side 4.) Phase walk can often be an assassin life insurance. If you enter the main fight for example, before you engage drop phase walks in a place that breaks LoS to where most of the action is. If you get targeted in that battle and hard stunned, you can get out the heat. While node guarding place it near the node and done guard near the node yourself. A lot of player throw aoe on the node in hope knocking a stealther out of stealth by surprise that is too close to the node. If guard a bit away from the node, you can still sap cappers, you can normally see more about who is comming and arent exposed that much exposed to risk of being spotted( if will usually look for stealther near the node, in the hope to get the opener on them). So in general you might use it as an escape tool, when you find yourself on the losing side. This works quite a lot especially since you can use it while being hard stunned. So even when attacking an off node, place it near med packs and stuff. always have some escape plan at hand. Another use might be to get quickly to the nodes in hypergate. The true fun with phase walk though happens in tank spec with pull. Troll killing in voidstar or huttball is one of the most fun things i have done in the game. For example voidstar second stage (bridges) you are defending. put phase walks down the edge (you are stealthed), focus an enemy player trying to cross the bridge, jump of the bridge, pull, phase walk, feel good And there are similar things in huttball you can do. Pull, Overload, Phase Walk, Shroud... such a deadly combination
  17. wouldnt make much of a difference for a competent stealther against 2 bad players possibly in pve gear, not to say you are definitely one person down in the main fight. So the stealther has achieved his goal before even trying anything. Btw I posted it yesterday, and it is in accord with what a lot of concealment operatives and shadows and assassins think. Mercs/Mandos and Madness Sorcs are 2 of the hardest classes to play against if the player behind the keyboard is knowing what he is doing. Against a good madness sorc, hardly any operative will ever win a 1v1 or get the node and that was even so pre buffs. And it is pretty similar for deceptions sins. The thing is like, at least from my experience most people that node guard on these classes, dont play them to full potential and then come on these forum to complain how overpowered stealth is, never even considering that they might have failed big time. Granted good mercs and sorcs tend to go the main fight anway, but once you encounter on at an off node, you know what i mean.
  18. He could have lol Hold the lined away, e-net him, and laugh at his rage being kited to death. And as you said, with that one hard stun, operative now can so stun lock to death, because a gear player dies in like 4 seconds right:P
  19. and just to make it explicit, the counter play against burst so either create a gap or LoS, exactly doesnt work with dots. Add to that burst counter play is available to almost every class and spec in some for or the other, dot counter player was a healers domain.
  20. What changes are you particularly talking about? I mean if two assassin troll you, they could do that with the proc on the finisher and higher dot damage in madness. Every competent stealth duo can sap cap the **** out of you and always could. So yeah changes in particular do you mean, and why do you considering them game breaking?
  21. Well uncleanseable madness dots, was funnily a massive nerf to sorc healing, the only of the 3 healers that could cleanse the dots anyway (well shroud and evasion as well, but that is a different story). 1), cleanse is never still not usless in this game, even if they would dot protect pyro and lethality as well, since you can cleanse a lot of cc, but as with dots hardly a healer does so anyway. 2) I do thing dot protection is bad design, because if remove choice both from the dotter and for the healer. If a healer cant cleanse stuff he is not forced into a choice between healing and cleansing and his only option is to heal through the dot anyway. cleanse might be only a 4,5 s cd but it still costs you a global CD in which you could have used a bigger heal. So who ever has healed on any class, that a lot of team such a choice can make a massive difference for the lifes of your teammate. On the other hand the dotter, does not even face the problem that he can be cleansed out of his damage, so you can more or less mindlessly dot people up without having any consequence from not really thought through decisions. If cleanses are possible you often have to bait them, by fake casting (much like operative healers casting diagnostic scan with the hope people might interrupt it, so they can get a big heal off). Not being unsympathetic with dot spec, i played quite some madness on my sorc (well 1,5 year ago), quite some lethality and now even some balance on a shadow, but i think i clearly removes some element of choice and skill on both sides. 3) Burst vs Dot Specs. In this thread the argument came up that pre dot protection burst specs had the advantage they their damage could not be denied, whereas dot spec were always subject being cleanse out of their damage. first of all 1k damage burst damage vs. 1k dot damage, is not a comparision. 1k burst damage is not really burst damage. Burst essentially means delivering a high damage numbers quickly over a very short period. So you wanna see the really big numbers 5k dps over 5s is what burst is about. But on the down side burst spec can keep this insane dps up for long. They usually have a burst window in which they deliver insane dps and then a build up periode in with their dps is rather pathetic. The too burstiest specs in game are probably still carnage and deception. Both rely on a very small window in with they deliver their big hitter and then have some really bad down time. If you deny them that burst window, their overall damage is pretty meh. Again carnage and form of cc pretty much does the job, you can stun a carnage marauder out of his gore window. Also carnage and deception melee gap creation and gap maintainance pretty much take the burst away. Deception gets its burst from the recklessness and the duplicity proc so popping defensive CD the moment recklessness is pop, already is a good method of denying quite a bit of their burst. Concealment doesnt have such a clear burst window as the two spec mentioned before, but still, if you deny them their opening rotation, they are in trouble (earlier force barrier for example). Lightning, marksmanship also have this little windows of burst (not as easily visible as with carnage and deception, but still), here line of sight is the preferred method of damage denial, again something that dot specs dont suffer from. Burst spec highly depend on their uptime during their burst window, denying them that time, will significantly reduce their damage. You dont even need a cleanse for that.
  22. it is like being flashbanged through resilience or low slashed through dodge, or even roll bug. Seems still a lot of stuff not working properly Anyway from that combat log i am not sure, whether he broke his barrier just before in the comming blade storm or not. It is just really hard to judge, it could that bug (which i am sure exists, see the above) or that he just accidentally broke it.
  23. with lucky procs and zen and inspiration up, a combat sentinel can close to three hit every class in every gear (it can just go ridiculously quick), with a little bit of luck focus isnt that far being in terms of burst... with the lack of bolster in open world, proper pvp gear does it bit. Expertise does quite a lot, but you don't really see it in WZs thanks to bolster. Add Stims, Augments and since it was Open World.... Adrenals as well. So it can just be those two factors, a really burst spec (and the necessary luck with crits and procs) and the gear difference. Just in case you trying to accuse somebody of cheating, what happened to you is perfectly possible within the current setting of the game.
×
×
  • Create New...