ZeusThunder Posted December 23, 2011 Share Posted December 23, 2011 It can't be used on bosses, and it can't be used on players. I hope the next balancing patch fixes this. Link to comment Share on other sites More sharing options...
deadempty Posted December 23, 2011 Share Posted December 23, 2011 Slams into the target with a rocket-propelled shoulder charge, dealing 3684 - 3837 kinetic damage to weak and standard targets or 2631 - 2784 kinetic damage to strong targets. Only usable on incapacitated targets. Meaning stunned targets, so yes you can use it against players. It also has a higher base damage than Rail Shot. So no its not useless. Link to comment Share on other sites More sharing options...
AwesumPossum Posted December 23, 2011 Share Posted December 23, 2011 High damaging attack with no Heat cost but situational. You can use it on players if have a hard stun on them and they're up in yo face. Link to comment Share on other sites More sharing options...
exphryl Posted December 23, 2011 Share Posted December 23, 2011 When I stun a player it won't let me shoulder slam =/ Not sure why if you are saying it does. Link to comment Share on other sites More sharing options...
Magmaros Posted December 24, 2011 Share Posted December 24, 2011 note, it says weak, standard and strong enemies, does not include players, elites or bosses. overall, a very meh skill Link to comment Share on other sites More sharing options...
miconnor Posted December 24, 2011 Share Posted December 24, 2011 Confirming that it doesn't work at all in PvP. Pretty weak, why on earth do you need a big hit that only works on weak mobs? And on a 45 second cooldown no less.. Link to comment Share on other sites More sharing options...
blackhumbug Posted December 24, 2011 Share Posted December 24, 2011 (edited) came here just to see if anyone else was having this issue in pvp, guess its either the tooltip is wrong, or its bugged. run up to a cc'd player, shoulder slam does not become available. it isnt needed in the situations where it can be used, and against a target where you would want a heavy hitting ability (bosses or players) its a no go. really whats the point? Edited December 24, 2011 by blackhumbug Link to comment Share on other sites More sharing options...
Mograth Posted December 24, 2011 Share Posted December 24, 2011 Replace it with 'Emergency Switch' - Catapulting the Bounty Hunter backwards into the next Sarlacc. At least that one would have some kind of sense, we could make funny videos with it. Shoulder Slam. THE BUTTON. It does NOTHING. Link to comment Share on other sites More sharing options...
Albinosmurf Posted December 24, 2011 Share Posted December 24, 2011 A skill with limited usefulness in specific areas doesn't make it a bad skill. I use it every time its off cd while leveling. Its a great tool. Try not to decide it's usefulness with blinders on. Link to comment Share on other sites More sharing options...
exphryl Posted December 24, 2011 Share Posted December 24, 2011 A skill with limited usefulness in specific areas doesn't make it a bad skill. I use it every time its off cd while leveling. Its a great tool. Try not to decide it's usefulness with blinders on. Those normal mobs are tough right? Totally agree... /sigh Link to comment Share on other sites More sharing options...
Teacosy Posted December 24, 2011 Share Posted December 24, 2011 brought this up in beta.. had no response cant be used on players, anyone whos saying it can clearly is a moron. Link to comment Share on other sites More sharing options...
xioix Posted December 24, 2011 Share Posted December 24, 2011 why would i need to cc weak or standard enemies when sneezing at them kills them? these types of situational cc should work on the ones you do need to cc - elites, champs, bosses, players Link to comment Share on other sites More sharing options...
deadempty Posted December 24, 2011 Share Posted December 24, 2011 Didn't realize it cant be used in pvp. The tooltip is misleading. If thats the case then yes it needs to be tweaked. I don't think they intended it to be a leveling/grinding only ability. Link to comment Share on other sites More sharing options...
brazthemad Posted December 24, 2011 Share Posted December 24, 2011 Yeah confirming that it's ****. Doesn't work on bosses or players, so why should I bother? Link to comment Share on other sites More sharing options...
TheronFett Posted December 25, 2011 Share Posted December 25, 2011 (edited) Just acquired Shoulder Slam last night. If I remember right, it's @ level 34 or 35 and cost about 12K to train. I recalled reading this thread and was anxious to try it out, especially after reading the description and the high amount of damage it was supposed to cause. 1) Must be used within 4m. In line with most of our melee abilities, but it's just another one of those things where if you're standing @ 4.1m, it's not going to work. 2) Standard/weak targets only. Another very limiting factor. 3) Target must already be incapped/stunned. This is a very situational attack with a long cooldown that does a suspect amount of kinetic damage. It seems as though it should be available for use just as often as Rail Shot, but it isn't. It also does about 1/2 the damage. I'll keep it on my toolbar for now, but it seems like a pretty useless ability to me. Don't hold your breath waiting for it to be useable, because you'll just be starting at a blacked-out icon for most of the battle. Edited December 25, 2011 by TheronFett Link to comment Share on other sites More sharing options...
JazenSoulrazer Posted December 25, 2011 Share Posted December 25, 2011 I have to agree with the people who think this skill is currently kinda meh. Sure I use it when its off CD but I hope they will change it to use on all Mobs/players. If they have to drop the damage down a notch I would be fine with that but that would give me another reliable option that I can count on in any situation when needed. Link to comment Share on other sites More sharing options...
Sinemetu Posted December 26, 2011 Share Posted December 26, 2011 Every class seems to have one of these. Extremely situational, but I wouldn't give it up. Also, buffs plox. Link to comment Share on other sites More sharing options...
MigSebes Posted December 26, 2011 Share Posted December 26, 2011 It's clearly bugged. Even on normal mobs it only works 1/10th of a time, like it doesn't notice that the target is incapped. Right now the skill is useless. Link to comment Share on other sites More sharing options...
Drake_Hound Posted December 26, 2011 Share Posted December 26, 2011 I honestly don´t know , cause the damage is not high enough to warrant it to not be used on bosses or player ... The negativity of must be stunned incapacitated etc and 45 second cooldown . Doesn´t warrant it to not be used on players or bosses . Sorry it hit slightly more then my rocket punch , less then the channeling abilities . 2nd issue I have is that of Death from Above , please remove the freaking too close issue. Cause it is pointless anyway as players can use it next to the target and still let it splash . the 1 min cooldown again , makes that too close redundant . It is issue like this that makes me wonder how the heck the DEV balance things . And railshot once having damage increase and armor reduction infact hit as hard as Shoulder slam . Link to comment Share on other sites More sharing options...
Bunny_Bait Posted December 27, 2011 Share Posted December 27, 2011 I honestly don´t know , cause the damage is not high enough to warrant it to not be used on bosses or player ... The negativity of must be stunned incapacitated etc and 45 second cooldown . Doesn´t warrant it to not be used on players or bosses . Sorry it hit slightly more then my rocket punch , less then the channeling abilities . 2nd issue I have is that of Death from Above , please remove the freaking too close issue. Cause it is pointless anyway as players can use it next to the target and still let it splash . the 1 min cooldown again , makes that too close redundant . It is issue like this that makes me wonder how the heck the DEV balance things . And railshot once having damage increase and armor reduction infact hit as hard as Shoulder slam . Well my Rocket Punch hit more on strong mobs as a Shield Tech... And yes I agree, "Too close" is garbage as it is now. But just like Grapple/Oil slick/Flame Sweep/Heat Blast I guess we will have to make up our mind that devs don't care... Link to comment Share on other sites More sharing options...
Drakks Posted December 27, 2011 Share Posted December 27, 2011 Every class has these skills, and they do not work in pvp. They are designed so that as the relative stats of mobs increase, you can still clear packs easily. I find the skills really useful on my guardian (as a BH, you have no idea what "low damage" really means), not so much on my PT. Link to comment Share on other sites More sharing options...
badalchemist Posted December 27, 2011 Share Posted December 27, 2011 I typically use Shoulder Slam in mob packs after putting on Explosive Dart followed by Jet Charge. Especially with those annoying Normal + Strong combos that are everywhere, this allows me to immediately get started on the Strong mob. Link to comment Share on other sites More sharing options...
clericz Posted January 1, 2012 Share Posted January 1, 2012 ability is completely useless in pvp, needs an updated tooltip so the next guy out there doesn't waste cash training this PoS ability Link to comment Share on other sites More sharing options...
The_Stig Posted January 1, 2012 Share Posted January 1, 2012 It is worthless. I don't even have it on my hotbar. Only usable on PvE trash mobs. Link to comment Share on other sites More sharing options...
LaurV Posted January 1, 2012 Share Posted January 1, 2012 removed from the action bar too ... useless skill is useless. Link to comment Share on other sites More sharing options...
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