thewitchdoctor Posted November 16, 2013 Share Posted November 16, 2013 So you are telling me ALL your planetary landing cutscenes always fade to black properly, nothing weird going on after the fade to black? Never? Yes, I am telling you that every time I bother to watch said cutscenes, they work properly. Link to comment Share on other sites More sharing options...
Darth_Victus Posted November 16, 2013 Share Posted November 16, 2013 My only issue with departures is the one on Tython when your leaving. The ship turns right, but banks left. Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted November 16, 2013 Author Share Posted November 16, 2013 (edited) I almost spent an hour to put this video together from recent FRAPS recordings Take this as my bug report. Basically all planet landing/ departure cutscenes should be trashed and redone from scratch. Edited November 16, 2013 by Lord_Ravenhurst Link to comment Share on other sites More sharing options...
Tellenn Posted November 16, 2013 Share Posted November 16, 2013 (edited) New CGI landing cutscene coming soon... 3000 Cartel Coins per planet. 2000 for subs. Edited November 16, 2013 by Tellenn Link to comment Share on other sites More sharing options...
KennethHoover Posted November 16, 2013 Share Posted November 16, 2013 New CGI landing cutscene coming soon... 3000 Cartel Coins per planet. 2000 for subs. lol don't give BW any ideas..... Link to comment Share on other sites More sharing options...
TheNahash Posted November 16, 2013 Share Posted November 16, 2013 New CGI landing cutscene coming soon... 3000 Cartel Coins per planet. 2000 for subs. I know people who joke about these stuff (e.g. "bug? sure 2000CC") find it hilarious but I truly believe you're doing more harm than good. What you're doing is accusing them of something they've never done (and if they're in their right mind, they will never do) instead of criticizing/making jokes about the things they are charging CC for and for which you think they shouldn't be. You guys are essentially, slowly but steadily, normalizing whining about non-existent issues so when real issues do come up, valid criticism will be regarded as "same old, SWTOR forum whining". You're hurting your own cause. Just my 2 cents. Link to comment Share on other sites More sharing options...
AndasKastor Posted November 17, 2013 Share Posted November 17, 2013 I almost spent an hour to put this video together from recent FRAPS recordings Take this as my bug report. Basically all planet landing/ departure cutscenes should be trashed and redone from scratch. Thanks for showing the KOTOR scenes. I don't think I ever saw them before. Every time it tried to show them when I played it would crash the game - I had to disable all cinematic scenes in KOTOR to play the game. As for your SWtOR cut scenes I don't recall seeing most of these glitches and I don't particularly care to be honest. Link to comment Share on other sites More sharing options...
LeonBraun Posted November 17, 2013 Share Posted November 17, 2013 My wife and I have been here since the early access and never noticed any problem with the take off and landing cut scenes. She spacebars through them, but I let them run every time. Maybe it is on your end? ^^ Perhaps this. I have no issues with them either. Link to comment Share on other sites More sharing options...
Cyberwoman Posted November 17, 2013 Share Posted November 17, 2013 I know people who joke about these stuff (e.g. "bug? sure 2000CC") find it hilarious but I truly believe you're doing more harm than good. What you're doing is accusing them of something they've never done (and if they're in their right mind, they will never do) instead of criticizing/making jokes about the things they are charging CC for and for which you think they shouldn't be. You guys are essentially, slowly but steadily, normalizing whining about non-existent issues so when real issues do come up, valid criticism will be regarded as "same old, SWTOR forum whining". You're hurting your own cause. Just my 2 cents. Well said! As for said topic, is this an actual a bug thing or more a complaint that the cut-scenes are not what the OP wants them to be? I have never had a problem with them personally, and I can understand why they haven't given each planet its own cut-scene. Link to comment Share on other sites More sharing options...
Andryah Posted November 17, 2013 Share Posted November 17, 2013 I know people who joke about these stuff (e.g. "bug? sure 2000CC") find it hilarious but I truly believe you're doing more harm than good. What you're doing is accusing them of something they've never done (and if they're in their right mind, they will never do) instead of criticizing/making jokes about the things they are charging CC for and for which you think they shouldn't be. You guys are essentially, slowly but steadily, normalizing whining about non-existent issues so when real issues do come up, valid criticism will be regarded as "same old, SWTOR forum whining". You're hurting your own cause. Just my 2 cents. /Agree. Link to comment Share on other sites More sharing options...
Grimmas Posted November 17, 2013 Share Posted November 17, 2013 So, the OP was perhaps too forceful about the issue, but all you guys saying "who cares" and "troll" and "nonexistent issue" are just as bad. As someone who does watch these cutscenes and who does care and want them to look good, let me chime in. I have what I consider a decent rig (can run Rome II on Extreme without any drop in framerate, for instance), and always updated drivers, and I am seeing the same issues the OP is seeing. In particular: 1) when approaching planets, during the fade-to-black, the planet will disappear but the halo will stay behind for a second. 2) there is sometimes some pop-in during takeoff, for instance on Republic Taris the ship appears out of thin air instead of coming out of the spaceport. Not quite related but when loading the hangar on Fleet, the ship pops in when I am three meters from the hatch, which is rather psychedelic... You may or may not experience these things but they shouldn't happen for anyone on recent hardware, really. Do these stop me from enjoying the game? No. Would I greatly prefer if these things worked properly? Hell yes! This is a legitimate issue that Bioware should address at some point. As a subscriber and CC shopper, I am paying them for my Star Wars fantasy, and my Star Wars fantasy does not include disappearing planets and invisible ships Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted November 17, 2013 Author Share Posted November 17, 2013 (edited) I am seeing the same issues the OP is seeing. In particular: 1) when approaching planets, during the fade-to-black, the planet will disappear but the halo will stay behind for a second. 2) there is sometimes some pop-in during takeoff, for instance on Republic Taris the ship appears out of thin air instead of coming out of the spaceport. correct, good finds - should have put them into the video Not quite related but when loading the hangar on Fleet, the ship pops in when I am three meters from the hatch, which is rather psychedelic... yep, that is a huge immersion breaker which has not been fixed since launch As a subscriber and CC shopper, I am paying them for my Star Wars fantasy, and my Star Wars fantasy does not include disappearing planets and invisible ships well said Edited November 17, 2013 by Lord_Ravenhurst Link to comment Share on other sites More sharing options...
OddballEasyEight Posted November 17, 2013 Share Posted November 17, 2013 (edited) So, the OP was perhaps too forceful about the issue, but all you guys saying "who cares" and "troll" and "nonexistent issue" are just as bad. As someone who does watch these cutscenes and who does care and want them to look good, let me chime in. I have what I consider a decent rig (can run Rome II on Extreme without any drop in framerate, for instance), and always updated drivers, and I am seeing the same issues the OP is seeing. In particular: 1) when approaching planets, during the fade-to-black, the planet will disappear but the halo will stay behind for a second. 2) there is sometimes some pop-in during takeoff, for instance on Republic Taris the ship appears out of thin air instead of coming out of the spaceport. Not quite related but when loading the hangar on Fleet, the ship pops in when I am three meters from the hatch, which is rather psychedelic... You may or may not experience these things but they shouldn't happen for anyone on recent hardware, really. Do these stop me from enjoying the game? No. Would I greatly prefer if these things worked properly? Hell yes! This is a legitimate issue that Bioware should address at some point. As a subscriber and CC shopper, I am paying them for my Star Wars fantasy, and my Star Wars fantasy does not include disappearing planets and invisible ships The point here is that it is a very minor graphics glitch and there are other bugs that affect peoples games in a much more negative way. I am pretty sure that these minor optimization issues are on their list of things to do, but they are pretty far down on that list compared to alot of other, more damaging, issues. The fact that Lord Ravenwurst is ranting about this as if it was the end of the world means that few people will respond in a reasonable way. And that is to be expected. When you complain about something, anything, in a way that makes you come off as completely mad, you will not get many calm and sensible answers back. I too get those issues you mentioned from time to time (well, not the ship loading thing, but the other one). And it would be great if they fixed it. But it is not a priority issue. And it shouldn't be. Ps. I not only watch these cutscenes, I record them as part of my videos for youtube. So I am aware of the issue, but it is a rare issue. Edited November 17, 2013 by OddballEasyEight Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted November 17, 2013 Author Share Posted November 17, 2013 (edited) The point here is that it is a very minor graphics glitch there are dozens and dozens of "minor graphics glitches" and those are just a few samples, there is tons of more stuff like that. I am pretty sure that these minor optimization issues are on their list of things to do, Sorry but 24 months after launch I´m fed up with waiting for someone at BW replacing these sloppy and sad excuses for Star Wars cutscenes. KOTOR´s CGI cutscenes were hundred times better. Smart choice to put tons of money into TOR CGI trailers people see once, but putting those buggy trash cutscenes which are seen by players every day since launch into the actual game. Remeber how they promoted the game in 2009 showing lots of CGI cutscenes? http://youtu.be/TxC_5Jlddek?t=14s I do. "DECEIVED" was the tagline of one trailer - how appropriate. Edited November 17, 2013 by Lord_Ravenhurst Link to comment Share on other sites More sharing options...
aeterno Posted November 17, 2013 Share Posted November 17, 2013 (edited) Glitches are one thing, stuff's gonna glitch. My "issue" with existing cut scenes with a few notable examples ala the opening shot right after the crawl or Makeb/Oricon is they were not given much attention at all. Ship rises, rotates 180deg, moves its fins a bit, bolts it in a str8 line. But so it's not all criticism: I've been very pleasantly surprised that the quality has risen since going F2P and that ships in cutscenes are starting to fly in a more believable/aesthetically pleasing manner. It could be that making GS gave them some tools that make their lives easier capturing/creating flight. The new fleet landing scenes on PTS are finger licking good. Amazingly beautiful, I hopped fleet-ship-fleet three times the first time I saw them lol. They'll impress the heck out of f2p people playing the game for the first time not spacebaring like crazy, whereas before, it was a bit cringe-worthy. Big thumb up Bioware. Edited November 17, 2013 by aeterno Link to comment Share on other sites More sharing options...
OddballEasyEight Posted November 17, 2013 Share Posted November 17, 2013 there are dozens and dozens of "minor graphics glitches" and those are just a few samples, there is tons of more stuff like that. Sorry but 24 months after launch I´m fed up with waiting for someone at BW replacing these sloppy and sad excuses for Star Wars cutscenes. KOTOR´s CGI cutscenes were hundred times better. Smart choice to put tons of money into TOR CGI trailers people see once, but putting those buggy trash cutscenes which are seen by players every day since launch into the actual game. Remeber how they promoted the game in 2009 showing lots of CGI cutscenes? http://youtu.be/TxC_5Jlddek?t=14s I do. "DECEIVED" was the tagline of one trailer - how appropriate. Well then, I'm going to be blunt with you here Ravenburst... If this upsets you to the degree that it seems to do, maby you should quit the game. I mean, if these minor graphical glitches (dozens or not) are upsetting you this much, you would have a complete meltdown every time there is a major bug. And as this is an MMO, there will be plenty of major bugs. So for your own sake (and ours), maby you should find some other game to play. Something more stable. Maby KotOR? Oh wait, someone else had the same problem I had back with that game, it crashed every time there was a cutscene... nevermind. Try Jedi Academy. That might work. Link to comment Share on other sites More sharing options...
AlexDougherty Posted November 17, 2013 Share Posted November 17, 2013 So you are telling me ALL your planetary landing cutscenes always fade to black properly, nothing weird going on after the fade to black? Never? That's what several of us have told you, and they really do work properly for me every time, don't know why they don't for you. Link to comment Share on other sites More sharing options...
SideshowPete Posted November 17, 2013 Share Posted November 17, 2013 no offense, but who *********** cares about a minor graphics glitch on cutscenes? I would rather they spend their time and money on fixing all the bugs in operations, also fixing assassin tanks should've happened a long time ago. Link to comment Share on other sites More sharing options...
Arkerus Posted November 17, 2013 Share Posted November 17, 2013 Minor bugs are minor. Prioritized as needed. Link to comment Share on other sites More sharing options...
LordArtemis Posted November 17, 2013 Share Posted November 17, 2013 I would like to see this fixed, as this demonstrates a overall polish issue, but it doesn't seem to effect everyone (it happens to me) and it also doesn't seem to be a priority on the bug list. It should be on the bug list IMO, but not necessarily the priority. Link to comment Share on other sites More sharing options...
Tsillah Posted November 17, 2013 Share Posted November 17, 2013 I think their metrics show them that 99% of the time people hit spacebar anyways to get to their ship or planet. So not something that's high on their priority list. I know it's just my feeling but I've got this idea it's a reasonable assumption. Link to comment Share on other sites More sharing options...
branmakmuffin Posted November 17, 2013 Share Posted November 17, 2013 So, the OP was perhaps too forceful about the issue, but all you guys saying "who cares" and "troll" and "nonexistent issue" are just as bad. [...] when approaching planets, during the fade-to-black, the planet will disappear but the halo will stay behind for a second Is "first world problem" better? Link to comment Share on other sites More sharing options...
aeterno Posted November 17, 2013 Share Posted November 17, 2013 (edited) Is "first world problem" better? All problems we have are first world problems. Servers blowing up would still be a first world problem. Unless you wanna explain a Somali orphan how your imaginary stoff is important. So let's not get into a "my mmo irk is more important than yours" contest. Besides, evidently it is important enough to BW cos again, they did a major overhaul of some of them that you can go look at on the PTS. Doesn't really matter if all of us spacebar all of them, the devs are apparently still out to woo people that won't spacebar through it and want to make them prettier (which one would assume also includes bug free) for them. Edited November 17, 2013 by aeterno Link to comment Share on other sites More sharing options...
Callaron Posted November 17, 2013 Share Posted November 17, 2013 (edited) That's what several of us have told you, and they really do work properly for me every time, don't know why they don't for you. Yep, I don't recall seeing those glitches before. I thought he was talking about the "glitch" where if you Force Speed quickly to the exit after flying to a new planet you zone through a wormhole rather than get the usual animation. That video was hillarious though. Edited November 17, 2013 by Callaron Link to comment Share on other sites More sharing options...
LordArtemis Posted November 17, 2013 Share Posted November 17, 2013 Well, it looks like it happens to some folks. I thought I was the only one. Link to comment Share on other sites More sharing options...
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